Habor Hate, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 6'0". He wears baggy green pantaloons and a black scarf. He has no hair. His thin eyebrows rest above his beady white eyes.
Personality: Eccentric and domineering, Habor will drive conversation. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the east was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Marry his sister to traveling adventurers.
Ideals: Extrovert, Artistic. Flaws: Ugly. Bonds: Family, Immigrant. Occupation: Architect
Voice: Can't modulate volume
Attributes [hide]
Medium (6'0") Tiefling, Neutral Evil (CR 14)
Armor Class 10
Hit Points 88 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 16 (+3) | 15 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Draconic, Halfling
Attacks Melee +4 / 4d6-1, Ranged +5 / 4d6+0, Grapple +0
Possessions: 1000 pp. Sardonyx (30 gp). Emerald (800 gp). Freshwater pearl (13 gp). 1 Minor magic item.
Drifting On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is renowned for her bright brown dresses and hats. Her fur is short and gray. She wears large thick round spectacles.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her father was very strict, and drilled into her lessons on being the perfect lady. She inherited the family business which she has now maintained for 8 years.
Motivation: She is content.
Ideals: Impeccable. Flaws: Mundane. Bonds: Immigrant, Family, Job. Occupation: Stableman
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 26 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 10 (+0) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 900 gp.
Zook Sympony, Male Gnome [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His white hair is braided into rings. His eyes are green.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He misses his home and complains about the freezing weather, even in summer.
History: Born in the south to a Shepherd, Zook learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Zook took refuge in the old dungeon and found the beat up lance and armor he uses now. He now mingles about in high society.
Motivation: Balancing his hectic life and new Shepherd responsibilities is difficult; and he is being blackmailed/forced/etc and this influences his actions
Bonds: Job, Immigrant, Nature, Rich, Criminal record. Occupation: Shepherd
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 48000 sp.
Quelenna Sylvaranth, Female Elf [Permalink]
Personal [hide]
Description: She typically wears tan cloth garments or leather armor. She carries a battered dagger and tarnished club as well. She has a long brown ponytail with little hanging trinkets. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She has a small toy that she constantly fidgets with.
History: Quelenna was born in the south. At a young age she loved to build and create. In her 20th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She got away from her former life and has fallen to alcoholism.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Persistence. Flaws: Antagonistic, Addict, Fearful. Occupation: Detective
Voice: Gruff and masculine
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Orc, Aquan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 600 sp. 1 Darkwood Shield. 1 Darkwood Shield.
Pearl Smoothhands, Female Halfling [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is cut close to her head. She has gleaming, smiling brown eyes.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Pearl was born in the east. At a young age she loved to build and create. In her 10th year, her parents were killed by a brigands raid, leaving Pearl alone in the world. After a stint in an orphanage, she was adopted. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Several ex partners dislike her way of doing things and want revenge; and revenge
Ideals: Philantrophist, Persistence. Flaws: Forgetful. Bonds: Attractive, Enemies. Occupation: Marshal
Voice: Uses sign language
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 10)
Armor Class 13
Hit Points 41 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 |
Possessions: 800 gp. Silver comb with moonstones (400 gp). 1 Minor magic item. 1 Minor magic item.
Flogg Kirby, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with wide-brimmed hat. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His white hair is matted, messy, and big. His face is scarred and worn.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a logical person and will generally grow upset if things defy logic and science.
History: He is the product a well kept family trust fund and as such has never really known need. He found a children's book about a Half-Orc Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.
Motivation: He has money and likes to spend it.
Ideals: Logical. Flaws: Ugly, Shy. Bonds: Adventurer, Rich. Occupation: Slave Trader
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 59 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Ignan
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +5
Possessions: 9000 sp. Fire opal pendant on a fine gold chain (700 gp). Gold music box (3000 gp). 1 Minor magic item.
Tricking Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged man wears an entirely pastel suit with tan socks and a vest with buckled shoes, and a wedding ring on his right hand. His cinnamon fur is knotted and matted. His half smiles and green eyes are beguiling and draw you in.
Personality: He is witty, but his monotone delivery comes off as unnerving A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born to loving parents in a slum to the east. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 9 years later his spouse died after the birth of his son. Heartbroken, Tricking never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: He has a rivalry with the Church that dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Joker. Bonds: In love, Attractive, Religious, Poor. Occupation: Beggar
Voice: Spits words with contempt
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Evil (CR 10)
Armor Class 15
Hit Points 76 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 20 (+5) | 13 (+1) | 17 (+3) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Elven, Gnome, Infernal
Attacks Melee +3 / 3d6-1, Ranged +9 / 3d6+5, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 800 gp. Solid gold idol (300 gp). Solid gold idol (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).
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Their contribution stands as a beacon of hope for all adventurers!
