Harvest Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the four houses of cards around his neck, and a scythe on his belt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. He has done his best to style his yellow fur to look like a famous performer. His half smiles and copper eyes are beguiling and draw you in.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Fighting. Flaws: Secretive. Bonds: Attractive, Enemies, Rich. Occupation: Armorer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 26 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Auran, Celestial
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 200 gp. Iolite (20 gp).
Jade Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She typically wears pastel cloth garments or leather armor. Her Stetson hat is riddled with cuts and holes. Her face is covered beneath a completely black helmet.
Personality: She never swears and excessively uses polite adverbs when speaking. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was born a particularly ugly child, much to the horror of her parents. She was an athlete and attended two major summer competitions. She never won. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved; and she feels threatened by others
Ideals: Athletic, Optimist. Flaws: Ugly, Fearful. Occupation: Bather
Voice: High pitched, excited
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Neutral (CR 7)
Armor Class 14
Hit Points 34 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 10 (+0) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Nalral Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many green ritualistic tattoos. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.
Personality: He is very quiet and rarely speaks above a whisper. He also has developed a complete distrust of the Banker profession.
History: Nalral was born the youngest of three triplets. One day when Nalral was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Nalral was heart-stricken from the event, and his father started working long hours to provde for them. He inherited the family business which he has now maintained for 4 years.
Motivation: He's repulsed by the PC; and to be a banker again
Flaws: Shy, PTSD, Antagonistic. Bonds: Job, Family. Occupation: Herbalist
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Terran, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 600 sp. 3 Tanglefoot bags.
Tûhorn Rutherford, Male Half-Orc [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Orc, and stands approximately 5'10". He likes to wear darkened spectacles and heavy clothing, no matter the weather, and his gloved hand is found clutching a greatsword. His hair is greying and his face has many wrinkles. His eyes are likewise gray. His teeth are white and perfect.
Personality: He likes to make people angry or surprised. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born to a Bookbinder, his father struggled to pay the bills. A few years later when the north was not economically sound they moved to his current location. After a long history of fighting, Tûhorn and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic, Fearful. Bonds: Attractive, Poor, Immigrant. Occupation: Junk Dealer
Voice: Low and grunting
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Evil (CR 5)
Armor Class 12
Hit Points 10 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 9 (-1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 1 |
Possessions: 20000 cp. Sardonyx (40 gp).
Don Myerscough, Male Human [Permalink]
Personal [hide]
Description: He typically wears brown cloth garments or leather armor. He is physically well-built. His black hair is kept up in a ponytail inside a broad hat. His fair skin shows little sign of his aristocratic breeding.
Personality: Always inclined to offer people food he seems plenty friendly. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: When he was but 8 years old his parents immigrated from the east. His father was a soldier and died while he was still young. Don was left his father's suit of armor and trained in its use and care. He has been saving his money to try and buy his sister's freedom.
Motivation: Regain custody of his son; and to unite with his sister
Ideals: Philantrophist. Bonds: Attractive, Family, Immigrant, Military. Occupation: Unemployed
Voice: Strong lisp
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Undercommon, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 100 gp.
Ronk Gracey, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He carries a battered shortspear and tarnished longbow as well. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He cannot resist a sob story and will often dote over anyone who has one.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Cursed with vampirism at a very young age, Ronk has worked very hard to control his curse. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ronk fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has passion for adventuring and risk; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist, Gifted. Flaws: Disease. Bonds: Attractive. Occupation: Unemployed
Voice: Indian accent
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Good (CR 7)
Armor Class 13
Hit Points 25 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 7 (-2) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Draconic
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: Amethyst (110 gp). Citrine (20 gp). Black opal (1200 gp). Chalcedony (20 gp).
Dreali Holimion, Male Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a tan deerstalker hat and tan clothes. He keeps his silver hair in a flapper bob. His brown eyes have a joyful gleam in them most of the time.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He served in the navy to pay for his family's outstanding loans. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dreali grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dreali. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has decided he is irredeemable.
Ideals: Athletic. Flaws: Shy, Impulsive. Bonds: Military, Criminal record. Occupation: Brewer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
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