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NPC Generator

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Advanced [show]


Harvest Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long cinnamon fur is drawn into a two foot long braid. His eyes are a pleasant yellow.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Harvest lived on a farm with his mother, near the main road leading to a nearby town. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). Due to his spouse's obsession with being a Courier they were divorced and he won custody of their son. He worked as a Barrister, and he later adopted a second son.

Motivation: He is greedy; and he desires power and/or immortality

Ideals: Joker. Bonds: Attractive, Rich, Family, Adventurer. Occupation: Barrister

Voice: Puts emphasis on the wrong words

Attributes [hide]

Harvest Of Snakes, Male Tabaxi Barbarian 4
Medium (5'2") Tabaxi, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 39 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)16 (+3) 8 (-1)14 (+2)
Skills Medicine +1, Nature +5
Senses Passive Perception 9
Languages Common, Giant, Celestial, Draconic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. Moss agate (4 gp). 1 Minor magic item.


Social Check DCs


Trym Southey, Male Human [Permalink]

Personal [hide]

Description: Standing 5'6", this man wears rags and sports a simple walking cane. He has dyed his greying silver hair a little too much giving a sharp silver color. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Trym lived on a farm with his father, near the main road leading to a nearby town. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He struck the Marshal job and began his own company from there.

Motivation: He feels threatened by others; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist, Gifted. Flaws: Fearful. Bonds: Poor, Job, Family. Occupation: Marshal

Voice: Aggressive tone

Attributes [hide]

Trym Southey, Male Human Bard 1
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)9 (-1) 13 (+1)11 (+0)
Skills Acrobatics +3, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp.


Social Check DCs


Spear In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and wears tattered old clothes. His white fur is heavily combed to the right. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is overprotective of those who hire his services. He has a minor phobia of water and hates getting wet.

History: When he was but 7 years old his parents immigrated from the south. When money was particularly tight he was walking through alleys when he overheard a Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the south, certain he would find work there.

Motivation: To protect his home; and he is terrified, and will act out of fear

Flaws: Ugly, Fearful. Bonds: Guardian, Immigrant, Poor. Occupation: Hunter

Voice: Scratchy, weak

Attributes [hide]

Spear In the Storm, Male Tabaxi Warrior 10
Medium (5'10") Tabaxi, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 24 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 8 (-1)11 (+0) 14 (+2)14 (+2)
Skills Animal Handling +6, Religion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3

Possessions: 190 pp. A large tome filled with over one hundred recipes written by a former royal chef. (120 gp). A roughly beaten golden orb (120 gp). Gold music box (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Qemuel Music, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a fine chain shirt which he covers with black colored cloaks and clothing. He has wavy chestnut hair. He has a dull look in his black eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is able to fit into much smaller and tighter spaces than normal.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Qemuel reached his early adolescence his Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He ran away from his former home and has been making his living as a Hunter for the past few years.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Joker, Gifted. Bonds: Military, Job, Adventurer. Occupation: Hunter

Voice: Sensual and smooth

Attributes [hide]

Qemuel Music, Male Tiefling Commoner 8
Medium (6'6") Tiefling, Lawful Neutral (CR 8)
Armor Class 9
Hit Points 2 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 6 (-2)13 (+1) 10 (+0)12 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +1 / 2d10-2, Ranged +2 / 2d10-1, Grapple -1

Possessions: 30 pp. Amethyst (80 gp). Carnelian (40 gp). Brown-green garnet (80 gp). Fire opal (600 gp). Violet garnet (800 gp). Golden yellow topaz (800 gp).


Social Check DCs


Harann Wystongjiir, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She carries a battered mace and tarnished crossbow as well. Her deerstalker hat is riddled with cuts and holes. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a pair of adventurers, Harann grew up listening to her father's many stories. She was an adventurer many years ago and she formed a blood bond with her Elven companion (her 'brother'). She is searching for what she claims is her rightful reward.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she desires power and/or immortality

Ideals: Fighting. Flaws: Ugly, Shy, Impulsive. Bonds: Adventurer. Occupation: Map Maker

Voice: Boston accent

Attributes [hide]

Harann Wystongjiir, Female Dragonborn Monk 9
Medium (6'2") Dragonborn, True Neutral (CR 9)
Armor Class 12
Hit Points 56 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)17 (+3) 16 (+3)17 (+3)
Skills Intimidation +6, Religion +6
Senses Passive Perception 13
Languages Common, Terran, Orc, Sylvan
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 500 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).


Social Check DCs


Antinua Withrethin, Female Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she prefers to wear tan clothing when she does not wear armor. She has silver hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Confrontational and typically high on some drug or another. She does not believe in violence as a means to an end. She is a dedicated Body Guard but believes her peers are too gung-ho.

History: She was raised in a white middle class family as the only child. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Antinua grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Antinua. Being a Body Guard kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Her religion dominates her actions; and she is a bit of a kleptomaniac

Ideals: Pacifist. Flaws: Addict, Mundane. Bonds: Criminal record, Religious. Occupation: Body Guard

Voice: Soft and mumbly

Attributes [hide]

Antinua Withrethin, Female Elf Ranger 3
Medium (4'11") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)11 (+0) 10 (+0)12 (+1)
Skills History +2, Medicine +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 5000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Great On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears dull pastel sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. He has done his best to style his yellow fur to look like a famous performer. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He is the product a well kept family trust fund and as such has never really known need. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Money/treasure; and an old rival family wants him found

Ideals: Opinionated. Flaws: Ugly, Impulsive. Bonds: Rich, Family. Occupation: Marshal

Voice: Scandinavian accent

Attributes [hide]

Great On the Water, Male Tabaxi Paladin 13
Medium (6'6") Tabaxi, Neutral Good (CR 13)
Armor Class 12
Hit Points 47 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 7 (-2)13 (+1) 7 (-2)14 (+2)
Skills Intimidation +6, Investigation +5
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +3 / 4d4-1, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 gp. Rich purple corundum (900 gp). Star rose quartz (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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