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NPC Generator

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Advanced [show]


Jarsali Amakiir, Female Elf [Permalink]

Personal [hide]

Description: She prefers to wear tan clothing when she does not wear armor. She is portly but not overly obese. Her brown hair is drawn into a tight pony tail with a skull scrunchie. She has a dull look in her green eyes.

Personality: She is a Guard first and foremost. She believes firmly that knowledge should be universal. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was born blind and as such lacked many opportunities for work. Like her father and her sister before her, after school she went straight into learning to become a Guard. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She has decided she is irredeemable; and she is a bit of a kleptomaniac

Flaws: Hedonist, Disease, Mundane. Bonds: Job, Criminal record. Occupation: Guard

Voice: Dutch accent

Attributes [hide]

Jarsali Amakiir, Female Elf Monk 3
Medium (5'4") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)11 (+0) 11 (+0)14 (+2)
Skills Persuasion +4, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 16000 cp.


Social Check DCs


Mreksh Sumnarghthrysh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is wearing a long, green cloak. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a butterfly on it. His silver crest is drawn into a tight pony tail with a butterfly scrunchie. This red eyed northerner is not easily forgotten.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Mreksh hails from a village terrorized by illithids. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to get laid; and he wants revenge against illithids

Ideals: Philantrophist. Bonds: Enemies, Mentor, Adventurer, Has a crush. Occupation: Bather

Voice: Deep voice with rolling R's

Attributes [hide]

Mreksh Sumnarghthrysh, Male Dragonborn Aristocrat 3
Medium (6'8") Dragonborn, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)11 (+0) 11 (+0)15 (+2)
Skills History +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 18000 cp.


Social Check DCs


Nicor Blame, Male Tiefling [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright green and red, and wears rings and necklaces with large, colorful gems. He is bristling with hidden weapons, mostly axes and longswords. His black hair is lengthy. His eyes are black and catlike.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He is the product a well kept family trust fund and as such has never really known need. His homeland was ravaged by war and he spent much of his life rebuilding it. He's since become an addict/alcoholic.

Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption

Ideals: Persistence. Flaws: Secretive, PTSD, Addict. Bonds: Rich, Criminal record. Occupation: Navigator

Voice: Farmer accent

Attributes [hide]

Nicor Blame, Male Tiefling Warrior 1
Medium (5'3") Tiefling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)13 (+1) 17 (+3)10 (+0)
Skills Arcana +3, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Paelias Siannodel, Male Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. Beneath his clothing is a huge mess of scar tissue. His moppish black hair is in a traditional bowl cut. He has gray eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. Paelias is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: The child of southern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Elves in the south were limited. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Paelias never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Regain custody of his daughter; and half-elven compassion

Ideals: Optimist. Flaws: Racist. Bonds: Slave, Family, Immigrant, In love. Occupation: Mason

Voice: Dutch accent

Attributes [hide]

Paelias Siannodel, Male Elf Warrior 3
Medium (4'8") Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)13 (+1) 18 (+4)12 (+1)
Skills Intimidation +3, Medicine +6
Senses Passive Perception 14
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Dabbledob Gummen, Male Gnome [Permalink]

Personal [hide]

Description: 3'4" and lanky with angular features, he is an attractive figure. He is wearing a perfectly clean shirt and pair of pants. He wears his chestnut hair down. This gray eyed westerner is not easily forgotten.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has all his life been fascinated with dancing.

History: Dabbledob was raised in a hard working conservative environment. He has had some formal dancing training, and achieved minor success. He is searching for what he claims is his rightful reward.

Motivation: Wishes to resurrect an old love; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Artistic. Bonds: Attractive, Job, Adventurer, In love. Occupation: Spice Merchant

Voice: Dutch accent

Attributes [hide]

Dabbledob Gummen, Male Gnome Commoner 4
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 19 (+4)14 (+2) 8 (-1)16 (+3)
Skills Arcana +4, Medicine +1
Senses Passive Perception 9
Languages Common, Gnome, Terran, Aquan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 40000 sp. 1 Minor magic item.


Social Check DCs


Cloud Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: He is dressed in an above average manner, and carries bows. He has styled his white fur well, parting it to the right. He has blue eyes and a pastel hat with a brown feather.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born to a Cartwright, his father struggled to pay the bills. He moved from fad to fad and when he turned 15 he discovered singing. He has worked as a Spice Merchant like his father before him.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting, Artistic. Bonds: Attractive, Job, Poor. Occupation: Spice Merchant

Voice: Jittery and nervous

Attributes [hide]

Cloud Mist, Male Tabaxi Ranger 8
Medium (6'4") Tabaxi, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 66 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)12 (+1) 16 (+3)17 (+3)
Skills Athletics +6, Religion +4
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 130 pp. A pair of silk slippers encrusted with tiny pearls. (130 gp). Brass mug with jade inlays (400 gp). A silver and pearl hairclip (10 gp).


Social Check DCs


Seven Running, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 6'2". He wears a simple burlap shirt and baggy pants. He conceals his pickaxe with his veritable burlap sack of a shirt. He has moderate length gray fur. His green eyes are slightly larger than normal.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in the east to a Bellfounder, Seven learned a great deal about his mother's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has set out to sabotage the competition.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Joker, Justice, Fighting. Flaws: Mundane. Bonds: Job. Occupation: Bellfounder

Voice: Middle-eastern accent

Attributes [hide]

Seven Running, Male Tabaxi Fighter 3
Medium (6'2") Tabaxi, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)14 (+2) 7 (-2)11 (+0)
Skills Perception +0, Religion +4
Senses Passive Perception 14
Languages Common, Aquan, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 13000 cp.


Social Check DCs

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