Peter O'Leary, Male Half-Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a violet feathered hat and violet clothes. His white hair is cut jaggedly and amateurishly. He wears a mask on his face.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born to loving parents in a slum to the east. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Spice Merchant they were divorced and he won custody of their son. He worked as a Interpreter, and he later adopted a second son.
Motivation: Several ex partners dislike his way of doing things and want revenge; and regain custody of his son
Flaws: Secretive, Impulsive. Bonds: Poor, Family, Enemies. Occupation: Interpreter
Voice: Uses sign language
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 8 (-1) | 18 (+4) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Abyssal, Celestial, Infernal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 110 gp. 1 Masterwork Common Melee.
Lidda Honeypot, Female Halfling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her long chestnut hair is drawn into a two foot long braid. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.
Personality: Lidda hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: She was born a particularly ugly child, much to the horror of her parents. She has had some formal music training, and achieved minor success. Recently she has begun working with bootleggers and crooks.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Mercenary
Voice: Smoker's lung
Attributes [hide]
Small (2'9") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 28 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 300 gp. Chrysoprase (50 gp). White pearl (100 gp). Aquamarine (1000 gp).
Nithther Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is wearing a long, green, dusty cloak. He is portly but not overly obese. He wears a Stetson hat to cover his moderate length white crest. His face is scarred and worn.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He comes from a rich western family. He went to a religious school and was inspired by the priests there in charitable deeds. He has set out to sabotage the competition.
Motivation: He wants to meet his childhood hero; and expand his business
Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Religious, Job, Adventurer. Occupation: Jeweler
Voice: Stutters
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 400 gp.
Thoradin Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. His chestnut hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.
Personality: Confrontational and typically high on some drug or another. He is obsessed with his god.
History: Born in a small village he learned the ways of the warrior from his mother. There was a wharf not far from home where he often wandered off to fish. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wants his loneliness to end; and to settle down with his crush
Ideals: Fighting. Flaws: Addict. Bonds: Religious, Nature, In love, Has a crush. Occupation: Weaver
Voice: Spanish accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 18 (+4) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: Just what you see.
Smoking Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he usually wears his brown robe and has his dagger always slung over his shoulder. His white fur is lengthy and is close to two feet long. His fierce green eyes like to dwell on things.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Born in a small village he learned the ways of the warrior from his father. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Wishes to resurrect an old love; and he desires power and/or immortality
Ideals: Optimist, Fighting. Bonds: Criminal record, Adventurer, In love. Occupation: Mason
Voice: High pitched and raspy
Attributes [hide]
Medium (5'3") Tabaxi, True Neutral (CR 10)
Armor Class 11
Hit Points 52 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 1100 gp. Fire opal pendant on a fine gold chain (1300 gp).
Markosian Harm, Female Tiefling [Permalink]
Personal [hide]
Description: She stands about 4'10" and very much looks the part of a Cartwright. Her left leg appears badly burned and disfigured. She has done her best to style her brown hair to look like a famous performer. Her eyes are white.
Personality: Markosian is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. The war was a terrible time for her, and Markosian does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born several months after her mother was called into army service. Her mother was a soldier and died while she was still young. Markosian was left her mother's suit of armor and trained in its use and care. She then took over the family business and is one of the better Cartwright for hire.
Motivation: Sabotage a competitor.
Ideals: Extrovert. Flaws: Depressed. Bonds: Job, Military. Occupation: Cartwright
Voice: Jittery and nervous
Attributes [hide]
Medium (4'10") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 38 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 9000 sp.
Oppah Raulnor, Female Gnome [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a blue vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her blue boots flare out at the collars. She wears a colorful flower in her auburn hair. Her brown eyes have a joyful gleam in them most of the time.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She cannot resist a sob story and will often dote over anyone who has one.
History: She was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Oppah has worked very hard to control her curse. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Wants to work out more often.
Ideals: Athletic, Philantrophist. Flaws: Antagonistic, Disease. Bonds: Attractive. Occupation: Spy
Voice: Slow speaker
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 3)
Armor Class 13
Hit Points 32 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 19 (+4) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 1900 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
