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NPC Generator

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Advanced [show]


Marbas Fear, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear flannel. His blue hair is heavily combed to the right. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Marbas is depressed about a lot of things. He tends to be a nihilist. Animals are drawn to him, and he is able to talk to them.

History: He was born on a small isolated farm. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Insomniac, Depressed. Bonds: Nature, Adventurer. Occupation: Miller

Voice: Breathy voice

Attributes [hide]

Marbas Fear, Male Tiefling Paladin 4
Medium (5'10") Tiefling, Neutral Good (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)13 (+1) 11 (+0)17 (+3)
Skills Deception +5, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Aura Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: A pudgy woman standing about 6'2" has a big stupid grin on her face most of the time. She wears bulky brown painted plate armor. She has cinnamon fur. She has a tattooed face.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She struck it rich when she found rare goods in large quantities. She inherited the family business which she has now maintained for 2 years.

Motivation: She is currently in port desperately looking for someone to get her out; and she is unsatisfied with her job

Ideals: Gifted. Bonds: Job, Family, Rich, Slave. Occupation: Detective

Voice: High pitched, excited

Attributes [hide]

Aura Shoe, Female Tabaxi Druid 4
Medium (6'2") Tabaxi, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)14 (+2) 8 (-1)13 (+1)
Skills Acrobatics +3, Medicine +1
Senses Passive Perception 9
Languages Common, Abyssal, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Merihim Rise, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who wears a fine chain shirt which he covers with black colored cloaks and clothing. His black hair is thinning but still full. His half smiles and black eyes are beguiling and draw you in.

Personality: He acts crazy and hedonistic. He uses divination through singing.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: Meet up once more with his childhood friend.

Ideals: Gifted. Flaws: Hedonist. Bonds: Attractive, Mentor. Occupation: Gardener

Voice: Puts emphasis on the wrong words

Attributes [hide]

Merihim Rise, Male Tiefling Bard 7
Medium (5'2") Tiefling, Chaotic Good (CR 7)
Armor Class 10
Hit Points 47 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 17 (+3)7 (-2) 16 (+3)17 (+3)
Skills Persuasion +6, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Bulzo Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Bulzo was left his father's suit of armor and trained in its use and care. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wishes to resurrect an old love; and he is compelled to act according to his religious beliefs

Ideals: Athletic, Joker, Entrepeneur. Bonds: Religious, Military, In love. Occupation: Barber

Voice: Dark and ominous

Attributes [hide]

Bulzo Greenbottle, Male Halfling Bard 16
Small (3'4") Halfling, True Neutral (CR 16)
Armor Class 14
Hit Points 108 (16d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 17 (+3)18 (+4) 11 (+0)12 (+1)
Skills Acrobatics +8, Stealth +8
Senses Passive Perception 10
Languages Common, Halfling, Giant, Elven, Draconic, Celestial
Attacks Melee +3 / 4d10-2, Ranged +8 / 4d10+3, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day174443320

Possessions: 2000 gp. Golden yellow topaz (1500 gp). Brown-green garnet (140 gp). Fire opal (1000 gp). Tourmaline (140 gp). Golden yellow topaz (1500 gp). Alexandrite (1500 gp). Jacinth (5000 gp). Tiger eye turquoise (8 gp). Bloodstone (70 gp). Blue quartz (8 gp). Alexandrite (1500 gp). Alexandrite (1500 gp). Deep blue spinel (1500 gp). Moss agate (8 gp). Deep green spinel (140 gp). Coral (140 gp). Iolite (70 gp). Golden yellow topaz (1500 gp). Peridot (70 gp). Black pearl (1500 gp). Bloodstone (70 gp). Red-brown spinel (140 gp). Red spinel (140 gp). Star rose quartz (70 gp). 1 Medium magic item.


Social Check DCs


Juliana Snape, Female Human [Permalink]

Personal [hide]

Description: An older woman who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, she is not a threatening figure. She has a very tight haircut. Her hazel eyes peer out from beneath her Stetson brown hat.

Personality: Cocky and sure of herself, she believes she is the best Slave Trader born in the past three hundred years. She does not believe in violence as a means to an end. She is a dedicated Slave Trader but believes her peers are too gung-ho.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She's also a talented Stableman, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Entrepeneur, Pacifist, Gifted. Bonds: Job, Mentor. Occupation: Slave Trader

Voice: Old thin voice

Attributes [hide]

Juliana Snape, Female Human Wizard 11
Medium (5'10") Human, Lawful Neutral (CR 11)
Armor Class 9
Hit Points 48 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)16 (+3) 16 (+3)9 (-1)
Skills Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Terran, Celestial, Druidic
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154444321

Possessions: 2500 gp. Solid gold idol (1100 gp). Black velvet mask with numerous citrines (70 gp). Golden circlet with four aquamarines (1000 gp). Golden circlet with four aquamarines (1000 gp). A life-sized copper and silver statuette of a cockatrice. (80 gp). Cloth of gold vestments (70 gp).


Social Check DCs


Astar Secret, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears many layers of old clothing at all times. He is muscular with a powerful set of arms. He has no hair. His eyes are red and beady.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Astar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Astar's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Astar and his spouse have recently divorced.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Ugly, Antagonistic, Shy, Disease. Bonds: Poor. Occupation: Tanner

Voice: Gruff and masculine

Attributes [hide]

Astar Secret, Male Tiefling Sorcerer 1
Medium (6'5") Tiefling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 13 (+1)9 (-1) 10 (+0)14 (+2)
Skills Nature +1, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 sp.


Social Check DCs


Miles Kensley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a well pressed and immaculate suit (or dress). His red hair is singed and shortened. He wears large thick round spectacles.

Personality: Prone to second guessing himself, he comes off as nervous. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Miles was born the youngest of three triplets. In his 13th year, his parents were killed by a giants raid, leaving Miles alone in the world. After a stint in an orphanage, he was adopted. He has been saving his money to try and buy his sister's freedom.

Motivation: A deep hatred of giants.

Flaws: Ugly, Shy, Antagonistic. Bonds: Family, Enemies. Occupation: Shipwright

Voice: Prounounces S like Z

Attributes [hide]

Miles Kensley, Male Human Expert 4
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 32 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)9 (-1) 11 (+0)15 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: Brown-green garnet (50 gp). Obsidian (10 gp). 1 Minor magic item.


Social Check DCs

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