Perra Pyraxtallinost, Female Dragonborn [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a black costume with the symbols of her god on her torso. Her rusty crest is drawn into a tight pony tail with a rose scrunchie. Her skin is flawless and her gold eyes scan people very quickly.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. Flattery will make her almost putty in your hands.
History: She was born several months after her mother was called into army service. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She left for the south, certain she would find work there.
Motivation: She wants nothing more than to rejoin the army; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Selfish. Bonds: Immigrant, Attractive, Military. Occupation: Body Guard
Voice: Sleepy voice
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 54 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 18 (+4) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Giant, Gnome
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 70 pp. 1 Minor magic item.
Jillian Deephollow, Female Halfling [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a red vest and prefers black and green shirts. Her boots appear to have been at one point steel toed but are quite worn down. She wears her hair in dreadlocks. She wears round tiny glasses practically rammed into her face.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is able to make almost anything out of random pieces of junk.
History: Born to a Laborer, her father struggled to pay the bills. Her necromantic abilities were realized during a raid on her village. She moves from town to town, unable to find a place to settle.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away.
Ideals: Gifted. Flaws: Ugly, Greedy. Bonds: Immigrant, Poor. Occupation: Sailor
Voice: Breathy voice
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 27 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 7 (-2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 2000 sp. 1 Minor magic item.
Meriele Qualanthri, Female Elf [Permalink]
Personal [hide]
Description: This late middle aged woman wears a simple blue robe with green stripes complete with hood and is in decent physical shape. She wears her blonde hair up in a very large beehive style do. She wears crescent spectacles with a black brim.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Ostracized due to the psionic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. She has since lost track of the people in her past.
Motivation: She is content; and doesn't want to be a map maker and was forced into it by her family
Ideals: Gifted. Flaws: Mundane. Bonds: Enemies, Family. Occupation: Map Maker
Voice: Strong lisp
Attributes [hide]
Medium (5'5") Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 9 (-1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 260 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).
Kyle Harlan, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a perfectly clean shirt and pair of pants. His white hair is heavily combed to the right. His violet eyes dart from person to person to random spaces in the air.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a small toy that he constantly fidgets with.
History: Kyle was born in the east. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He's also a talented Servant, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new fortune-teller responsibilities is difficult
Ideals: Persistence. Flaws: Addict. Bonds: Attractive, Immigrant, Poor, Job. Occupation: Fortune-teller
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 14 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 18 (+4) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +1
Possessions: 120 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp).
Ella Appleton, Female Human [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a fancy brown dress. She has slicked back golden hair. She has several tiny ruby earrings on each ear.
Personality: She is overprotective of those who hire her services. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was always a brilliant, if unscrupulous mind. She dropped out of school before completing her studies. She inherited the family business which she has now maintained for 11 years.
Motivation: To be a Mayor again; and sabotage a competitor
Ideals: Logical. Flaws: Insane. Bonds: Attractive, Rich, Guardian, Job. Occupation: Seamstress
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 11)
Armor Class 11
Hit Points 21 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +5
Possessions: 270 pp. Red garnet (110 gp). Onyx (40 gp). Zircon (40 gp).
Shaena Deephollow, Female Halfling [Permalink]
Personal [hide]
Description: She stands about 3'1" and is dressed in earthy colors with a white and yellow handkerchief worn on her right side. Her right leg appears badly burned and disfigured. Sporting a golden mohawk this woman's hair draws a lot of attention. Her skin is flawless and her amber eyes scan people very quickly.
Personality: A deeply religious woman she believes everything happens for a reason. She is able to make almost anything out of random pieces of junk.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She made a point of taking high paying jobs and getting most of it up front. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She has passion for adventuring and risk.
Ideals: Gifted. Bonds: Attractive, Religious, Immigrant, Adventurer. Occupation: Assassin
Voice: Middle-eastern accent
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 9 (-1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. Zircon (30 gp). Carnelian (30 gp).
Watson Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a lot of dark rich colors, with gold accents. His moppish brown hair is in a traditional bowl cut. He has gray eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does not trust anyone and sleeps with one eye open.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He hasn't been sleeping well lately.
Motivation: Many dire rats want him driven away.
Flaws: Depressed, Insomniac. Bonds: Attractive, Religious, Enemies. Occupation: Performer
Voice: Scandinavian accent
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 39 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Gnome
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 60 pp.
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Their contribution stands as a beacon of hope for all adventurers!
