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NPC Generator

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Advanced [show]


Abad Art, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he likes to wear black tank tops with pastel pants. His hair is short and dark red. His skin is flawless and his silver eyes scan people very quickly.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: The child of a Sellsword, who enjoyed hunting, Abad was taken on many hunting expeditions. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Sellsword they were divorced and he won custody of their daughter. He worked as a Ruler, and he later adopted a second daughter.

Motivation: Wants to raise his children well; and to reunite with his absent mother

Ideals: Optimist, Artistic. Bonds: Attractive, Family, Nature. Occupation: Ruler

Voice: High pitched and raspy

Attributes [hide]

Abad Art, Male Tiefling Warrior 2
Medium (5'0") Tiefling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)9 (-1) 12 (+1)17 (+3)
Skills Persuasion +5, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 6000 cp.


Social Check DCs


Adrie Selevarun, Female Elf [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 4'7" and dresses in collared shirts and wears a proper scarf over her head. Her auburn hair is lengthy and is close to two feet long. Her eyes are green and beady.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She was born several months after her father was called into army service. Cursed with unlife at a very young age, Adrie has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Philantrophist. Flaws: Ugly, Insomniac, Disease. Bonds: Military. Occupation: Healer

Voice: Nasally tone

Attributes [hide]

Adrie Selevarun, Female Elf Bard 3
Medium (4'7") Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)10 (+0) 13 (+1)18 (+4)
Skills Insight +3, Performance +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Silver-plated steel longsword with jet jewel in hilt (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp).


Social Check DCs


Theodoric Hackney, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears skinny pants and wears a brown and yellow robe with the hood down. His auburn hair is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is afraid of women and trembles around them

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home.

Flaws: Ugly, Insane, Shy. Bonds: Poor, Guardian. Occupation: Jeweler

Voice: Hollow voice

Attributes [hide]

Theodoric Hackney, Male Human Cleric 2
Medium (5'1") Human, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)12 (+1) 13 (+1)11 (+0)
Skills Deception +2, Insight +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 300 gp.


Social Check DCs


Alex Musumeci, Male Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a worn and beaten armor. His golden hair is lengthy and is close to two feet long. His eyes are amber and catlike.

Personality: He is very quiet and rarely speaks above a whisper. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a pair of adventurers, Alex grew up listening to his mother's many stories. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has money and likes to spend it; and money/treasure

Flaws: Shy, Fearful, Antagonistic. Bonds: Adventurer, Rich. Occupation: Merchant

Voice: Speaks through clenched teeth

Attributes [hide]

Alex Musumeci, Male Half-Elf Warrior 4
Medium (4'9") Half-Elf, Lawful Evil (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)10 (+0) 12 (+1)16 (+3)
Skills Athletics +4, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3

Possessions: 60 pp.


Social Check DCs


Ratlûg Upton, Male Half-Orc [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Orc, and stands approximately 6'3". He does not wear sleeves and tends to eschew shirts when he can avoid it, and his gloved hand is found clutching a sickle. His hair is silver and curly. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: The child of a Animal Trainer, who enjoyed hunting, Ratlûg was taken on many hunting expeditions. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was always very intelligent and has formed a secret society of freemasons.

Motivation: To end his boredom; and he seems to be bored by most things

Flaws: Secretive, Mundane. Bonds: Enemies, Nature, Poor. Occupation: Detective

Voice: Voice breaks

Attributes [hide]

Ratlûg Upton, Male Half-Orc Monk 5
Medium (6'3") Half-Orc, Neutral Good (CR 5)
Armor Class 10
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)11 (+0) 13 (+1)14 (+2) 16 (+3)13 (+1)
Skills History +5
Senses Passive Perception 13
Languages Common, Orc, Terran, Auran
Attacks Melee +8 / 2d4+5, Ranged +3 / 2d4+0, Grapple +5

Possessions: 10000 cp. Blue quartz (14 gp).


Social Check DCs


Qualen Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortspear, but if one is not available he will default to his dagger. He has a long brown beard with little hanging trinkets. This amber eyed southerner is not easily forgotten.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was raised in a white middle class family as the only child. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered dire rats who tried to eat his hand. He has gone from town to town working and never settling down anywhere, but has fallen for a local Bounty Hunter. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants his loneliness to end.

Flaws: Mundane. Bonds: Enemies, Has a crush. Occupation: Miller

Voice: Pirate accent

Attributes [hide]

Qualen Tarkelby, Male Gnome Barbarian 4
Small (3'7") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 47 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 15 (+2)11 (+0) 16 (+3)8 (-1)
Skills Insight +5, Religion +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2

Possessions: 38000 sp.


Social Check DCs


Leaf Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a brown coat over a grey low-cut shirt, and a Stetson hat upon his head, and a wedding ring on his left hand. He has no fur. He wears round tiny glasses practically rammed into his face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Leaf has worked very hard to control his curse. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He is wracked by social anxiety.

Ideals: Opinionated. Flaws: Ugly, Fearful, Disease. Bonds: In love. Occupation: Merchant

Voice: Speaks with squeezed throat

Attributes [hide]

Leaf Of Ale, Male Tabaxi Warrior 8
Medium (6'3") Tabaxi, Neutral Good (CR 8)
Armor Class 11
Hit Points 79 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)10 (+0) 16 (+3)11 (+0)
Skills Deception +3, Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 150 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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