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NPC Generator

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Advanced [show]


Gilbert York, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses well, wearing grey shirts, loose pants, and blazers most of the time. His brown hair is thinning but still full. This hazel eyed northerner is not easily forgotten.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in the north to a Roofer, Gilbert learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has taken up work as a Roofer and fed both sides of the war false information with the goal of increasing casualties.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Flaws: Antagonistic, PTSD. Bonds: Attractive, Military, Job. Occupation: Roofer

Voice: Thin and wheezing

Attributes [hide]

Gilbert York, Male Human Fighter 1
Medium (5'2") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)16 (+3) 12 (+1)7 (-2)
Skills History +5
Senses Passive Perception 11
Languages Common, Sylvan, Dwarven, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 5000 cp.


Social Check DCs


Purson Agony, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a robe, a symbol of death around his neck, and a scythe on his belt. He has done his best to style his dark red hair to look like a famous performer. His silver eyes dart from person to person to random spaces in the air.

Personality: Always inclined to offer people food he seems plenty friendly. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Butcher arts, while his father instructed him in etiquette, music and courtly manner. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He now mingles about in high society.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist, Optimist, Impeccable. Bonds: Rich. Occupation: Butcher

Voice: Russian accent

Attributes [hide]

Purson Agony, Male Tiefling Fighter 3
Medium (6'7") Tiefling, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 13 (+1)18 (+4) 9 (-1)13 (+1)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common, Sylvan, Orc, Infernal, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 1 Silk rope. 1 Silk rope. 1 Healer’s kit.


Social Check DCs


Halimath Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a well pressed and immaculate suit (or dress). With a patchy silver beard and wild silver hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the east to a Crown-heir, Halimath learned a great deal about his father's area of expertise. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He tends to his Crown-heir job now, and dutifully fulfills any obligations he has.

Motivation: He's looking for his big break; and expand his business

Ideals: Joker, Extrovert, Gifted. Bonds: Job, Adventurer. Occupation: Crown-heir

Voice: Slow speaker

Attributes [hide]

Halimath Ofandrus, Male Elf Bard 12
Medium (4'8") Elf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 59 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 12 (+1)14 (+2) 10 (+0)16 (+3)
Skills Sleight of Hand +5, Survival +4
Senses Passive Perception 10
Languages Common, Elven, Orc, Ignan
Attacks Melee +2 / 3d10-2, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433332

Possessions: 3000 gp. Black pearl (1300 gp). Star rose quartz (60 gp). Freshwater pearl (13 gp). Rhodochrosite (13 gp).


Social Check DCs


Elizabeth Tatum, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many black ritualistic tattoos. She wears a brown shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them. She keeps her red hair in a pixie cut. She has a dull look in her violet eyes.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She was born on a small isolated farm. Over the years she perfected her riding and shooting skills. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature falchion.

Motivation: She is not mentally stable, and does not behave rationally; and obtaining odd cultural elven artifacts is her passion

Ideals: Optimist. Flaws: Selfish, Insane. Bonds: Nature, Adventurer. Occupation: Ploughman

Voice: Thin and wheezing

Attributes [hide]

Elizabeth Tatum, Female Human Sorcerer 11
Medium (5'9") Human, Neutral Good (CR 11)
Armor Class 10
Hit Points 56 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)9 (-1) 15 (+2)12 (+1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1700 gp. Eye agate (8 gp). Chalcedony (70 gp). Deep blue spinel (500 gp). Jet (100 gp). Eye agate (8 gp). Banded agate (8 gp). Star ruby (800 gp). Malachite (8 gp).


Social Check DCs


Kallista Virtue, Female Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has wavy chestnut hair. She has gleaming, smiling white eyes.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. Animals are drawn to her, and she is able to talk to them.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her necromantic abilities were realized during a raid on her village. She is searching for what she claims is her rightful reward.

Motivation: Gnomish compassion; and to reunite with her old friends

Ideals: Gifted. Flaws: Shy, Racist. Bonds: Rich, Military, Adventurer. Occupation: Spy

Voice: Farmer accent

Attributes [hide]

Kallista Virtue, Female Tiefling Barbarian 4
Medium (6'4") Tiefling, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)12 (+1) 13 (+1)13 (+1)
Skills Persuasion +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 16000 cp. 1 Minor magic item.


Social Check DCs


Trail Mist, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman typically wears a sleeveless long coat of deep brown leather and dull yellow iron scale mail. She is muscular with a powerful set of arms. Her wide-brimmed hat is riddled with cuts and holes. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. Trail is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She was born in the south, but her parents moved at a very young age to the east. Her first spouse was a Weaver, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trail fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She feels kind of lost in life; and doesn't want to be a bricklayer and was forced into it by her family

Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Family, Immigrant. Occupation: Bricklayer

Voice: Russian accent

Attributes [hide]

Trail Mist, Female Tabaxi Monk 4
Medium (5'4") Tabaxi, Neutral Good (CR 4)
Armor Class 13
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)15 (+2) 15 (+2)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 12
Languages Common, Gnoll, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 20000 cp. Hematite (8 gp). Amethyst (110 gp). Tiger eye turquoise (8 gp).


Social Check DCs


Qemuel Random, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man is well dressed, constantly wearing a green suit, blue shirt, and brown tie. His hair, while still mostly purple, has prominent grey streaks. He wears large thick round spectacles.

Personality: He is witty, but his monotone delivery comes off as unnerving He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Qemuel grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Qemuel. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has a rivalry with the Church that dominates his actions; and a strong sense of loyalty to tabaxi people

Ideals: Joker. Flaws: Racist. Bonds: In love, Religious, Criminal record. Occupation: Painter

Voice: Tuts and clicks tongue

Attributes [hide]

Qemuel Random, Male Tiefling Barbarian 10
Medium (5'7") Tiefling, Neutral Evil (CR 10)
Armor Class 11
Hit Points 79 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)12 (+1) 12 (+1)16 (+3)
Skills Insight +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1

Possessions: 7000 sp. Hematite (8 gp). Freshwater pearl (8 gp). Golden pearl (110 gp). Rich purple corundum (500 gp). Star rose quartz (30 gp).


Social Check DCs

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