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NPC Generator

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Advanced [show]


Rolf Huckabee, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a grey coat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His silver hair is braided into rings. He has amber eyes and a grey hat with a black feather.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Rolf was born the youngest of three triplets. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has since lost track of the people in his past.

Motivation: To be a Doctor again; and he has money and likes to spend it

Flaws: Ugly, Impulsive. Bonds: Family, Rich, Job. Occupation: Mason

Voice: German accent

Attributes [hide]

Rolf Huckabee, Male Human Adept 1
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 15 (+2)14 (+2) 11 (+0)13 (+1)
Skills Investigation +4, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 160 gp. 1 Masterwork Common Melee.


Social Check DCs


Everard Van Es, Male Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He tends to wear a large yellow jacket. His hair is chestnut and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He also hits on women, regardless of circumstances.

History: Everard was born the youngest of three triplets. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Revenge; and he wants revenge against illithids

Flaws: Insomniac. Bonds: Nature, Has a crush, Family, Adventurer, Enemies. Occupation: Roofer

Voice: Hollow voice

Attributes [hide]

Everard Van Es, Male Half-Elf Commoner 4
Medium (4'10") Half-Elf, Neutral Good (CR 4)
Armor Class 9
Hit Points 25 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 17 (+3)17 (+3) 18 (+4)14 (+2)
Skills Arcana +5, Insight +6
Senses Passive Perception 14
Languages Common, Elven, Giant, Ignan, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 22000 sp. Golden yellow topaz (700 gp).


Social Check DCs


Bidreked Skaarzborroosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He keeps his scarlet crest in a flapper bob. His red eyes have a joyful gleam in them most of the time.

Personality: Aggressive, abrasive, and angry, Bidreked embodies much of what other species detest in the Dragonborns. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born at the edge of vast mountains. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Nature. Occupation: Weaver

Voice: Jittery and nervous

Attributes [hide]

Bidreked Skaarzborroosh, Male Dragonborn Expert 1
Medium (6'4") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)11 (+0) 10 (+0)15 (+2)
Skills Medicine +2, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 3000 cp.


Social Check DCs


Vezera Baharoosh, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears suspenders and black workpants. Her shirt is grey, and she wears a heavy black leather apron most of the time. She carries with her a set of halberds on her belt, each one with a opal on the hilt. Her silver crest is singed and shortened. She has red eyes and a black hat with a grey feather.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She also has developed a complete distrust of the Armorer profession.

History: When she was but 8 years old her parents immigrated from the east. She took every job she could get her hands on, but the opportunities for Dragonborns in the east were limited. She now owns her own business.

Motivation: She is unsatisfied with her job.

Ideals: Fighting. Flaws: Ugly. Bonds: Guardian, Job, Immigrant. Occupation: Doctor

Voice: Slow speaker

Attributes [hide]

Vezera Baharoosh, Female Dragonborn Wizard 5
Medium (6'1") Dragonborn, Lawful Evil (CR 5)
Armor Class 11
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)13 (+1) 14 (+2)13 (+1)
Skills Performance +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 30000 cp.


Social Check DCs


Morana Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears a brown vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her brown boots flare out at the collars. Her golden hair is slicked back into a classic pompadour. She wears round tiny glasses practically rammed into her face.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Morana was born in the south. At a young age she loved to build and create. Her mother was a mechanic, and taught her how to fix just about anything. She has set out to sabotage the competition.

Motivation: To clean up the streets; and to protect her home

Ideals: Optimist, Opinionated, Persistence. Bonds: Job, Guardian. Occupation: Masseuse

Voice: Whispers

Attributes [hide]

Morana Ironfist, Female Dwarf Warrior 4
Medium (4'1") Dwarf, Neutral Good (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 19 (+4)16 (+3) 14 (+2)9 (-1)
Skills Intimidation +1, Stealth +3
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Auran, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Darrow Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a perfectly clean shirt and pair of pants. He wears his blonde hair up in a very large beehive style do. He tend to wears goggles to shield his eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He got into the Mercenary business at a young age. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has drifted from career to career and currently works as a Mercenary.

Motivation: He is wracked by social anxiety.

Ideals: Philantrophist, Opinionated. Flaws: Antagonistic, Fearful. Bonds: Attractive, Job. Occupation: Mercenary

Voice: High pitched and raspy

Attributes [hide]

Darrow Warmwater, Male Halfling Expert 1
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)12 (+1) 10 (+0)6 (-2)
Skills Animal Handling +2, Athletics +2
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1 Masterwork Heavy wooden shield.


Social Check DCs


Aelar Holland, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he has a large yellow mantle and cape that has been intricately interwoven into his brown robe. His chestnut hair is slicked back into a classic pompadour. He has a dull look in his violet eyes.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is an amazing painter.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. There was a wharf not far from home where he often wandered off to fish. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Nature, Rich. Occupation: Jeweler

Voice: Boston accent

Attributes [hide]

Aelar Holland, Male Half-Elf Warrior 5
Medium (5'7") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)15 (+2) 10 (+0)12 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 10
Languages Common, Elven, Giant, Orc
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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