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NPC Generator

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Advanced [show]


Justin Kinsley, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep grey leather and dull pastel iron scale mail. He has a moderate pudge and is not very fit. He has moderate length brown hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He is content; and wishes to resurrect an old love

Flaws: Shy, Mundane. Bonds: Attractive, Slave, In love. Occupation: Miller

Voice: Scandinavian accent

Attributes [hide]

Justin Kinsley, Male Human Wizard 1
Medium (6'4") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)9 (-1) 13 (+1)12 (+1)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Nedda Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She typically wears white cloth garments or leather armor. Her black hair is thinning but still full. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She hates Halflings with a passion. As such she is filled with self loathing. She is a ruthless business woman, a trait she acquired from her mother.

History: She was born to a pair of big game hunters, but was frequently ill as a child. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. Days after completing her studies, news broke out that her hometown was attacked by goblins. Nedda was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.

Motivation: To pay off her debts; and she wants revenge against goblins

Ideals: Entrepeneur. Flaws: Racist, Disease. Bonds: Enemies, Debt. Occupation: Masseuse

Voice: Slow speaker

Attributes [hide]

Nedda Wildheart, Female Halfling Paladin 9
Small (3'1") Halfling, Neutral Evil (CR 9)
Armor Class 14
Hit Points 54 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)7 (-2) 14 (+2)11 (+0)
Skills Athletics +6, Intimidation +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Cornish, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has relatively light skin and is very physically imposing due to his abundance of muscles. His chestnut hair is kept up in a ponytail inside a broad hat. He has a tattooed face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He believes the world needs to unite to get rid of orcs once and for all.

History: Gifted from a young age, Arnold studied abroad. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Arnold grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Arnold. Being a Banker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Revenge; and he feels kind of lost in life

Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Enemies, Criminal record. Occupation: Banker

Voice: Spanish accent

Attributes [hide]

Arnold Cornish, Male Human Expert 1
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)9 (-1) 11 (+0)10 (+0)
Skills Investigation +1, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 6000 cp.


Social Check DCs


Sun In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive woman, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She wears a feathered hat to hide her balding. Her copper eyes dart around the room hyper actively observing anyone and anything.

Personality: She is a Blacksmith first and foremost. She believes firmly that knowledge should be universal. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: The child of southern immigrants she idolized her father. Like her father and her brother before her, after school she went straight into learning to become a Blacksmith. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: To be a Sailor again; and wishes to resurrect an old love

Ideals: Optimist. Bonds: Attractive, Job, Immigrant, Criminal record, In love. Occupation: Blacksmith

Voice: Nasally tone

Attributes [hide]

Sun In Woods, Female Tabaxi Paladin 15
Medium (4'11") Tabaxi, Lawful Evil (CR 15)
Armor Class 12
Hit Points 38 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 4 (-3)15 (+2) 6 (-2)11 (+0)
Skills Arcana +7, Persuasion +5
Senses Passive Perception 8
Languages Common, Aquan, Draconic
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alberich Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His white hair is thinning but still full. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is fixated on the number 13. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Flattery will make him almost putty in your hands.

History: Born in the south his family was never financially stable. His mother was a mechanic, and taught him how to fix just about anything. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Persistence. Flaws: Insane, Selfish. Bonds: Attractive, Poor. Occupation: Ploughman

Voice: Rolls R's

Attributes [hide]

Alberich Goblinbane, Male Dwarf Ranger 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)12 (+1) 4 (-3)8 (-1)
Skills Deception +1, Religion +3
Senses Passive Perception 7
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 1500 sp.


Social Check DCs


Five Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive woman, she likes to wear darkened spectacles and heavy clothing, no matter the weather. Her long orange fur is drawn into a two foot long braid. She wears round tiny glasses practically rammed into her face.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.

History: Born to a Carter, her father struggled to pay the bills. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She left for the east, certain she would find work there.

Motivation: Many illithids want her driven away.

Flaws: Emotional, PTSD. Bonds: Attractive, Immigrant, Poor. Occupation: Barber

Voice: Raspy

Attributes [hide]

Five Candle, Female Tabaxi Paladin 4
Medium (5'10") Tabaxi, Chaotic Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)13 (+1) 15 (+2)14 (+2)
Skills Deception +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 600 gp. Rose (50 gp). Black pearl (300 gp).


Social Check DCs


Nuraval Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man wears tattered old clothes. His white hair is lengthy. This green eyed northerner is not easily forgotten.

Personality: He is extraordinarily eccentric. He is a great chef.

History: He was born at the edge of vast forest. His family was turned out during the war. He and his family wandered north to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and someone believes him a fraud

Ideals: Gifted. Flaws: Ugly, Insane, PTSD. Bonds: Nature. Occupation: Tailor

Voice: Squeaky

Attributes [hide]

Nuraval Graybeard, Male Dwarf Aristocrat 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)15 (+2) 14 (+2)7 (-2)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Draconic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1500 sp.


Social Check DCs

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