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NPC Generator

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Advanced [show]


Salanop Garrick, Female Gnome [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears dark leathers with embroidery. Her hair, while still mostly auburn, has prominent grey streaks. Her face is covered beneath a completely black helmet.

Personality: She is business-like. She takes instructions and follows them to the letter. She has a minor phobia of water and hates getting wet.

History: She was born to loving parents in a slum to the east. She helped her mother out around the business and became quite the natural. She then took over the family business and is one of the better Fletcher for hire.

Motivation: She is terrified, and will act out of fear.

Ideals: Professionalism. Flaws: Fearful. Bonds: Poor, Job. Occupation: Fletcher

Voice: Booming voice

Attributes [hide]

Salanop Garrick, Female Gnome Wizard 4
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)16 (+3) 17 (+3)11 (+0)
Skills Deception +2, Stealth +3
Senses Passive Perception 13
Languages Common, Gnome, Draconic, Abyssal, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: Freshwater pearl (12 gp).


Social Check DCs


Enna Caphaxath, Female Elf [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears bulky tan painted plate armor, and is pretty ugly. She has styled her auburn hair well, parting it to the right. She has green eyes and a tan hat with a grey feather.

Personality: She dislikes all the random violence that takes place in the south. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was born in the south, but her parents moved at a very young age to the east. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. Some 7 years later her spouse died after the birth of her daughter. Heartbroken, Enna never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.

Motivation: To reunite with her absent mother; and wishes to resurrect an old love

Ideals: Pacifist. Flaws: Ugly. Bonds: In love, Immigrant, Family. Occupation: Guard

Voice: Deep voice with rolling R's

Attributes [hide]

Enna Caphaxath, Female Elf Rogue 3
Medium (5'5") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 5 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 6 (-2)14 (+2) 15 (+2)15 (+2)
Skills Arcana +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Elven, Ignan, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Williamina Hadlee, Female Human [Permalink]

Personal [hide]

Description: She wears very tight pants and wife beaters, though occasionally she sports a brown coat. She has a moderate pudge and is not very fit. Her golden hair is cut short. Her hazel eyes peer out from beneath her small brown hat.

Personality: She is irascible and easily irritated. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Williamina lived on a farm with her mother, near the main road leading to a nearby town. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. By chance she met her brother recently and the two have been together since.

Motivation: Obtaining odd cultural Half-Orc artifacts is her passion; and regain custody of her son

Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Family, Adventurer. Occupation: Bookbinder

Voice: growls and snarls, animalistic

Attributes [hide]

Williamina Hadlee, Female Human Paladin 7
Medium (4'7") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 48 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 14 (+2)7 (-2) 15 (+2)12 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 200 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). 1 Minor magic item.


Social Check DCs


Dagnal Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her brown hair is thinning but still full. Her hazel eyes are slightly larger than normal.

Personality: She is very quiet and rarely speaks above a whisper. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Born to a Actor, her mother struggled to pay the bills. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Fisher work with an outfit from a few towns over. Fisher work suited her well, and with each successful project, she earned more gold and more respect from her peers. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Sabotage a competitor; and to share knowledge with the world

Ideals: Logical. Flaws: Shy. Bonds: Adventurer, Job, Poor. Occupation: Fisher

Voice: Speaks with back of mouth

Attributes [hide]

Dagnal Battlehammer, Female Dwarf Druid 4
Medium (4'1") Dwarf, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 12 (+1)11 (+0) 11 (+0)3 (-4)
Skills Deception -2, Investigation +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 300 gp. 2 Tanglefoot bags. 4 Holy water. 4 Holy water. 1 Smokesticks.


Social Check DCs


Nadarr Esstyrlynn, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a fancy green suit. He is portly but not overly obese. His white crest is knotted and matted. His eyes are a pleasant gold.

Personality: He is a hateful person. He taunts others and blames them for his problems. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was born the only child of a wealthy merchant. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Nothing but the best is good enough for him; and meet up once more with his childhood friend

Ideals: Entrepeneur, Impeccable. Flaws: Antagonistic. Bonds: Attractive, Enemies, Adventurer. Occupation: Map Maker

Voice: Gruff and masculine

Attributes [hide]

Nadarr Esstyrlynn, Male Dragonborn Warlock 4
Medium (6'3") Dragonborn, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 11 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 7 (-2)12 (+1) 10 (+0)14 (+2)
Skills Perception +2, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +0 / 1d10-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Right-Handed Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His fur is short and brown. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. When he's not drinking or sleeping the drinks off, he's doing music.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Like his mother and his brother before him, after school he went straight into learning to become a Mercenary. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To get a good night's sleep; and he feels that his past leaves him morally obligated to help

Ideals: Artistic. Flaws: Shy, Insomniac. Bonds: Attractive, Job, Criminal record. Occupation: Mercenary

Voice: Whispers

Attributes [hide]

Right-Handed Shoe, Male Tabaxi Rogue 1
Medium (5'9") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)9 (-1) 8 (-1)10 (+0)
Skills Religion +1, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 80 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs


Rhogar Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. His brass crest is still thick. He is very pretty but has cold, dead eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He is the product a well kept family trust fund and as such has never really known need. He found a children's book about a Dragonborn Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break.

Bonds: Attractive, Job, Rich, Adventurer. Occupation: Weaver

Voice: American accent

Attributes [hide]

Rhogar Yarjerit, Male Dragonborn Cleric 18
Medium (6'5") Dragonborn, Lawful Neutral (CR 18)
Armor Class 9
Hit Points 71 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 11 (+0)13 (+1) 12 (+1)14 (+2)
Skills Medicine +7, Survival +7
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +9 / 5d6+3, Ranged +5 / 5d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655

Possessions: 800 pp. Gold music box (2000 gp). Jeweled electrum ring (8000 gp). Large well-done wool tapestry (400 gp). Gold and topaz bottle stopper cork (1500 gp). Golden circlet with four aquamarines (1000 gp). Jeweled gold crown (8000 gp). Solid gold idol (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Eyepatch with mock eye of sapphire and moonstone (1500 gp). Gold music box (2000 gp). Brass mug with jade inlays (400 gp). An abacus with copper, silver and gold markers (110 gp). Gold and topaz bottle stopper cork (1500 gp). Gold and topaz bottle stopper cork (1500 gp). Large well-done wool tapestry (400 gp). Brass mug with jade inlays (400 gp). Silver comb with moonstones (500 gp). Silver chalice with lapis lazuli gems (110 gp). Gold and ruby ring (4000 gp). Jeweled electrum ring (8000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). A roughly beaten golden orb (110 gp). A large tome filled with over one hundred recipes written by a former royal chef. (110 gp). Cloth of gold vestments (110 gp). A small bag of saffron. (20 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (20 gp). Silver comb with moonstones (500 gp). A pair of silk slippers encrusted with tiny pearls. (110 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp).


Social Check DCs

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