Kerkad Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'6" and lanky with angular features, he is an attractive figure. He wears a simple burlap shirt and baggy pants. He conceals his greatsword with his veritable burlap sack of a shirt. He wears a colorful flower in his blue crest. His red eyes peer out from beneath his feathered black hat.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. At some point he was captured by dire rats and was tortured. After several years of this he finally managed to escape. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He's repulsed by the PC; and someone believes him a fraud
Flaws: Antagonistic, Secretive. Bonds: Attractive, Enemies, Slave. Occupation: Fortune-teller
Voice: Slurs words
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 15 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 5 (-3) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: Tourmaline (110 gp). Rock crystal (30 gp). Tiger eye turquoise (8 gp). Rose (30 gp). Eye agate (8 gp). Pink pearl (110 gp). Obsidian (8 gp). Peridot (30 gp). 1 Minor magic item.
Curran Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: He wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a trident, but if one is not available he will default to his greataxe. He has a slight overbite and is overall scrawny. He wears a wide-brimmed hat to hide his balding. His fierce blue eyes like to dwell on things.
Personality: A deeply religious man he believes everything happens for a reason. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He now travels the world, in search of power and loot.
Motivation: He is compelled to act according to his religious beliefs; and wishes to resurrect an old love
Ideals: Artistic. Bonds: Religious, Adventurer, In love. Occupation: Cartwright
Voice: Gruff and masculine
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 25 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 7 (-2) | 9 (-1) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 1000 gp.
Ownka Emsworth, Female Half-Orc [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior. Her skin is fair and her fingers are delicate and long. Her long auburn hair is drawn into a two foot long braid. She tend to wears goggles to shield her eyes.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is able to fit into much smaller and tighter spaces than normal.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She used her abilities to travel the world and help people.
Motivation: An old rival family wants her found; and her spouse's relatives view her with great suspicion
Ideals: Fighting, Optimist, Gifted, Artistic, Philantrophist. Bonds: Family. Occupation: Mortician
Voice: Can't modulate volume
Attributes [hide]
Medium (5'6") Half-Orc, Neutral Good (CR 4)
Armor Class 9
Hit Points 39 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Giant
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 200 gp. 1 Minor magic item.
River In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a simple pastel robe with yellow stripes complete with hood. His gray fur has been sun bleached extensively. His amber eyes peer out from beneath his wide-brimmed pastel hat.
Personality: He is a Layabout first and foremost. He believes firmly that knowledge should be universal. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Sold as a small child to a necromancer, River was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. River abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In the meantime he has taken over work as a Layabout and occasionally as a mercenary.
Motivation: He feels the way he acts is they only way to get by in the world; and to reunite with his old friends
Ideals: Extrovert, Impeccable. Bonds: Job, Mentor, Adventurer. Occupation: Layabout
Voice: Nasally tone
Attributes [hide]
Medium (5'11") Tabaxi, True Neutral (CR 16)
Armor Class 15
Hit Points 102 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 20 (+5) | 14 (+2) | 9 (-1) | 17 (+3) | 18 (+4) |
Senses Passive Perception 18
Languages Common
Attacks Melee +6 / 4d10+1, Ranged +10 / 4d10+5, Grapple +5
Possessions: 9000 gp. Hematite (13 gp). Tourmaline (120 gp). Alexandrite (300 gp). Eye agate (13 gp). Black star sapphire (1500 gp). Chalcedony (30 gp). Aquamarine (300 gp). Clear bright green emerald (6000 gp). Jasper (30 gp). Black opal (1500 gp). Star rose quartz (30 gp). Moss agate (13 gp). Deep blue spinel (300 gp). Freshwater pearl (13 gp). Black pearl (300 gp). Red-brown spinel (120 gp). Obsidian (13 gp). Jet (120 gp). Moonstone (30 gp). Hematite (13 gp). Alexandrite (300 gp). 1 Medium magic item.
Decarabia Dread, Female Tiefling [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She has the majority of her body covered in plate. She has styled her dark red hair well, parting it to the left. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gold.
Personality: While she acts the brute, she is far gentler than she would appear. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Decarabia hails from a village terrorized by giants. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting giants, the young Decarabia began to lead the lost caravan. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Decarabia fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Revenge; and she is terrified, and will act out of fear
Ideals: Fighting, Entrepeneur. Flaws: Fearful. Bonds: Enemies. Occupation: Carpenter
Voice: Draws out vowels
Attributes [hide]
Medium (4'7") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 44 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 400 gp.
Herleva Beckwith, Female Human [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a custom-built plate barding that's adorned with grey lining and desert motifs. Her chestnut hair is matted, messy, and big. This brown eyed southerner is not easily forgotten.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is a very good compulsive liar and kleptomaniac.
History: She was born in the south, but her parents moved at a very young age to the east. She moved out east to avoid the crime she committed. She left for the south, certain she would find work there.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Ideals: Athletic. Flaws: Ugly. Bonds: Criminal record, Immigrant. Occupation: Courier
Voice: Draws out vowels
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 11 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. 1 Banded mail.
Engong Burton, Female Half-Orc [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she tends to wear a large black jacket. Her black hair is kept up in a ponytail inside a wide-brimmed hat. Her eyes, though not visible through her cowl, are brown.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born to a Marshal, her mother struggled to pay the bills. She made a point of taking high paying jobs and getting most of it up front. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Her religion dominates her actions; and she desires power and/or immortality
Ideals: Optimist. Flaws: Impulsive. Bonds: Poor, Adventurer, Religious. Occupation: Beggar
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Neutral (CR 6)
Armor Class 7
Hit Points 53 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 5 (-3) | 14 (+2) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Draconic, Gnome
Attacks Melee +6 / 2d6+3, Ranged +0 / 2d6-3, Grapple +5
Possessions: 100 gp.
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