Ruloth Turnuroth, Female Dragonborn [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her red crest is thinning but still full. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gold.
Personality: She hates giants. She views them as having robbed her home of its proper glory. She also hits on women, regardless of circumstances.
History: Born to a pair of adventurers, Ruloth grew up listening to her mother's many stories. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and a need for knowledge about a nearby landmark
Bonds: Enemies, Has a crush, Adventurer, Family, Criminal record. Occupation: Assassin
Voice: American accent
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 43 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Auran, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +3
Possessions: 9000 sp. 1 Minor magic item.
Bolhild Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She likes to wear ponchos typically of a light grey in addition to tight pants. Beneath her clothing is a huge mess of scar tissue. Her hair is red, silky, and of moderate length. She wears crescent spectacles with a black brim.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Bolhild hails from a village terrorized by goblins. She was taken from her home at a very young age. Days after completing her studies, news broke out that her hometown was attacked by goblins. Bolhild was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.
Motivation: She desires power and/or immortality; and she has passion for adventuring and risk
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Slave, Attractive, Adventurer, Enemies. Occupation: Sailor
Voice: High pitched and raspy
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +4
Possessions: 900 sp. 1 Masterwork Common Ranged Weapon.
Adrex Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: An older man who wears a green shirt with thin yellow vertical stripes and white pants, he is not a threatening figure. He wears a top hat to hide his balding. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. A true patriot, Adrex would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: The child of a Servant, who enjoyed hunting, Adrex was taken on many hunting expeditions. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Seeks redemption; and he wants nothing more than to rejoin the army
Ideals: Artistic. Flaws: PTSD. Bonds: Attractive, Military, Nature. Occupation: Barrister
Voice: Shortens vowels
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 15)
Armor Class 13
Hit Points 56 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 10 (+0) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 4d8+3, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 3 | 2 | 0 |
Possessions: 8000 gp. Jeweled gold crown (8000 gp). Silver comb with moonstones (600 gp). Sapphire pendant on gold chain (1600 gp). Solid gold idol (300 gp). A life-sized copper and silver statuette of a cockatrice. (70 gp). Fire opal pendant on a fine gold chain (900 gp). Silver comb with moonstones (600 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (70 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (70 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). Solid gold idol (300 gp). Silver comb with moonstones (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rimple Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a blue shirt with thin tan vertical stripes and white pants. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are gray and he is always smoking a pipe.
Personality: Calm and collected, he is a well trained Performer. As long as the job gets done he does not care how it got done.
History: He was born in a small desert village. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a Performer soon after.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Athletic, Professionalism. Bonds: Job, Nature, Adventurer. Occupation: Performer
Voice: High pitched, excited
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 7)
Armor Class 12
Hit Points 22 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +4
Possessions: 1200 gp. Violet garnet (1200 gp).
Vonbin Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. He carries with him a set of crossbows, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He has a red handlebar mustache and slicked back red hair. His hazel unseeing eyes seem to look past you.
Personality: He will rave to anyone who will listen. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Vonbin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is not mentally stable, and does not behave rationally; and he has money and likes to spend it
Ideals: Fighting. Flaws: Ugly, Disease, Insane. Bonds: Rich. Occupation: Bricklayer
Voice: Scottish accent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Infernal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 10 pp. White pearl (80 gp). 1 Masterwork Common Melee.
Osah Justice, Female Tiefling [Permalink]
Personal [hide]
Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She carries with her a set of halberds on her belt, each one with a amethyst on the hilt. Her purple hair is heavily combed to the right. Her eyes are black and she is always smoking a pipe.
Personality: Always inclined to offer people food she seems plenty friendly. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Osah was raised in a hard working conservative environment. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Expand her business.
Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Slave Trader
Voice: Creaky witch voice
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 62 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 13 (+1) | 8 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 16
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 8000 sp.
Enna Withrethin, Female Elf [Permalink]
Personal [hide]
Description: She wears a weathered and beat up set of banded mail beneath an oversized blue coat. She has a slight overbite and is overall scrawny. Her white hair is thinning but still full. She has violet eyes.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She served in the navy to pay for her family's outstanding loans. From there she went from mercenary job to mercenary job. She now travels the world, in search of power and loot.
Motivation: To reunite with her old friends.
Ideals: Gifted, Logical. Bonds: Military, Adventurer. Occupation: Layabout
Voice: Old thin voice
Attributes [hide]
Medium (5'3") Elf, Neutral Good (CR 7)
Armor Class 11
Hit Points 38 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 9000 sp. Fire opal (400 gp). Aquamarine (1300 gp). Azurite (15 gp). Rock crystal (30 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!