Burgell Murnig, Male Gnome [Permalink]
Personal [hide]
Description: This southern man wears light armors faded through time and improper care. His clothes are grease stained in places. His golden hair is smooth and relatively long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: The child of southern immigrants he idolized his father. His father was a soldier and died while he was still young. Burgell was left his father's suit of armor and trained in its use and care. He hasn't been sleeping well lately.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Flaws: Insomniac. Bonds: Poor, Immigrant, Military. Occupation: Carter
Voice: High pitched, excited
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Gnome, Orc, Draconic, Infernal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +5
Possessions: 220 gp.
Chaedi Floshem, Female Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her head has been shaved. She tend to wears goggles to shield her eyes.
Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. She is lazy and tries to find solutions quickly.
History: Gifted from a young age, Chaedi studied abroad. Chaedi was born on a far eastern forest where she grew up under the tutelage of her father, an expert Slave Trader. She was granted psionic powers by her dying sister.
Motivation: She wants nothing more than to rejoin the army; and her religion dominates her actions
Ideals: Artistic, Gifted. Flaws: Ugly, Lazy. Bonds: Immigrant. Occupation: Slave Trader
Voice: Pirate accent
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 9 (-1) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 110 gp. 1 Magnifying glass.
Tricking On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is wearing a perfectly clean shirt and pair of pants. His long red fur is drawn into a two foot long braid. He wears crescent spectacles with a black brim.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: The child of a Locksmith, who enjoyed hunting, Tricking was taken on many hunting expeditions. His necromantic abilities were realized during a raid on his village. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: To reunite with his absent mother; and wants to work out more often
Ideals: Athletic, Gifted. Bonds: Attractive, Nature, Family, Has a crush. Occupation: Priest
Voice: Boston accent
Attributes [hide]
Medium (5'11") Tabaxi, True Neutral (CR 5)
Armor Class 13
Hit Points 30 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 5 (-3) | 11 (+0) | 7 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 5000 sp. 1 Darkwood Buckler.
Fargrim Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: This northern man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His clothes are grease stained in places. He has styled his chestnut hair well, parting it to the left. His eyes are likewise violet.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is an amazing painter.
History: The child of northern immigrants he idolized his mother. Fargrim was born on a far northern island where he grew up under the tutelage of his mother, an expert Armorer. He was granted psionic powers by his dying sister.
Motivation: Expand his business; and he's repulsed by the pc
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Poor, Immigrant. Occupation: Armorer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 18 (+4) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: Just what you see.
Agnes Wesley, Female Human [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across her face, she wears an entirely brown suit with violet socks and a vest with buckled shoes. Her silver hair is lengthy. Her amber eyes dart from person to person.
Personality: Agnes wants to be seen as a stoic, levelheaded, noble Warrior, so she tries to act the part. She does a good job, for the most part... She has a small toy that she constantly fidgets with.
History: Agnes lived on a farm with her father, near the main road leading to a nearby town. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. She got away from her former life and has fallen to alcoholism.
Motivation: She has decided she is irredeemable; and she feels that her past leaves her morally obligated to help
Ideals: Disciplined, Gifted. Flaws: Addict. Bonds: Family, Criminal record. Occupation: Mortician
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'7") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 71 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 10 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
Possessions: 600 gp. Moss agate (15 gp). Zircon (60 gp). Black star sapphire (1500 gp). Moss agate (15 gp). Jet (60 gp). Tiger eye turquoise (15 gp). Moss agate (15 gp).
Spring Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She dresses in collared shirts and wears a proper scarf over her head, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'5" when asserting herself. She keeps her long red fur kept up in a rat tail. She wears large thick round spectacles.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is a great chef.
History: Gifted from a young age, Spring studied abroad. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She struck the Roofer job and began her own company from there.
Motivation: She wants nothing more than to rejoin the army; and she's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Military. Occupation: Roofer
Voice: Jamaican accent
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 17 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 15 (+2) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1300 sp. Freshwater pearl (9 gp). Sardonyx (50 gp). 1 Banded mail.
Vani Fatrabbit, Female Halfling [Permalink]
Personal [hide]
Description: She is scrawny and has patchy white stubble. She prefers to wear red clothing when she does not wear armor. She has a hunchback. Her long white hair reaches down to her waist. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: She is almost excessively polite to everyone, even when angry. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Vani was born into a poor family. Growing up, she dreamt of becoming a Commoner, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Commoner in service of a powerful lord somewhere. Like her mother and her sister before her, after school she went straight into learning to become a Shoemaker. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She is unsatisfied with her job; and wants to open a new tavern
Flaws: Ugly, Shy. Bonds: Has a crush, Adventurer, Poor, Job. Occupation: Shoemaker
Voice: Pirate accent
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Draconic, Druidic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 4000 cp.
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