Heian Withrethin, Male Elf [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are a pleasant gray.
Personality: He has always had a great fascination with Gnomish culture. He pushes his goals aggressively. He is also a coward if confronted.
History: Heian was born in the north. At a young age he loved to build and create. He took every job he could get his hands on, but the opportunities for Elves in the north were limited. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels threatened by others.
Ideals: Persistence. Flaws: Ugly, Racist, Fearful. Bonds: Immigrant. Occupation: Mortician
Voice: Spanish accent
Attributes [hide]
Medium (5'4") Elf, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 15 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Hematite (5 gp). Hematite (5 gp). Iolite (40 gp). 1 Minor magic item.
Three Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears pastel robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a club, but if one is not available she will default to her rapier. Her yellow fur is kept up in a ponytail inside a wide-brimmed hat. She wears crescent spectacles with a black brim.
Personality: Three is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. She was an athlete and attended two major summer competitions. She never won. She ran away from her former home and has been making her living as a Farmer for the past few years.
Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Extrovert, Opinionated, Athletic. Bonds: Religious. Occupation: Farmer
Voice: Pirate accent
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 18 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 4 (-3) | 17 (+3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Giant, Elven, Abyssal
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dimble Sympony, Male Gnome [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with broad hat, and he perpetually has his rapier ready. He keeps his long silver hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. There was a wharf not far from home where he often wandered off to fish. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the south.
Ideals: Fighting, Entrepeneur. Flaws: Insomniac. Bonds: Religious, Nature. Occupation: Spice Merchant
Voice: Pirate accent
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Ignan, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 cp.
Skoth Harlow, Male Half-Orc [Permalink]
Personal [hide]
Description: He stands about 5'8" and very much looks the part of a Map Maker. His right hand appears badly burned and disfigured. He wears a top hat to hide his balding. His eyes, though not visible through his cowl, are brown.
Personality: Calm and collected, he is a well trained Map Maker. He misses his home and complains about the freezing weather, even in summer.
History: He was born at the edge of vast desert. His necromantic abilities were realized during a raid on his village. He's also a talented Dilettante, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and expand his business
Ideals: Gifted. Bonds: Job, Immigrant, Nature. Occupation: Map Maker
Voice: Excited and jittery
Attributes [hide]
Medium (5'8") Half-Orc, True Neutral (CR 7)
Armor Class 10
Hit Points 42 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: Aquamarine (1500 gp). Obsidian (10 gp). Amethyst (100 gp). Golden pearl (100 gp).
Jo Greenleaf, Female Halfling [Permalink]
Personal [hide]
Description: She is lean but muscular and is wearing a tight white one piece outfit complete with pants, hood, and a cape. She has done her best to style her black hair to look like a famous performer. She has gleaming, smiling amber eyes.
Personality: Jo speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was born on a small isolated farm. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. Since then, she has sought to make the best of life.
Motivation: Find a way to reverse the transformation of her sister; and to unite with her sister
Ideals: Impeccable, Optimist. Bonds: Slave, Nature, Family. Occupation: Weaver
Voice: Pirate accent
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 10 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 1000 cp.
Naivara Mellerelel, Female Elf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears dark leathers with embroidery. Her hair is blonde and curly. Her otherwise smooth face is marked with small tiny scars.
Personality: She is irascible and easily irritated. She does not believe in violence as a means to an end. She is a dedicated Architect but believes her peers are too gung-ho.
History: She was born at the edge of vast mountains. Her father was a soldier and died while she was still young. Naivara was left her father's suit of armor and trained in its use and care. She bought a quarterstaff and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Revenge; and she's repulsed by the pc
Ideals: Pacifist. Flaws: Antagonistic. Bonds: Nature, Military, Enemies. Occupation: Architect
Voice: pre-pubescent
Attributes [hide]
Medium (4'9") Elf, Chaotic Neutral (CR 13)
Armor Class 15
Hit Points 20 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 20 (+5) | 7 (-2) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Draconic, Undercommon
Attacks Melee +7 / 4d4+3, Ranged +9 / 4d4+5, Grapple +5
Possessions: 600 pp. Large well-done wool tapestry (100 gp). A necklace of small pink pearls (3000 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Jeweled anklet (2000 gp). Large well-done wool tapestry (100 gp). A necklace of small pink pearls (3000 gp). A necklace of small pink pearls (3000 gp). A life-sized copper and silver statuette of a cockatrice. (40 gp). A necklace of small pink pearls (3000 gp). 1 Medium magic item.
Yurgunn Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane. Her skin is fair and her fingers are delicate and long. Her hair is white and curly. Her gray eyes lackadaisically let the world flow into them.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is a bit of a xeno-phobe, disliking non-Dwarves.
History: She was born to loving parents in a slum to the west. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she is content
Flaws: Mundane, Racist, PTSD, Shy, Greedy. Bonds: Poor. Occupation: Doctor
Voice: Soothing and warm
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 9)
Armor Class 11
Hit Points 52 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 |
Possessions: 1600 gp.
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