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NPC Generator

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Advanced [show]


Manfred Blakely, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His skin is fair and his fingers are delicate and long. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Abrasive and pushy, he has a hard time making friends. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He tends to his Glassblower job now, and dutifully fulfills any obligations he has.

Motivation: Marry his brother to traveling adventurers; and an old rival family wants him found

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Nature, Job, Family. Occupation: Glassblower

Voice: Irish accent

Attributes [hide]

Manfred Blakely, Male Human Fighter 1
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)13 (+1) 12 (+1)16 (+3)
Skills Insight +3, Nature +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 80 gp. Eye agate (8 gp).


Social Check DCs


Zepar Fear, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green costume with the symbols of the sun god on his torso. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is brown, silky, and of moderate length. He has several tiny jet earrings on each ear.

Personality: Zepar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Zepar was born with his father's beautiful face. His father had invested heavily in several trade routes and wanted him to inherit them. He has never given up on his writing dream.

Motivation: He is wracked by social anxiety; and he has money and likes to spend it

Ideals: Artistic. Flaws: Fearful. Bonds: Attractive, Rich. Occupation: Fortune-teller

Voice: Creaky witch voice

Attributes [hide]

Zepar Fear, Male Tiefling Rogue 7
Medium (6'8") Tiefling, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 23 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)16 (+3) 12 (+1)9 (-1)
Skills Deception +2, Intimidation +2
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Aquan
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 70 pp. 1 Minor magic item.


Social Check DCs


Great Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'11" has a big stupid grin on her face most of the time. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She wears her black fur up. This yellow eyed northerner is not easily forgotten.

Personality: She does not believe in betrayal or weakness as things to be tolerated. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She got into the Ploughman business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Ploughman. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: To be a Marshal again; and she is compelled to act according to her religious beliefs

Ideals: Justice, Fighting. Bonds: Slave, Job, Religious. Occupation: Ploughman

Voice: Jamaican accent

Attributes [hide]

Great Of Spirit, Female Tabaxi Aristocrat 1
Medium (4'11") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)14 (+2) 12 (+1)17 (+3)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common, Gnoll, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 150 gp.


Social Check DCs


Frederick Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His golden hair, when down, is lengthy. His blue eyes are slightly larger than normal.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: From birth he was tutored by a cruel and relentless mentor. His divine abilities were realized during a raid on his village. He tends to his Laborer job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Job, Mentor. Occupation: Laborer

Voice: Switch between two voices

Attributes [hide]

Frederick Staurheim, Male Human Bard 1
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)11 (+0) 10 (+0)15 (+2)
Skills Athletics +4, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: Just what you see.


Social Check DCs


Helgret Broodfist, Female Dwarf [Permalink]

Personal [hide]

Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She wears a grey costume with the symbols of the four houses of cards on her torso. She wears a broad hat to hide her balding. Her hazel eyes are passionate and lively.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She is the product a well kept family trust fund and as such has never really known need. She has chosen to use the inheritance that was left to her frivolously. She now mingles about in high society.

Motivation: She is greedy.

Ideals: Athletic, Optimist, Entrepeneur, Logical. Bonds: Rich. Occupation: Bounty Hunter

Voice: growls and snarls, animalistic

Attributes [hide]

Helgret Broodfist, Female Dwarf Warlock 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 17 (+3)14 (+2) 10 (+0)10 (+0)
Skills Nature +4, Performance +2
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Draconic
Attacks Melee +6 / 1d6+4, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222000

Possessions: 70 gp. 1 Masterwork Heavy wooden shield.


Social Check DCs


Baern Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears dark leathers with embroidery. His red hair, when down, is lengthy. He has a tattooed face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and meet up once more with his childhood friend

Ideals: Persistence. Flaws: Disease, Insomniac. Bonds: Has a crush, Adventurer. Occupation: Carpenter

Voice: Slow speaker

Attributes [hide]

Baern Goblinbane, Male Dwarf Aristocrat 12
Medium (4'3") Dwarf, Neutral Good (CR 12)
Armor Class 12
Hit Points 99 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)15 (+2) 13 (+1)14 (+2)
Skills Perception +5, Sleight of Hand +6
Senses Passive Perception 16
Languages Common, Dwarven, Sylvan, Druidic
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2

Possessions: 3000 gp. Jeweled gold crown (8000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Gold and topaz bottle stopper cork (1200 gp).


Social Check DCs


Rathkran Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His green crest, when down, is lengthy. His ears are large.

Personality: Eccentric and domineering, Rathkran will drive conversation. He is harsh and unforgiving.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the east was not economically sound they moved to his current location. He has drifted from career to career and currently works as a Sellsword.

Motivation: Many gnolls want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Job, Enemies. Occupation: Sellsword

Voice: Jamaican accent

Attributes [hide]

Rathkran Zzzxaaxthroth, Male Dragonborn Expert 6
Medium (6'5") Dragonborn, Lawful Good (CR 6)
Armor Class 10
Hit Points 42 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)12 (+1) 12 (+1)15 (+2)
Skills Medicine +4, Stealth +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 200 gp.


Social Check DCs

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