Kaladan Jharthraxyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is in excellent shape and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His white crest is thinning but still full. His fierce red eyes like to dwell on things.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His necromantic abilities were realized during a raid on his village. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wants to have a good time and be beloved; and he has a rivalry with the church that dominates his actions
Ideals: Athletic, Impeccable, Optimist, Gifted. Bonds: In love, Religious. Occupation: Bellfounder
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 26 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 9 (-1) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 5000 sp. Blue quartz (8 gp). Peridot (20 gp).
Dûsh Presley, Male Half-Orc [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His hair is brown and very short. He has a tattooed face.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born into a rich family. Dûsh liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it.
Flaws: Ugly, PTSD. Bonds: Nature, Slave, Rich. Occupation: Animal Trainer
Voice: Whispers
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Evil (CR 16)
Armor Class 12
Hit Points 22 (16d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 7 (-2) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Abyssal
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 3 |
Possessions: White opal (1400 gp). Carnelian (60 gp). Aquamarine (1200 gp). Red-brown spinel (110 gp). Sard (60 gp). Black pearl (1200 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Chad Livingstone, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is cut close to his head. His ears are large.
Personality: Calm and collected, he is a well trained Doctor. He invites people to come help in his community garden.
History: He was raised by priests from a young age. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: Wants to open a new tavern.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Job, Religious, Mentor. Occupation: Doctor
Voice: Pronounces O like U
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 9 (-1) | 11 (+0) | 8 (-1) | 5 (-3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 500 sp. Solid gold idol (300 gp).
Hethress Clethtinthiallor, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a black collared shirt and violet skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt. She sports a flattop crest cut. Her gold eyes dart from person to person.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She pushes her goals aggressively. She is also a coward if confronted.
History: Hethress was born the youngest of three triplets. Her father was very strict, and drilled into her lessons on being the perfect lady. She was always very intelligent and has formed a secret society of freemasons.
Motivation: She wants to get laid; and she feels threatened by others
Ideals: Impeccable. Flaws: Fearful, Secretive. Bonds: Family, Has a crush. Occupation: Priest
Voice: Spanish accent
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Sylvan, Ignan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: Black pearl (500 gp).
Qemuel Decorum, Male Tiefling [Permalink]
Personal [hide]
Description: This late middle aged man wears very tight pants and wife beaters, though occasionally he sports a black coat and is in decent physical shape. He has done his best to style his blue hair to look like a famous performer. His gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He does not believe in betrayal or weakness as things to be tolerated. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He comes from a rich western family. His father had invested heavily in several trade routes and wanted him to inherit them. After a long history of fighting, Qemuel and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and meet up once more with his childhood friend
Ideals: Justice, Joker. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Sculptor
Voice: Sensual and smooth
Attributes [hide]
Medium (5'10") Tiefling, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 51 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1000 gp. Carnelian (70 gp). Violet garnet (800 gp). Moss agate (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Spring In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She dresses well, wearing brown shirts, loose pants, and blazers most of the time. She wears a feathered hat to hide her balding. Her yellow eyes lackadaisically let the world flow into them.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is lazy and tries to find solutions quickly.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. When money was particularly tight she was walking through alleys when she overheard a Miner hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and many illithids want her driven away
Flaws: Lazy, Antagonistic. Bonds: Attractive, Poor. Occupation: Miner
Voice: Scandinavian accent
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Good (CR 10)
Armor Class 8
Hit Points 88 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 15 (+2) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +2 / 3d6-2, Grapple +4
Possessions: 19000 sp.
Nala Esstyrlynn, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman stands a little under 6'4" and is a bit bulky. She is very muscular particularly in the legs. She wears a green vest and prefers brown and grey shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her white crest is greasy and uncared for. Her eyes, though not visible through her cowl, are gold.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: She was born several months after her mother was called into army service. When Nala reached her early adolescence her Dragonborn mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Money/treasure.
Flaws: Ugly, Depressed. Bonds: Enemies, Military, Rich. Occupation: Shepherd
Voice: Speaks in third person
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 18 (+4) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Sylvan, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
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