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NPC Generator

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Advanced [show]


Jabbie Nackle, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he sports blue clothing, slightly heavier than average wear. He wears his blonde hair up in a very large beehive style do. He has a tattooed face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He receives visions of the future at random moments

History: Jabbie was born in the south. At a young age he loved to build and create. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Gifted, Persistence. Flaws: Depressed, Secretive. Bonds: Attractive. Occupation: Performer

Voice: Old Prospector

Attributes [hide]

Jabbie Nackle, Male Gnome Ranger 8
Small (3'8") Gnome, Neutral Good (CR 8)
Armor Class 11
Hit Points 59 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)16 (+3) 12 (+1)9 (-1)
Skills Investigation +6
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Terran, Elven
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 200 gp. Citrine (40 gp). Violet garnet (1200 gp). Red garnet (160 gp). Amber (160 gp). Deep blue spinel (1200 gp). Aquamarine (1200 gp).


Social Check DCs


Vassago Vigil, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man wears an entirely green suit with black socks and a vest with buckled shoes. His silver hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are red.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Vassago was born in the north. At a young age he loved to build and create. Through the years after Vassago was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Vassago's father didn't care for him much, and the feeling was mutual. He was granted arcane powers by his dying brother.

Motivation: To protect his home; and further expansion of business

Ideals: Persistence, Gifted. Flaws: Antagonistic. Bonds: Job, Guardian. Occupation: Shipwright

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Vassago Vigil, Male Tiefling Barbarian 13
Medium (5'1") Tiefling, Neutral Evil (CR 13)
Armor Class 11
Hit Points 150 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)13 (+1) 10 (+0)16 (+3)
Skills History +5, Medicine +4
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +1

Possessions: 500 pp. Eye agate (7 gp). Bloodstone (50 gp). Brown-green garnet (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mogg Hayley, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses like a well dressed Fletcher does. His red hair is styled in orderly dreadlocks. He has gray eyes and a white hat with a red feather.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His childhood dream was to be a Miner, but he was a colossal failure. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Doesn't want to be a Fletcher and was forced into it by his family.

Flaws: Secretive, Disease. Bonds: Job, Family, Rich. Occupation: Fletcher

Voice: Excited and jittery

Attributes [hide]

Mogg Hayley, Male Half-Orc Monk 9
Medium (5'2") Half-Orc, Neutral Evil (CR 9)
Armor Class 12
Hit Points 63 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)12 (+1) 18 (+4)10 (+0)
Skills Arcana +4, Nature +4
Senses Passive Perception 14
Languages Common, Orc, Druidic
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 170 pp.


Social Check DCs


Eloise Reid, Female Human [Permalink]

Personal [hide]

Description: Standing 6'1", this woman wears dark leathers with embroidery. Her red hair is heavily combed to the right. Her eyes are likewise violet. Her teeth are white and perfect.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She also has developed a complete distrust of the Dyer profession.

History: Her father raised her in a mountain cabin. Eloise abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She tends to her Barrister job now, and dutifully fulfills any obligations she has.

Motivation: She has passion for adventuring and risk; and she desires power and/or immortality

Flaws: Antagonistic. Bonds: Attractive, Job, Nature, Adventurer. Occupation: Barrister

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Eloise Reid, Female Human Adept 1
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)8 (-1) 17 (+3)16 (+3) 10 (+0)11 (+0)
Skills Performance +2, Stealth +1
Senses Passive Perception 10
Languages Common, Undercommon, Aquan, Elven
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 700 sp. 1 Banded mail.


Social Check DCs


Quick Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a brown armored body suit, with a simple blue line shooting up and back down. Her orange fur is knotted and matted. Her green eyes are slightly larger than normal.

Personality: She is business-like. She takes instructions and follows them to the letter. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Quick was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She was an athlete and attended two major summer competitions. She never won. She has set out to sabotage the competition.

Motivation: Wants to work out more often.

Ideals: Athletic, Professionalism, Logical. Bonds: Poor. Occupation: Marshal

Voice: Farmer accent

Attributes [hide]

Quick Of Claws, Female Tabaxi Barbarian 5
Medium (5'0") Tabaxi, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 37 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 7 (-2)15 (+2) 14 (+2)13 (+1)
Skills Nature +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Terran, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Stannor Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: He stands about 3'2" and wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His left leg appears badly burned and disfigured. His blonde hair is knotted and matted. He wears a mask on his face.

Personality: He never swears and excessively uses polite adverbs when speaking. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in the north to a Carpenter, Stannor learned a great deal about his mother's area of expertise. His childhood dream was to be a Barrister, but he was a colossal failure. He now travels the world, in search of power and loot.

Motivation: Expand his business; and sabotage a competitor

Ideals: Optimist. Bonds: Poor, Adventurer, Job. Occupation: Carpenter

Voice: Speaks with a cold

Attributes [hide]

Stannor Elderberry, Male Halfling Rogue 6
Small (3'2") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 34 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)17 (+3) 12 (+1)12 (+1)
Skills Athletics +5, Investigation +6
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Elven, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +6

Possessions: 100 gp.


Social Check DCs


Eggren Qyxpahrgh, Female Dragonborn [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears long strands of amber and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her gold crest is slicked back into a classic pompadour. She wears an eyepatch.

Personality: She is irascible and easily irritated. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.

History: From birth she was tutored by a cruel and relentless mentor. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. By chance she met her sister recently and the two have been together since.

Motivation: Marry her sister to traveling adventurers.

Flaws: Ugly, Antagonistic. Bonds: Rich, Family, Mentor. Occupation: Mortician

Voice: Draws out vowels

Attributes [hide]

Eggren Qyxpahrgh, Female Dragonborn Warrior 1
Medium (6'2") Dragonborn, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)13 (+1) 9 (-1)11 (+0)
Skills Intimidation +2, Investigation +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 30 gp. A roughly beaten golden orb (70 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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