Verna Greenbottle, Female Halfling [Permalink]
Personal [hide]
Description: She wears very tight pants and wife beaters, though occasionally she sports a red coat. She wears her hair in dreadlocks. She wears a mask on her face.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was born to loving parents in a slum to the west. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She became a Scribe soon after.
Motivation: She has a rivalry with the Church that dominates her actions; and she would like to get married and retire
Ideals: Opinionated. Bonds: Religious, Poor, Job, Has a crush. Occupation: Scribe
Voice: Speaks in third person
Attributes [hide]
Small (2'8") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 46 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Orc
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 200 gp.
Shamil Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a fine chain shirt which she covers with blue colored cloaks and clothing. Sporting a brown mohawk this woman's hair draws a lot of attention. She wears large thick round spectacles.
Personality: She does not believe in betrayal or weakness as things to be tolerated. Shamil enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her homeland was ravaged by war and she spent much of her life rebuilding it. She left for the north, certain she would find work there.
Motivation: A deep hatred of gnolls.
Ideals: Justice. Flaws: Hedonist, PTSD. Bonds: Poor, Immigrant. Occupation: Sculptor
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 36 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 14 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Gnoll, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 3000 sp. Violet garnet (1600 gp). Chrysoberyl (110 gp). White opal (900 gp).
Charles Everly, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears many layers of old clothing at all times. He wears his brown hair up. His face is covered beneath a completely black helmet.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions
Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Poor, Religious. Occupation: Shepherd
Voice: Spits words with contempt
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 11)
Armor Class 10
Hit Points 37 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Ignan, Abyssal
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Darrow Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: He wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a flail, but if one is not available he will default to his falchion. He carries with him a set of falchions on his belt, each one with a sapphire on the hilt. His tied-back hair is red. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He hates Halflings with a passion. As such he is filled with self loathing. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, Darrow grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better village for his children.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a strong sense of loyalty to elven people
Ideals: Fighting. Flaws: Insane, Racist. Bonds: Adventurer. Occupation: Stableman
Voice: Speaks with squeezed throat
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 53 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 11 (+0) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
Possessions: 1000 sp. 1 Minor magic item.
Fallond Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He is typically in his Hunter uniform. His skin is fair and his fingers are delicate and long. He has white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: His tongue was cut out and he uses sign language. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Entrepeneur, Gifted. Flaws: Disease, Fearful. Bonds: Job. Occupation: Hunter
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 2 (-4) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Goblin, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 280 gp.
Elysande Ainsley, Female Human [Permalink]
Personal [hide]
Description: Standing 5'11", this woman wears professional attire. She has moderate length chestnut hair. Her eyes are likewise amber.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: A powerful necromancer made her what she is. In her 10th year, her parents were killed by a giants raid, leaving Elysande alone in the world. After a stint in an orphanage, she was adopted. She became a Blacksmith soon after.
Motivation: Expand her business.
Ideals: Optimist. Bonds: Attractive, Job, Mentor, Enemies. Occupation: Blacksmith
Voice: High pitched, excited
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 7)
Armor Class 12
Hit Points 43 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 20000 cp. 1 Minor magic item.
Marigold TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She wears tight fitting clothing which further accentuates her frame. Beneath her clothing is a huge mess of scar tissue. Her hair is silver and curly. She has hazel eyes and a red hat with a blue feather.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: A powerful wizard made her what she is. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now mingles about in high society.
Motivation: She is currently in port desperately looking for someone to get her out; and she is greedy
Ideals: Impeccable. Bonds: Attractive, Slave, Religious, Mentor, Rich. Occupation: Gardener
Voice: Low and grunting
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 2)
Armor Class 14
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 14 (+2) | 11 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 320 gp.
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