Myria Copperkettle, Female Halfling [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her hair is always cut to a buzz. Her eyes are brown and beady.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is a bit of a xeno-phobe, disliking non-Halflings.
History: Myria was born in the west. At a young age she loved to build and create. She found a children's book about a Halfling Fighter who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: To reunite with her old friends.
Ideals: Persistence. Flaws: Ugly, Disease, Racist. Bonds: Adventurer. Occupation: Crown-heir
Voice: Speaks with a cold
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Infernal, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 140 pp.
Darrak Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is dressed in an above average manner. His hair is long and red with streaks of black, and is pulled back with small grey clips. His beard is black, braided, and well cared for. He wears large thick round spectacles.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born in the north his family was never financially stable. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To reunite with his absent father; and wants to work out more often
Ideals: Athletic, Fighting, Justice. Bonds: Attractive, Poor. Occupation: Crown-heir
Voice: Slurs words
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 4000 cp.
Tana Dunben, Female Gnome [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears tattered old clothes. Her silver hair is wavy and long. This green eyed northerner is not easily forgotten.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. Tana enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Tana was born into a poor family. Growing up, she dreamt of becoming a Ranger, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Ranger in service of a powerful lord somewhere. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She desires power and/or immortality; and she's looking for her big break
Ideals: Impeccable. Flaws: Ugly, Hedonist. Bonds: Poor, Adventurer. Occupation: Adventurer
Voice: Slurs words
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 16 (+3) | 16 (+3) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Celestial, Abyssal, Auran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp.
Balimaar Blackwood, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Adventurer uniform. His skin is fair and his fingers are delicate and long. He wears his auburn hair down. He tend to wears goggles to shield his eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is an amazing painter.
History: He was born to loving parents in a slum to the south. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He's also a talented Bather, but doesn't like to broadcast it.
Motivation: His religion dominates his actions.
Ideals: Gifted. Flaws: Secretive. Bonds: Job, Poor, Religious. Occupation: Adventurer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 8 (-1) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 10 pp.
Aramil Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His chestnut hair is cut short with large spiked bangs in the front. He has a tattooed face.
Personality: He can speak with the recently deceased. He pushes his goals aggressively. He is also a coward if confronted.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has since lost track of the people in his past.
Motivation: He is greedy; and he's repulsed by the pc
Ideals: Gifted. Flaws: Fearful, Antagonistic. Bonds: Family, Rich. Occupation: Assassin
Voice: Indian accent
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Glûk Snape, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he usually wears his white robe and has his lance always slung over his shoulder. He has done his best to style his red hair to look like a famous performer. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born at the edge of vast mountains. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Glûk grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Glûk. He is untrained/undisciplined, which makes him dangerous.
Motivation: He has passion for adventuring and risk; and seeks redemption
Ideals: Opinionated. Flaws: Insane. Bonds: Nature, Criminal record, Adventurer. Occupation: Mortician
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'0") Half-Orc, Neutral Evil (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 11 (+0) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 90 pp.
Ralf Prescott, Male Human [Permalink]
Personal [hide]
Description: This man wears a grey vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his grey boots flare out at the collars. He has a penchant for wearing a ring with an oversized topaz on his left hand. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He likes to make people angry or surprised. Ralf is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father had invested heavily in several trade routes and wanted him to inherit them. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He uses money and sex appeal to get what he needs.
Flaws: Antagonistic. Bonds: Rich, Attractive, Family, Slave. Occupation: Barkeep
Voice: Irish accent
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 700 sp.
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