Oriel Thornton, Female Human [Permalink]
Personal [hide]
Description: She wears a weathered and beat up set of banded mail beneath an oversized grey coat. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her white hair is long and unkept. She wears large thick round spectacles.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is harsh and unforgiving.
History: Oriel was born the youngest of three triplets. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. By chance she met her sister recently and the two have been together since.
Motivation: Regain custody of her son; and her spouse's relatives view her with great suspicion
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Mortician
Voice: High pitched, excited
Attributes [hide]
Medium (4'8") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 13 (+1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp.
Quilla Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: This woman is generally well dressed albeit a few years behind the times, and sports empty pouches on her belt. She keeps her long red hair kept up in a rat tail. This violet eyed easterner is not easily forgotten.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Quilla lived on a farm with her father, near the main road leading to a nearby town. Quilla liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She now owns her own business.
Motivation: Wants to raise her children well.
Flaws: Fearful. Bonds: Attractive, Job, Family, Nature. Occupation: Actor
Voice: Shortens vowels
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 16 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 9 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 46000 sp. Aquamarine (700 gp). Eye agate (15 gp). 4 Holy water. 4 Alchemist’s fire.
Kelter Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is dressed in earthy colors with a white and black handkerchief worn on his left side. His black hair is matted, messy, and big. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He served in the navy to pay for his family's outstanding loans. His first spouse was a Butcher, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his sister recently and the two have been together since.
Motivation: To prove his worth to the world; and an old rival family wants him found
Ideals: Athletic, Persistence. Flaws: Ugly, Impulsive. Bonds: Military, Family. Occupation: Sculptor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 60 pp.
Vlorn Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing the road beaten gear of a warrior. He wears a colorful flower in his black hair. His hazel eyes have a joyful gleam in them most of the time.
Personality: Abrasive and pushy, he has a hard time making friends. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Fighting, Athletic. Flaws: Antagonistic, Hedonist. Bonds: Attractive, Rich. Occupation: Barrister
Voice: Deep voice with rolling R's
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 58 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Halfling, Undercommon, Gnoll
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
Possessions: 10 pp. 1 Minor magic item.
Ohr Atherton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. He keeps his chestnut hair in a pixie cut. He is baby faced.
Personality: Overbrimming with self-confidence, Ohr isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. He is lazy and tries to find solutions quickly.
History: Ohr was born in the north. At a young age he loved to build and create. A gifted student he started as a Bookbinder, but he got bored and became a Ploughman. He has drifted from career to career and currently works as a Ploughman.
Motivation: Wants a kiss; and he's in love
Ideals: Impeccable, Persistence. Flaws: Lazy. Bonds: Job, Has a crush. Occupation: Ploughman
Voice: Low and grunting
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Good (CR 10)
Armor Class 6
Hit Points 93 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 3 (-4) | 17 (+3) | 15 (+2) | 5 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Orc, Elven, Draconic
Attacks Melee +5 / 3d6+1, Ranged +0 / 3d6-4, Grapple +1
Possessions: Onyx (30 gp). Aquamarine (800 gp). Sardonyx (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bathin Luck, Male Tiefling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a large black jacket. He wears a Stetson hat to cover his moderate length silver hair. His half smiles and red eyes are beguiling and draw you in.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was raised in a plains tribe. He moved from fad to fad and when he turned 15 he discovered music. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to work out more often; and he is wracked by social anxiety
Ideals: Entrepeneur, Artistic. Flaws: Terse. Bonds: Immigrant, Attractive, Nature. Occupation: Barrister
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'9") Tiefling, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 60 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 17 (+3) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1500 gp.
Gruk Cooper, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is tall and muscular. He dresses in white turtlenecks beneath a violet coat with black slacks. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are green.
Personality: He likes to make people angry or surprised. He is a logical person and will generally grow upset if things defy logic and science.
History: Gruk was raised in a hard working conservative environment. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: Wants to open a new tavern; and to be a marshal again
Ideals: Athletic, Logical. Flaws: Antagonistic. Bonds: Job, Immigrant. Occupation: Blacksmith
Voice: High pitched and raspy
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Good (CR 4)
Armor Class 10
Hit Points 18 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 14 (+2) | 6 (-2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
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