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NPC Generator

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Advanced [show]


Margery Durkin, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman stands a little under 5'5" and is a bit bulky. She is very muscular particularly in the legs. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She wears her hair in dreadlocks. Her eyes are gray and she is always smoking a pipe.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She receives visions of the future at random moments

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She ran away from her former home and has been making her living as a Carter for the past few years.

Motivation: To prove her worth to the world; and sabotage a competitor

Ideals: Gifted. Flaws: Antagonistic, Impulsive. Bonds: Religious, Job. Occupation: Carter

Voice: Soft and melodious

Attributes [hide]

Margery Durkin, Female Half-Elf Druid 5
Medium (5'5") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 50 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)12 (+1) 14 (+2)11 (+0)
Skills Deception +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 60 pp.


Social Check DCs


Gurdis Goblinbane, Female Dwarf [Permalink]

Personal [hide]

Description: An older woman who wears a brown cloak and cross-gartered yellow stockings, she is not a threatening figure. Her hair is red, silky, and of moderate length. She tend to wears goggles to shield her eyes.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She feeds upon the attention of others.

History: Gurdis lived on a farm with her father, near the main road leading to a nearby town. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She has since lost track of the people in her past.

Motivation: A strong sense of loyalty to Halfling people; and an old rival family wants her found

Flaws: Sensitive, Racist. Bonds: Attractive, Family, In love. Occupation: Servant

Voice: Hollow voice

Attributes [hide]

Gurdis Goblinbane, Female Dwarf Expert 12
Medium (4'3") Dwarf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 34 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 8 (-1)15 (+2) 11 (+0)9 (-1)
Skills Performance +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Terran
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3

Possessions: 1000 gp. Brown-green garnet (100 gp). Violet garnet (800 gp). Rose (80 gp). Emerald (1100 gp). Deep blue spinel (800 gp). Smoky quartz (80 gp). Golden pearl (100 gp). Peridot (80 gp). Black pearl (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alain Honeypot, Female Halfling [Permalink]

Personal [hide]

Description: A moderately attractive woman, she is well dressed, constantly wearing a red suit, grey shirt, and black tie. Her long auburn hair reaches down to her waist. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is a bit of a xeno-phobe, disliking non-Halflings.

History: Born to a pair of adventurers, Alain grew up listening to her mother's many stories. Ostracized due to the divine powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: A strong sense of loyalty to Gnomish people; and she's looking for her big break

Ideals: Gifted. Flaws: Antagonistic, Racist. Bonds: Attractive, Adventurer. Occupation: Dilettante

Voice: Tuts and clicks tongue

Attributes [hide]

Alain Honeypot, Female Halfling Cleric 1
Small (2'10") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)13 (+1) 9 (-1)9 (-1)
Skills Athletics +3, Performance +1
Senses Passive Perception 9
Languages Common, Halfling, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 160 gp. A miniature golden chest with tiny emeralds lining the top (160 gp). 1 Banded mail.


Social Check DCs


Nurkara Bofdann, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a worn and beaten armor. She has no hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Born to a Fisher, her mother struggled to pay the bills. Through the years after Nurkara was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Nurkara's mother didn't care for her much, and the feeling was mutual. She has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest woman in the south; and she's repulsed by the pc

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Brewer

Voice: Russian accent

Attributes [hide]

Nurkara Bofdann, Female Dwarf Cleric 2
Medium (3'10") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 18 (+4)16 (+3) 16 (+3)8 (-1)
Skills Stealth +1, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Goblin, Orc
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 170 gp.


Social Check DCs


Theobald England, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a brown collared shirt and black pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His hair is long and chestnut with streaks of red, and is pulled back with small brown clips. His beard is red, braided, and well cared for. He wears large thick round spectacles.

Personality: He snorts whenever he laughs or is feeling confident. Theobald enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Theobald was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an athlete and attended two major summer competitions. He never won. He then took over the family business and is one of the better Layabout for hire.

Motivation: He is compelled to act according to his religious beliefs; and wants to work out more often

Ideals: Athletic. Flaws: Hedonist. Bonds: Poor, Job, Religious. Occupation: Layabout

Voice: Raspy

Attributes [hide]

Theobald England, Male Human Barbarian 10
Medium (5'1") Human, Lawful Good (CR 10)
Armor Class 10
Hit Points 74 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)13 (+1) 12 (+1)10 (+0)
Skills Intimidation +4, Perception +5
Senses Passive Perception 15
Languages Common, Aquan
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2

Possessions: 2000 sp. Emerald (500 gp). Banded agate (11 gp). Red spinel (60 gp). Carnelian (30 gp). Amber (60 gp).


Social Check DCs


Osco Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing the road beaten gear of a warrior. His hair is cut close to his head. His otherwise smooth face is marked with small tiny scars.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Sold as a small child to a wizard, Osco was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist, Logical. Bonds: Immigrant, Mentor, Rich. Occupation: Jeweler

Voice: Cold and demanding tone

Attributes [hide]

Osco Quickstep, Male Halfling Fighter 6
Small (3'1") Halfling, Neutral Evil (CR 6)
Armor Class 16
Hit Points 59 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)21 (+5) 16 (+3)14 (+2) 11 (+0)14 (+2)
Skills Intimidation +5, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Aquan, Druidic
Attacks Melee +3 / 2d6+0, Ranged +8 / 2d6+5, Grapple +5

Possessions: 500 gp. Deep blue spinel (800 gp). Rhodochrosite (8 gp). Black star sapphire (1100 gp). Sard (40 gp). 1 Minor magic item.


Social Check DCs


Frederick Elton, Male Human [Permalink]

Personal [hide]

Description: This man wears loose pants and a collared shirt complete with sweater beneath his coat. He has a penchant for wearing a ring with an oversized sapphire on his left hand. He has a long blonde beard with little hanging trinkets. His hazel unseeing eyes seem to look past you.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He receives visions of the future at random moments

History: He comes from a rich western family. His mother had invested heavily in several trade routes and wanted him to inherit them. He was granted necromantic powers by his dying brother.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Rich, Religious. Occupation: Dyer

Voice: Spits words with contempt

Attributes [hide]

Frederick Elton, Male Human Paladin 7
Medium (5'2") Human, Neutral Evil (CR 7)
Armor Class 12
Hit Points 36 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)11 (+0) 13 (+1)17 (+3)
Skills Investigation +3, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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