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Advanced [show]


Skirt Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She prefers to wear pastel clothing when she does not wear armor. Her long brown fur is drawn into a two foot long braid. Her green eyes dart from person to person.

Personality: A deeply religious woman she believes everything happens for a reason. She cannot resist a sob story and will often dote over anyone who has one.

History: The child of eastern immigrants she idolized her mother. A gifted student she started as a Marshal, but she got bored and became a Fisher. She has drifted from career to career and currently works as a Fisher.

Motivation: Sabotage a competitor; and she is wracked by social anxiety

Ideals: Philantrophist. Flaws: Fearful. Bonds: Religious, Immigrant, Job. Occupation: Fisher

Voice: Australian accent

Attributes [hide]

Skirt Candle, Female Tabaxi Barbarian 8
Medium (5'5") Tabaxi, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 69 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)20 (+5) 14 (+2)15 (+2)
Skills Perception +5, Stealth +5
Senses Passive Perception 15
Languages Common, Goblin, Dwarven, Orc, Auran, Infernal
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 600 gp. Chrysoprase (30 gp). Aquamarine (1500 gp). Rich purple corundum (1100 gp). Alexandrite (1500 gp). Black opal (1100 gp). Violet garnet (1500 gp).


Social Check DCs


Eran Smoothhands, Female Halfling [Permalink]

Personal [hide]

Description: This slender woman stands about 2'8". She prefers to wear white clothing when she does not wear armor. Her long silver hair reaches down to her waist. Her eyes, though not visible through her cowl, are blue.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She got into the Courier business at a young age. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She inherited the family business which she has now maintained for 15 years.

Motivation: To clean up the streets; and balancing her hectic life and new courier responsibilities is difficult

Flaws: Depressed, Hedonist. Bonds: Job, In love, Guardian. Occupation: Courier

Voice: Jittery and nervous

Attributes [hide]

Eran Smoothhands, Female Halfling Adept 14
Small (2'8") Halfling, Neutral Evil (CR 14)
Armor Class 13
Hit Points 57 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)17 (+3) 10 (+0)12 (+1)
Skills Intimidation +6, Medicine +5
Senses Passive Perception 10
Languages Common, Halfling, Druidic, Aquan, Abyssal
Attacks Melee +4 / 4d6-1, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133

Possessions: 6000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kilvar Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his auburn hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a pair of adventurers, Kilvar grew up listening to his father's many stories. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To share knowledge with the world; and he desires power and/or immortality

Ideals: Joker, Logical. Flaws: Insane. Bonds: Rich, Adventurer. Occupation: Bricklayer

Voice: Indian accent

Attributes [hide]

Kilvar Goblinbane, Male Dwarf Rogue 1
Medium (3'11") Dwarf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)9 (-1) 11 (+0)8 (-1)
Skills Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 1000 cp.


Social Check DCs


Reeza Cooper, Female Half-Orc [Permalink]

Personal [hide]

Description: Standing 4'10", this woman wears a lot of dark rich colors, with gold accents. She has a very tight haircut. She is very pretty but has cold, dead eyes.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She invites people to come help in her community garden.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Brilliant and gifted she never wanted to apply herself. She used her abilities to travel the world and help people.

Motivation: She has a crush on the local Stableman; and to settle down with her crush

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive, Has a crush. Occupation: Detective

Voice: German accent

Attributes [hide]

Reeza Cooper, Female Half-Orc Rogue 7
Medium (4'10") Half-Orc, Lawful Neutral (CR 7)
Armor Class 9
Hit Points 39 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 14 (+2)10 (+0) 11 (+0)12 (+1)
Skills Persuasion +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +2 / 2d8-1, Grapple +4

Possessions: 1100 gp. Smoky quartz (80 gp). Alexandrite (1600 gp). Freshwater pearl (5 gp). Fiery yellow corundum (900 gp).


Social Check DCs


Zykroff Imbixtellrhyst, Female Dragonborn [Permalink]

Personal [hide]

Description: This western woman is wearing a tight green one piece outfit complete with pants, hood, and a cape. Her clothes are grease stained in places. She has done her best to style her green crest to look like a famous performer. Her eyes, though not visible through her cowl, are red.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Born to a poor family in the city she treasured whatever gifts she got. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. After a long history of fighting, Zykroff and her spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Immigrant, Religious. Occupation: Mason

Voice: Slow speaker

Attributes [hide]

Zykroff Imbixtellrhyst, Female Dragonborn Warlock 2
Medium (6'1") Dragonborn, Chaotic Evil (CR 2)
Armor Class 8
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 11 (+0)14 (+2) 13 (+1)10 (+0)
Skills Arcana +4, Survival +3
Senses Passive Perception 11
Languages Common, Celestial, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222000

Possessions: Brown-green garnet (50 gp). Tourmaline (50 gp). Amethyst (50 gp).


Social Check DCs


Taklinn Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His blonde hair is long and unkept. He wears an eyepatch.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. Taklinn is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born at the edge of vast desert. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Marry his sister to traveling adventurers; and he has passion for adventuring and risk

Flaws: Ugly. Bonds: Adventurer, Criminal record, Family, Nature. Occupation: Priest

Voice: Pirate accent

Attributes [hide]

Taklinn Dankil, Male Dwarf Wizard 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 18 (+4)9 (-1) 12 (+1)15 (+2)
Skills Nature +1, Persuasion +4
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 cp. Smoky quartz (60 gp). Golden pearl (60 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trail Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who wears a pastel costume with the symbols of the sun god on his torso, he is not a threatening figure. His brown fur is kept up in a ponytail inside a Stetson hat. His yellow eyes dart from person to person.

Personality: He has always had a great fascination with Dwarven culture. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Trail took refuge in the ruined castle and found the beat up club and armor he uses now. He is searching for what he claims is his rightful reward.

Motivation: Marry his brother to traveling adventurers; and a deep hatred of gnolls

Flaws: Racist. Bonds: Enemies, Nature, Adventurer, Family. Occupation: Merchant

Voice: Speaks with a cold

Attributes [hide]

Trail Candle, Male Tabaxi Warrior 2
Medium (5'8") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)15 (+2) 7 (-2)11 (+0)
Skills Investigation +4, Perception +0
Senses Passive Perception 10
Languages Common, Orc, Terran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 9000 cp.


Social Check DCs

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