Stannor Thistletop, Male Halfling [Permalink]
Personal [hide]
Description: He tends to wear a large red jacket. His skin is fair and his fingers are delicate and long. He sports a flattop hair cut. His blue eyes peer out from beneath his wide-brimmed red hat.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. Stannor enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born in the south to a Shoemaker, Stannor learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Shoemaker. By chance he met his brother recently and the two have been together since.
Motivation: He feels threatened by others; and many gnolls want him driven away
Flaws: Hedonist, Fearful. Bonds: Enemies, Job, Family. Occupation: Shoemaker
Voice: Switch between two voices
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 6)
Armor Class 15
Hit Points 70 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 16 (+3) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
Possessions: 300 gp. Aquamarine (700 gp). Rock crystal (40 gp). Red spinel (140 gp). Deep green spinel (140 gp).
William Mundy, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a fancy violet suit. His brown hair is greying along the sides and has receded to reveal a widow's peak. He tend to wears goggles to shield his eyes.
Personality: This man loves dancing and to teach people dancing more than just about anything. He is skeptical of what others tell him and is slow to trust.
History: He got into the Sculptor business at a young age. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He struck the Sculptor job and began his own company from there.
Motivation: Sabotage a competitor; and meet up once more with his childhood friend
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Job, Adventurer. Occupation: Sculptor
Voice: Spits words with contempt
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Evil (CR 10)
Armor Class 10
Hit Points 46 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Druidic
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 | 3 |
Possessions: 12000 sp. Fire opal pendant on a fine gold chain (2400 gp). Brass mug with jade inlays (200 gp). Silver comb with moonstones (700 gp).
Vani Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: A 3'2" southern woman, she usually wears her white robe and has her hammer always slung over her shoulder. She sports golden long hair. Her half smiles and violet eyes are beguiling and draw you in.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She feeds upon the attention of others.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gifted student she started as a Guard, but she got bored and became a Spy. She now owns her own business.
Motivation: To unite with her brother; and doesn't want to be a spy and was forced into it by her family
Ideals: Gifted. Bonds: Attractive, Rich, Job, Family. Occupation: Spy
Voice: Soft and melodious
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Moonstone (70 gp).
Barendd Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft blue waves gently in the breeze. His long black hair reaches down to his waist. He has amber eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a minor phobia of water and hates getting wet.
History: Barendd was born in the north. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He has money and likes to spend it.
Ideals: Joker, Persistence. Flaws: Fearful, Ugly. Bonds: Rich. Occupation: Performer
Voice: Soothing and warm
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 19 (+4) | 15 (+2) | 10 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Goblin
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 320 gp.
Norkruuth Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears silk and lounges about seductively. He keeps his bronze crest in a pixie cut. This gold eyed northerner is not easily forgotten.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He also has developed a complete distrust of the Dyer profession.
History: Born to a Dyer, his mother struggled to pay the bills. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He ran away from his former home and has been making his living as a Bricklayer for the past few years.
Motivation: Further expansion of business; and expand his business
Ideals: Athletic. Flaws: PTSD. Bonds: Attractive, Job, Poor. Occupation: Bricklayer
Voice: Australian accent
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 14)
Armor Class 12
Hit Points 83 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 2 | 1 |
Possessions: 1000 gp. Fire opal pendant on a fine gold chain (500 gp). Sapphire pendant on gold chain (900 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Silver comb with moonstones (400 gp). Silver ewer (50 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (50 gp). Gold dragon comb with red garnet eye (1300 gp). 1 Minor magic item.
Beloril Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: This man is very fat, and wears rags and sports a simple walking cane. He has styled his brown hair well, parting it to the right. His face is scarred and worn.
Personality: He is a Blacksmith first and foremost. He believes firmly that knowledge should be universal. He is frequently practicing swordplay.
History: He was born in the west, but his parents moved at a very young age to the north. A gypsy cursed him at a young age, leading to his ugly appearance. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.
Motivation: Sabotage a competitor; and to be a priest again
Flaws: Ugly. Bonds: Poor, Job, Military, Immigrant, Adventurer. Occupation: Blacksmith
Voice: Smooth and feminine
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Giant
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 290 gp. Onyx (60 gp). Hematite (13 gp). Moss agate (13 gp). 1 Half-Plate.
Liftrasa Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears tight fighting clothing, which leaves very little to the imagination. She wears a top hat to hide her balding. She wears an eyepatch.
Personality: She never swears and excessively uses polite adverbs when speaking. She invites people to come help in her community garden.
History: Born in a small village she learned the ways of the warrior from her mother. A gypsy cursed her at a young age, leading to her ugly appearance. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Liftrasa fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic, Optimist, Philantrophist. Flaws: Ugly. Occupation: Roofer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 12)
Armor Class 10
Hit Points 111 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
Possessions: Rose (70 gp). Azurite (12 gp). Chrysoprase (70 gp). Eye agate (12 gp).
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