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Advanced [show]


Nimble On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: He is renowned for his bright brown suits and hats. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a clover on it. His beige fur is drawn into a tight pony tail with a clover scrunchie. He wears a mask on his face.

Personality: Nimble speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He has money and likes to spend it; and a rival would like him out of the picture

Ideals: Impeccable. Flaws: Disease, Secretive. Bonds: Rich, Criminal record. Occupation: Healer

Voice: Jittery and nervous

Attributes [hide]

Nimble On the Mountaintop, Male Tabaxi Cleric 10
Medium (5'0") Tabaxi, Chaotic Evil (CR 10)
Armor Class 10
Hit Points 43 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)14 (+2) 16 (+3)19 (+4)
Skills Investigation +6, Perception +7
Senses Passive Perception 17
Languages Common, Ignan, Celestial
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156443320

Possessions: 2400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahrim Despair, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries with him a set of shortbows, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He sports a flattop hair cut. His eyes are likewise white. His teeth are yellowed and unaligned.

Personality: A deeply religious man he believes everything happens for a reason. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Sold as a small child to a wizard, Ahrim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.

Motivation: Wants to raise his children well; and marry his brother to traveling adventurers

Ideals: Fighting. Flaws: Ugly. Bonds: Religious, Family, Mentor. Occupation: Actor

Voice: Slurs words

Attributes [hide]

Ahrim Despair, Male Tiefling Wizard 10
Medium (6'5") Tiefling, Neutral Good (CR 10)
Armor Class 10
Hit Points 3 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 6 (-2)12 (+1) 9 (-1)16 (+3)
Skills Insight +3, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 3000 sp. Black pearl (1500 gp). Fire opal (400 gp). Moss agate (14 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Decarabia Rescue, Female Tiefling [Permalink]

Personal [hide]

Description: She wears dark leathers with embroidery. She carries with her a set of whips on her belt, each one with a ruby on the hilt. Her long black hair is drawn into a two foot long braid. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her red eyes.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Further she is a bit of a stoner and is frequently out of it.

History: She was born several months after her mother was called into army service. She helped her mother out around the business and became quite the natural. She tends to her Detective job now, and dutifully fulfills any obligations she has.

Motivation: She wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Addict. Bonds: Attractive, Job, Military. Occupation: Detective

Voice: Australian accent

Attributes [hide]

Decarabia Rescue, Female Tiefling Druid 9
Medium (5'6") Tiefling, Lawful Good (CR 9)
Armor Class 13
Hit Points 64 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)10 (+0) 11 (+0)20 (+5)
Skills Nature +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 900 gp.


Social Check DCs


Arumawann Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: This tall, slender man wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is bald on top and has large golden tufts of hair around his ears. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Arumawann was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Like his mother and his sister before him, after school he went straight into learning to become a Mercenary. He's also a talented Herbalist, but doesn't like to broadcast it.

Motivation: He has decided he is irredeemable.

Flaws: Ugly, Insomniac. Bonds: Poor, Criminal record, Job. Occupation: Mercenary

Voice: Switch between two voices

Attributes [hide]

Arumawann Loofollue, Male Gnome Barbarian 10
Small (3'2") Gnome, True Neutral (CR 10)
Armor Class 11
Hit Points 94 (10d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 14 (+2)9 (-1) 13 (+1)13 (+1)
Skills Acrobatics +4, Medicine +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 3d6-2, Ranged +4 / 3d6+0, Grapple +5

Possessions: 2400 gp.


Social Check DCs


Ahinar Dalanthan, Female Elf [Permalink]

Personal [hide]

Description: This late middle aged woman is dressed in an above average manner and is in decent physical shape. Her red hair is heavily combed to the right. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Ahinar speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She always tries to repair and not replace. It was this mentality that drove her into the Bellfounder business.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Since then, she has sought to make the best of life.

Motivation: She has money and likes to spend it; and she uses money and sex appeal to get what she needs

Ideals: Impeccable, Persistence, Optimist. Bonds: Attractive, Rich. Occupation: Bellfounder

Voice: Indian accent

Attributes [hide]

Ahinar Dalanthan, Female Elf Adept 4
Medium (5'1") Elf, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 8 (-1)14 (+2) 17 (+3)15 (+2)
Skills Perception +5, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Elven, Gnoll, Auran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 15000 sp.


Social Check DCs


William Deighton, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His hair is short and white. His gray eyes lackadaisically let the world flow into them.

Personality: He is fixated on the number 69. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is harsh and unforgiving.

History: Born in the west to a Bounty Hunter, William learned a great deal about his father's area of expertise. Through the years after William was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. William's father didn't care for him much, and the feeling was mutual. Due to his spouse's obsession with being a Mortician they were divorced and he won custody of their daughter. He worked as a Bounty Hunter, and he later adopted a second daughter.

Motivation: An old rival family wants him found; and he's in love

Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: Job, Family, Has a crush. Occupation: Bounty Hunter

Voice: Farmer accent

Attributes [hide]

William Deighton, Male Human Ranger 1
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)10 (+0) 10 (+0)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 40 gp.


Social Check DCs


Wymar Brinker, Male Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing the road beaten gear of a warrior. He has a silver handlebar mustache and slicked back silver hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was born into a rich family. He moved out west to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting. Bonds: Attractive, Job, Enemies, Rich, Criminal record. Occupation: Painter

Voice: Eastern European accent

Attributes [hide]

Wymar Brinker, Male Half-Elf Rogue 10
Medium (5'0") Half-Elf, Neutral Evil (CR 10)
Armor Class 11
Hit Points 35 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)12 (+1) 11 (+0)12 (+1)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Elven, Orc
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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