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NPC Generator

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Advanced [show]


Tanglar Rutland, Male Half-Orc [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He keeps his black hair in a pixie cut. He wears large thick round spectacles.

Personality: He is irascible and easily irritated. He invites people to come help in his community garden.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Tanglar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job. Occupation: Sculptor

Voice: German accent

Attributes [hide]

Tanglar Rutland, Male Half-Orc Adept 7
Medium (6'2") Half-Orc, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 16 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)16 (+3) 13 (+1)13 (+1)
Skills Investigation +6, Medicine +4
Senses Passive Perception 11
Languages Common, Orc, Halfling, Auran, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 700 gp. Lapis lazuli (13 gp). Malachite (13 gp). White pearl (70 gp). 1 Minor magic item.


Social Check DCs


Simon Moreno, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He keeps his brown hair in a pixie cut. His hazel unseeing eyes seem to look past you.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Simon was raised in a hard working conservative environment. His childhood dream was to be a Miller, but he was a colossal failure. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Balancing his hectic life and new Ploughman responsibilities is difficult; and to be a miller again

Ideals: Philantrophist, Gifted. Flaws: Disease. Bonds: Job, Rich. Occupation: Ploughman

Voice: Complex vocabulary, royal

Attributes [hide]

Simon Moreno, Male Human Expert 1
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 8 (-1)9 (-1) 11 (+0)14 (+2)
Skills Athletics +5, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +4

Possessions: Obsidian (8 gp). 4 Thunderstones.


Social Check DCs


Anne Goltorah, Female Half-Elf [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she usually wears her yellow robe and has her sickle always slung over her shoulder. Her blonde hair is matted, messy, and big. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Calm and collected, she is a well trained Mercenary. She does not believe in violence as a means to an end. She is a dedicated Mercenary but believes her peers are too gung-ho.

History: She was born several months after her mother was called into army service. Cursed with a spirit at a very young age, Anne has worked very hard to control her curse. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants nothing more than to rejoin the army; and further expansion of business

Ideals: Pacifist. Flaws: Ugly, Disease. Bonds: Job, Military. Occupation: Mercenary

Voice: Spits words with contempt

Attributes [hide]

Anne Goltorah, Female Half-Elf Cleric 5
Medium (5'2") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)17 (+3) 16 (+3)10 (+0)
Skills Intimidation +3, Investigation +6
Senses Passive Perception 13
Languages Common, Elven, Ignan, Druidic, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Garl Wade, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears black leather gloves, a black jacket, and tight pants. His auburn hair and beard is wavy and long. His face is scarred and worn.

Personality: Calm and collected, he is a well trained Brewer. He believes the world needs to unite to get rid of brigands once and for all.

History: Garl hails from a village terrorized by brigands. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered brigands who tried to eat his hand. He is untrained/undisciplined, which makes him dangerous.

Motivation: Many brigands want him driven away; and he wants revenge against brigands

Flaws: Ugly, Insane. Bonds: Job, Enemies. Occupation: Brewer

Voice: High pitched, excited

Attributes [hide]

Garl Wade, Male Half-Orc Ranger 4
Medium (5'1") Half-Orc, Neutral Good (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)15 (+2) 8 (-1)12 (+1)
Skills Medicine +1, Survival +1
Senses Passive Perception 9
Languages Common, Orc, Ignan, Halfling
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Hrathy Kent, Female Half-Orc [Permalink]

Personal [hide]

Description: She has a large black mantle and cape that has been intricately interwoven into her blue robe. She is portly but not overly obese. With bright black hair. She wears a mask on her face.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She misses her home and complains about the freezing weather, even in summer.

History: Gifted from a young age, Hrathy studied abroad. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She left for the west, certain she would find work there.

Motivation: She would like to get married and retire; and wants a kiss

Ideals: Optimist, Gifted. Bonds: Immigrant, Adventurer, Has a crush. Occupation: Slave Trader

Voice: Excited and jittery

Attributes [hide]

Hrathy Kent, Female Half-Orc Commoner 7
Medium (4'7") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 41 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)9 (-1) 10 (+0)12 (+1)
Skills Arcana +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 600 gp.


Social Check DCs


Beast Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His fur, while still mostly yellow, has prominent grey streaks. He has a dull look in his copper eyes.

Personality: He is almost excessively polite to everyone, even when angry. He takes great joy in being the best Bather in town.

History: Beast was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural elven artifacts is his passion

Ideals: Entrepeneur. Flaws: Shy. Bonds: Adventurer, Job, Poor. Occupation: Bather

Voice: Low range voice

Attributes [hide]

Beast Mist, Male Tabaxi Aristocrat 3
Medium (5'4") Tabaxi, True Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)13 (+1) 16 (+3)12 (+1)
Skills Arcana +3, History +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1400 sp.


Social Check DCs


Nuraval Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears very tight pants and wife beaters, though occasionally he sports a brown coat. His long white hair reaches down to his waist. He has a dull look in his gray eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Gifted from a young age, Nuraval studied abroad. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.

Motivation: He seems to be bored by most things.

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Slave, Family. Occupation: Layabout

Voice: Eastern European accent

Attributes [hide]

Nuraval Goblinbane, Male Dwarf Warrior 6
Medium (4'1") Dwarf, True Neutral (CR 6)
Armor Class 10
Hit Points 52 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)12 (+1) 17 (+3)12 (+1)
Skills Athletics +3, Stealth +3
Senses Passive Perception 13
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +3

Possessions: 40 pp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Sapphire pendant on gold chain (600 gp).


Social Check DCs

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