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NPC Generator

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Advanced [show]


Markosian Reverence, Female Tiefling [Permalink]

Personal [hide]

Description: She stands about 6'4" and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her left hand appears badly burned and disfigured. Her brown hair is matted, messy, and big. Her red unseeing eyes seem to look past you.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She has a minor phobia of water and hates getting wet.

History: She was born a particularly ugly child, much to the horror of her parents. Cursed with vampirism at a very young age, Markosian has worked very hard to control her curse. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She is wracked by social anxiety; and she feels threatened by others

Ideals: Justice. Flaws: Ugly, Disease, Fearful. Occupation: Dyer

Voice: Soothing and warm

Attributes [hide]

Markosian Reverence, Female Tiefling Commoner 8
Medium (6'4") Tiefling, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 22 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)15 (+2) 12 (+1)17 (+3)
Skills Perception +4, Performance +6
Senses Passive Perception 16
Languages Common, Infernal, Auran
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Merihim Idea, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a green costume with the symbols of the sun god on his torso. He wears a wide-brimmed hat to cover his moderate length black hair. His thin eyebrows rest above his beady black eyes.

Personality: He can speak with the recently deceased. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He went to a religious school and was inspired by the priests there in charitable deeds. He was granted martial powers by his dying sister.

Motivation: He has money and likes to spend it; and his religion dominates his actions

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Military, Religious. Occupation: Banker

Voice: High pitched and raspy

Attributes [hide]

Merihim Idea, Male Tiefling Druid 3
Medium (6'8") Tiefling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 17 (+3)8 (-1) 13 (+1)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 200 gp. Red-brown spinel (130 gp).


Social Check DCs


Gerbo Munggen, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is short and blonde. His green eyes are slightly larger than normal.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Gerbo was raised in a hard working conservative environment. He worked as a nervous Assassin and found it very stressful. He's since become an addict/alcoholic.

Motivation: Further expansion of business; and wants his loneliness to end

Ideals: Athletic, Optimist. Flaws: Impulsive, Addict. Bonds: Job, Has a crush. Occupation: Assassin

Voice: Dutch accent

Attributes [hide]

Gerbo Munggen, Male Gnome Wizard 7
Small (3'8") Gnome, Chaotic Good (CR 7)
Armor Class 13
Hit Points 37 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 16 (+3)11 (+0) 12 (+1)11 (+0)
Skills Performance +3, Religion +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 90000 cp. Violet garnet (1000 gp). Amethyst (40 gp). Jade (40 gp). Black opal (400 gp).


Social Check DCs


Vicky Goltorah, Female Half-Elf [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She wears a fancy yellow dress. Her whole body is exceptionally muscular. Her brown hair is smooth and relatively long. Her otherwise smooth face is marked with small tiny scars.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: From birth she was tutored by a cruel and relentless mentor. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She was granted necromantic powers by her dying sister.

Motivation: To reunite with her old friends; and regain custody of her daughter

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Immigrant, Slave, Mentor. Occupation: Actor

Voice: Sore throat, cough

Attributes [hide]

Vicky Goltorah, Female Half-Elf Druid 5
Medium (4'10") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)13 (+1) 11 (+0)4 (-3)
Skills Religion +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 700 gp. Tiger eye turquoise (14 gp).


Social Check DCs


Millicent Ariessus, Female Half-Elf [Permalink]

Personal [hide]

Description: This fat western woman has a bulbous nose and tends to wear a large violet jacket. Her skin is also unnaturally pale. Her black hair is long and unkept. Her eyes are a pleasant amber.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She works hard and plays hard.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. As a young adult she joined a group advocating for an improvement in Half-Elven conditions. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants to meet her childhood hero; and she has passion for adventuring and risk

Flaws: Ugly, Disease, Hedonist, Racist. Bonds: Military, Adventurer. Occupation: Guard

Voice: Soft and mumbly

Attributes [hide]

Millicent Ariessus, Female Half-Elf Warlock 2
Medium (4'10") Half-Elf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)13 (+1) 13 (+1)16 (+3)
Skills Medicine +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: 330 gp. 1 Chain shirt.


Social Check DCs


Oskar Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a grey shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He has done his best to style his golden hair to look like a famous performer. He wears large thick round spectacles.

Personality: Stoic and calm, he prefers to meditate than take action. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.

Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Disciplined. Bonds: Has a crush, Rich, Criminal record. Occupation: Merchant

Voice: Old Prospector

Attributes [hide]

Oskar Torunn, Male Dwarf Monk 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)17 (+3) 12 (+1)13 (+1)
Skills Investigation +5, Nature +5
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Halfling, Draconic
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 350 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Silver comb with moonstones (400 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Thoradin Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears tight fitting clothing which further accentuates his frame. His hair is short and brown. His fair skin shows little sign of his aristocratic breeding.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born in the north to a Barkeep, Thoradin learned a great deal about his father's area of expertise. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He ran away from his former home and has been making his living as a Barkeep for the past few years.

Motivation: He'd like to take his coworkers down a peg; and to be a guard again

Ideals: Philantrophist, Gifted. Flaws: Impulsive. Bonds: Attractive, Job. Occupation: Barkeep

Voice: Forgets to breathe while speaking

Attributes [hide]

Thoradin Morigak, Male Dwarf Aristocrat 12
Medium (4'4") Dwarf, True Neutral (CR 12)
Armor Class 10
Hit Points 92 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 18 (+4)10 (+0) 12 (+1)15 (+2)
Skills Nature +4, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 3d10-2, Ranged +4 / 3d10+0, Grapple +0

Possessions: 1000 gp. Jade (90 gp). Golden yellow topaz (1400 gp). Jade (90 gp). Smoky quartz (50 gp). Malachite (7 gp). Aquamarine (1400 gp). Malachite (7 gp). Malachite (7 gp). Aquamarine (1400 gp).


Social Check DCs

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