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NPC Generator

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Advanced [show]


Kithri Fatrabbit, Female Halfling [Permalink]

Personal [hide]

Description: She is generally well dressed albeit a few years behind the times. Her silver hair has been sun bleached extensively. Her eyes, though not visible through her cowl, are amber.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was born to a pair of big game hunters, but was frequently ill as a child. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Shipwright. She has worked as a Shipwright like her father before her.

Motivation: Sabotage a competitor; and expand her business

Ideals: Disciplined. Flaws: Disease. Bonds: Attractive, Job, Immigrant. Occupation: Shipwright

Voice: Rolls R's

Attributes [hide]

Kithri Fatrabbit, Female Halfling Warlock 3
Small (2'8") Halfling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)8 (-1) 11 (+0)11 (+0)
Skills Insight +2, Stealth +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3200 sp.


Social Check DCs


Pelt In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky woman is well dressed, but even with her fine clothing she looks run-down. Her long black fur is drawn into a two foot long braid. She has a tattooed face.

Personality: She snorts whenever she laughs or is feeling confident. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was born blind and as such lacked many opportunities for work. A few years later when the north was not economically sound they moved to her current location. She was granted divine powers by her dying sister.

Motivation: She wants to meet her childhood hero; and to reunite with her old friends

Ideals: Gifted. Flaws: Disease. Bonds: Immigrant, Adventurer. Occupation: Layabout

Voice: Booming voice

Attributes [hide]

Pelt In the Wind, Female Tabaxi Sorcerer 6
Medium (5'0") Tabaxi, Chaotic Good (CR 6)
Armor Class 9
Hit Points 15 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)15 (+2) 16 (+3)15 (+2)
Skills Athletics +4, Survival +6
Senses Passive Perception 13
Languages Common, Goblin, Druidic
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13665300

Possessions: 7000 sp.


Social Check DCs


Mary Xiloscient, Female Half-Elf [Permalink]

Personal [hide]

Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a robe, a symbol of strength around her neck, and a mace on her belt. Her red hair is long and unkept. She is baby faced.

Personality: She dislikes all the random violence that takes place in the east. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Mary took refuge in the ruined castle and found the beat up mace and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she feels the way she acts is they only way to get by in the world

Ideals: Fighting, Pacifist, Philantrophist. Flaws: Ugly. Bonds: Nature. Occupation: Bowyer

Voice: Eastern European accent

Attributes [hide]

Mary Xiloscient, Female Half-Elf Commoner 8
Medium (5'9") Half-Elf, Neutral Evil (CR 8)
Armor Class 12
Hit Points 25 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)10 (+0) 10 (+0)14 (+2)
Skills Acrobatics +5, Religion +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +3

Possessions: 300 gp. Rock crystal (30 gp).


Social Check DCs


Damaia Swift, Female Tiefling [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across her face, she typically wears a sleeveless long coat of deep black leather and dull grey iron scale mail. She wears her brown hair down. She wears an eyepatch.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Born in the north to a Bather, Damaia learned a great deal about her mother's area of expertise. As a young child she wandered into the woods despite her mother's warnings against it. Afterwards she claimed she had encountered goblins who tried to eat her hand. She's also a talented Barkeep, but doesn't like to broadcast it.

Motivation: Balancing her hectic life and new Bather responsibilities is difficult.

Flaws: Ugly. Bonds: Job, In love, Enemies. Occupation: Bather

Voice: Low range voice

Attributes [hide]

Damaia Swift, Female Tiefling Cleric 5
Medium (6'0") Tiefling, Neutral Good (CR 5)
Armor Class 8
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 14 (+2)14 (+2) 7 (-2)15 (+2)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 8
Languages Common, Gnoll, Sylvan
Attacks Melee +1 / 2d4-2, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 pp. White opal (1600 gp). Amethyst (90 gp). Blue quartz (8 gp).


Social Check DCs


Azzakh Jharthraxyn, Male Dragonborn [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he typically wears a sleeveless long coat of deep black leather and dull white iron scale mail. He keeps his long scarlet crest kept up in a rat tail. He wears crescent spectacles with a black brim.

Personality: Overbrimming with self-confidence, Azzakh isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: He served in the navy to pay for his family's outstanding loans. When Azzakh reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to travel the world and help people.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and many brigands want him driven away

Ideals: Impeccable, Artistic, Philantrophist. Bonds: Military, Enemies. Occupation: Soapmaker

Voice: Spanish accent

Attributes [hide]

Azzakh Jharthraxyn, Male Dragonborn Druid 1
Medium (6'1") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)15 (+2) 15 (+2)12 (+1)
Skills Athletics +5, History +4
Senses Passive Perception 12
Languages Common, Auran, Goblin
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: Just what you see.


Social Check DCs


Vrondiss Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He very much looks the part of a Navigator. His small hat is riddled with cuts and holes. His eyes are a pleasant gold.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born in the south. Over the years he perfected his riding and shooting skills. He then took over the family business and is one of the better Navigator for hire.

Motivation: He is unsatisfied with his job; and further expansion of business

Flaws: Ugly, Shy. Bonds: Job, Nature, Immigrant. Occupation: Navigator

Voice: Squeaky

Attributes [hide]

Vrondiss Jerynomonis, Male Dragonborn Ranger 1
Medium (6'7") Dragonborn, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)8 (-1) 13 (+1)14 (+2)
Skills Deception +4, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 110 gp.


Social Check DCs


Quelenna Wasanthi, Female Elf [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a blue costume with the symbols of strength on her torso. She has styled her silver hair well, parting it to the right. Her hazel eyes dart from person to person to random spaces in the air.

Personality: While she acts the brute, she is far gentler than she would appear. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Quelenna hails from a village terrorized by gnolls. She was an adventurer many years ago and she formed a blood bond with her Tiefling companion (her 'brother'). Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Sabotage a competitor; and to share knowledge with the world

Ideals: Fighting, Logical. Bonds: Enemies, Adventurer, Job. Occupation: Engraver

Voice: growls and snarls, animalistic

Attributes [hide]

Quelenna Wasanthi, Female Elf Ranger 8
Medium (5'4") Elf, Lawful Evil (CR 8)
Armor Class 14
Hit Points 59 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 15 (+2)12 (+1) 13 (+1)8 (-1)
Skills History +4, Insight +4
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: Tiger eye turquoise (10 gp). Rich purple corundum (700 gp). Peridot (80 gp). Violet garnet (800 gp). Deep green spinel (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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