Three In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears just a brown suit. He keeps his lavender fur in a flapper bob. He wears round tiny glasses practically rammed into his face.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is obsessed with his god.
History: He was raised in a desert tribe. A freak accident while working with his Barrister mother left him crippled. He has drifted from career to career and currently works as a Healer.
Motivation: Sabotage a competitor.
Flaws: Ugly, Disease. Bonds: Job, Religious, Nature. Occupation: Healer
Voice: Sleepy voice
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 80 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 16 (+3) | 14 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Goblin, Terran
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
Possessions: 900 gp. Golden yellow topaz (200 gp). Sardonyx (30 gp). Coral (120 gp). Aquamarine (200 gp). Deep blue spinel (200 gp). 1 Minor magic item. 1 Minor magic item.
Alston Folkor, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'6", this man wears a tan costume with the symbols of death on his torso. His auburn hair is long and unkept. This amber eyed westerner is not easily forgotten.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born into a rich family. His father was a soldier and died while he was still young. Alston was left his father's suit of armor and trained in its use and care. Due to his spouse's obsession with being a Architect they were divorced and he won custody of their daughter. He worked as a Laborer, and he later adopted a second daughter.
Motivation: An old rival family wants him found; and wants to raise his children well
Ideals: Passionate. Flaws: Ugly. Bonds: Family, Rich, Military. Occupation: Laborer
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 10 (+0) | 13 (+1) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Infernal
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
Possessions: 2000 cp. 1 Masterwork Common Melee.
Loopmottin Silverthread, Female Gnome [Permalink]
Personal [hide]
Description: She wears professional attire. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has wavy white hair. Her otherwise smooth face is marked with small tiny scars.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born into a rich family. Loopmottin abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Flaws: Secretive. Bonds: Attractive, Adventurer, Rich. Occupation: Armorer
Voice: Russian accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 13)
Armor Class 10
Hit Points 101 (13d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 20 (+5) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Celestial
Attacks Melee +5 / 4d4+1, Ranged +3 / 4d4-1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 | 6 |
Possessions: 4000 gp. Gold and topaz bottle stopper cork (1100 gp). A life-sized copper and silver statuette of a cockatrice. (100 gp). A necklace of small pink pearls (6000 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Brass mug with jade inlays (300 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (100 gp). Jeweled gold crown (6000 gp). Silver chalice with lapis lazuli gems (170 gp).
Lilith Caution, Female Tiefling [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she is generally well dressed albeit a few years behind the times. She wears her white hair up. She has several tiny topaz earrings on each ear.
Personality: She acts crazy and hedonistic. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She was born on a small isolated farm. She struck it rich when she found rare goods in large quantities. Recently she has begun working with bootleggers and crooks.
Motivation: A rival would like her out of the picture; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Flaws: Hedonist. Bonds: Attractive, Rich, Criminal record, Nature. Occupation: Courier
Voice: Smoker's lung
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 8 (-1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +6
Possessions: 10 pp. Sardonyx (20 gp). 1 Silk rope.
Tordrid Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: She is wearing a long, grey, dusty cloak. Her skin is fair and her fingers are delicate and long. Her white hair is braided into rings. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: She was born to a criminal king-pin and mafia family Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. Since then, she has sought to make the best of life.
Motivation: She would like to get married and retire.
Ideals: Optimist. Flaws: Insane. Bonds: Criminal record, Has a crush, Family. Occupation: Dyer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 16 (+3) | 14 (+2) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven, Druidic, Orc
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: 360 gp. 1 Masterwork Uncommon Weapon.
Mardnab Murnig, Female Gnome [Permalink]
Personal [hide]
Description: She wears blue trousers with brown and black striped suspenders. She wears various colorful collared shirts. Her silver hair is lengthy and is close to two feet long. Her otherwise smooth face is marked with small tiny scars.
Personality: Confrontational and typically high on some drug or another. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: The child of a Armorer, who enjoyed hunting, Mardnab was taken on many hunting expeditions. While studying, she fell in love. They married and had a daughter. She has been a successful dealer in antiques buying low and selling high.
Motivation: Many drow want her driven away; and wishes to resurrect an old love
Ideals: Entrepeneur. Flaws: Addict. Bonds: Nature, In love, Enemies. Occupation: Sage
Voice: Cold and demanding tone
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 31 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 17 (+3) | 17 (+3) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Ignan
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 600 gp. 1 Minor magic item.
Naill Meliamne, Male Elf [Permalink]
Personal [hide]
Description: This tall, slender man wears a tan armored body suit, with a simple brown line shooting up and back down. His hair is blonde and curly. His hazel eyes have a joyful gleam in them most of the time.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Elf in existence. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: From birth he was tutored by a cruel and relentless mentor. He found a children's book about a Elf Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better kind of golem.
Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a spy and was forced into it by his family
Ideals: Justice. Bonds: Family, Mentor, Adventurer. Occupation: Spy
Voice: Stutters
Attributes [hide]
Medium (5'5") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 17 (+3) | 15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!