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NPC Generator

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Advanced [show]


Habor Delight, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 6'3". He wears skinny pants and wears a black and tan robe with the hood down. His red hair is kept up in a ponytail inside a feathered hat. His otherwise smooth face is marked with small tiny scars.

Personality: Habor speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Habor is combative with any and all who dare try his patience in the slightest.

History: Habor lived on a farm with his father, near the main road leading to a nearby town. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying sister.

Motivation: He has comitted a past crime that haunts him to this day; and regain custody of his son

Ideals: Impeccable, Justice, Gifted. Bonds: Family, Criminal record. Occupation: Farmer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Habor Delight, Male Tiefling Ranger 8
Medium (6'3") Tiefling, Lawful Evil (CR 8)
Armor Class 13
Hit Points 61 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)17 (+3) 15 (+2)17 (+3)
Skills Persuasion +6, Stealth +6
Senses Passive Perception 12
Languages Common, Gnome, Giant, Druidic
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 200 gp. Eyepatch with mock eye of sapphire and moonstone (2400 gp). Solid gold idol (500 gp). Gold dragon comb with red garnet eye (1800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Emerald Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman dresses well, wearing pastel shirts, loose pants, and blazers most of the time. She is muscular with a powerful set of arms. Her white fur is slicked back into a classic pompadour. She has hazel eyes.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. Further she is a bit of a stoner and is frequently out of it.

History: Emerald was born the youngest of three triplets. Her childhood dream was to be a Miller, but she was a colossal failure. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Regain custody of her daughter; and she'd like to take her coworkers down a peg

Ideals: Optimist. Flaws: Addict. Bonds: Attractive, Family, Job. Occupation: Shepherd

Voice: Jamaican accent

Attributes [hide]

Emerald Thunder, Female Tabaxi Fighter 6
Medium (5'8") Tabaxi, Lawful Good (CR 6)
Armor Class 13
Hit Points 37 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)9 (-1) 11 (+0)11 (+0)
Skills Athletics +6
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +6

Possessions: 900 gp.


Social Check DCs


Krimp Nibley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a custom-built plate barding that's adorned with black lining and desert motifs. Beneath his clothing is a huge mess of scar tissue. He has styled his blonde hair well, parting it to the left. His brown eyes dart from person to person.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He uses divination through singing.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Sailor father left him crippled. He was granted divine powers by his dying sister.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Gifted. Flaws: Secretive, Disease, Insomniac. Bonds: Slave. Occupation: Mortician

Voice: Smooth and feminine

Attributes [hide]

Krimp Nibley, Male Half-Orc Paladin 7
Medium (6'2") Half-Orc, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 62 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 16 (+3)14 (+2) 12 (+1)11 (+0)
Skills Nature +5, Survival +4
Senses Passive Perception 11
Languages Common, Orc, Gnoll, Halfling
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 50 pp.


Social Check DCs


Vadania Ofandrus, Female Elf [Permalink]

Personal [hide]

Description: She wears light armors faded through time and improper care. She carries with her a set of hand crossbows, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. She wears a deerstalker hat to hide her balding. She wears large thick round spectacles.

Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She is a font of random trivia from the lore and stories she has discovered

History: She was born into a rich family. She has chosen to use the inheritance that was left to her frivolously. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Money/treasure; and to share knowledge with the world

Ideals: Fighting, Logical. Bonds: Attractive, Rich. Occupation: Ploughman

Voice: Uses lots of figures of speech

Attributes [hide]

Vadania Ofandrus, Female Elf Cleric 3
Medium (5'1") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)6 (-2) 11 (+0)8 (-1)
Skills Perception +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 100 gp. 1 Backpack.


Social Check DCs


Xanaphia Wasanthi, Female Elf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'0" has a big stupid grin on her face most of the time. She likes to wear tan tank tops with brown skirt. She has wavy chestnut hair. Her fierce violet eyes like to dwell on things.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is a very good compulsive liar and kleptomaniac.

History: Her parents moved while she was still in utero so she is the first generation to be born here. As a very small child her family refused to pay dues to a local crime lord, who ordered them killed. Her mother, a somewhat powerful mage sought to protect her and cast a teleportation spell that whisked her away. Recently she has begun working with bootleggers and crooks.

Motivation: She's in love; and she is a bit of a kleptomaniac

Bonds: Job, Criminal record, Immigrant, Family, Has a crush. Occupation: Roofer

Voice: Smoker's lung

Attributes [hide]

Xanaphia Wasanthi, Female Elf Druid 3
Medium (5'0") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)10 (+0) 10 (+0)10 (+0)
Skills Persuasion +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 80 pp. Ceremonial electrum dagger with a star ruby in the pommel (700 gp).


Social Check DCs


Dagger Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sai, but if one is not available he will default to his flail. He wears his white fur down. He is baby faced.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Dagger lived on a farm with his mother, near the main road leading to a nearby town. Dagger was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Dagger decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: His spouse's relatives view him with great suspicion; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Justice. Bonds: Immigrant, Criminal record, Family. Occupation: Miner

Voice: Mumbles to self between sentences

Attributes [hide]

Dagger Fang, Male Tabaxi Warlock 13
Medium (5'3") Tabaxi, Chaotic Evil (CR 13)
Armor Class 15
Hit Points 97 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 17 (+3)17 (+3) 11 (+0)14 (+2)
Skills History +7, Medicine +4
Senses Passive Perception 10
Languages Common, Elven, Halfling, Gnoll
Attacks Melee +6 / 4d4+2, Ranged +9 / 4d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1543333311

Possessions: 4000 gp. Brass mug with jade inlays (100 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Old masterpiece painting (1800 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Riswynn Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a brown cloak and cross-gartered white stockings. Her chestnut hair is still thick. Her ears are large.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is obsessed with finding treasure.

History: She was born in a small plains village. Riswynn liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Meet up once more with her childhood friend.

Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Spice Merchant

Voice: Deep voice with rolling R's

Attributes [hide]

Riswynn Trueblood, Female Dwarf Commoner 1
Medium (4'0") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 15 (+2)11 (+0) 16 (+3)8 (-1)
Skills Intimidation +1, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0

Possessions: 80 gp. 1 Darkwood Shield.


Social Check DCs

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