Mindartis Jethro, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a yellow vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his yellow boots flare out at the collars. His auburn hair is drawn into a tight pony tail with a skull scrunchie. His eyes are violet and he is always smoking a pipe.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He always tries to repair and not replace. It was this mentality that drove him into the Merchant business.
History: Born in the east his family was never financially stable. Mindartis was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Merchant. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mindartis fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often.
Ideals: Athletic, Fighting, Persistence. Bonds: Poor, Immigrant. Occupation: Merchant
Voice: Soothing and warm
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 290 gp. 1 Masterwork studded leather.
Left-Handed Of Passion, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears many layers of old clothing at all times. She has styled her white fur well, parting it to the right. She wears crescent spectacles with a black brim.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She dropped out of school before completing her studies. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Logical, Gifted. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Gardener
Voice: Eastern European accent
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Good (CR 10)
Armor Class 10
Hit Points 64 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 |
Possessions: 900 gp. Coral (130 gp).
Daar Sumnarghthrysh, Female Dragonborn [Permalink]
Personal [hide]
Description: 6'2" and lanky with angular features, she is an attractive figure. She wears very tight pants and wife beaters, though occasionally she sports a green coat. Her crest is cut close to her head. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gold eyes.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is a logical person and will generally grow upset if things defy logic and science.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. She moved from fad to fad and when she turned 15 she discovered poetry. Days after completing her studies, news broke out that her hometown was attacked by illithids. Daar was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the illithids.
Motivation: A deep hatred of illithids; and many illithids want her driven away
Ideals: Philantrophist, Logical, Artistic. Bonds: Attractive, Enemies. Occupation: Gardener
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 15)
Armor Class 13
Hit Points 37 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 11 (+0) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Giant, Ignan
Attacks Melee +9 / 4d8+4, Ranged +8 / 4d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 | 4 | 4 |
Possessions: 5000 gp. Hematite (15 gp). Red-brown spinel (40 gp). Rose (20 gp). Moonstone (20 gp). Star ruby (600 gp). Silver pearl (40 gp). Violet garnet (1600 gp). Brown-green garnet (40 gp). Amethyst (40 gp). Fire opal (600 gp). Rich purple corundum (600 gp). Tourmaline (40 gp). Sard (20 gp). 1 Medium magic item.
Hatae Nagel, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman wears a violet armored body suit, with a simple black line shooting up and back down. She has a penchant for wearing a ring with an oversized topaz on her left hand. Her red hair is styled in orderly dreadlocks. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her violet eyes.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: She is the product a well kept family trust fund and as such has never really known need. Her father had invested heavily in several trade routes and wanted her to inherit them. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and money/treasure
Flaws: Shy. Bonds: Rich, Attractive, Enemies. Occupation: Tailor
Voice: Can't modulate volume
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Good (CR 15)
Armor Class 10
Hit Points 71 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fallthra Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears loose pants and a collared shirt complete with sweater beneath her coat. With bright blonde hair. Her thin eyebrows rest above her beady amber eyes.
Personality: Calm and collected, she is a well trained Glassblower. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Like her father and her sister before her, after school she went straight into learning to become a Glassblower. She's also a talented Ruler, but doesn't like to broadcast it.
Motivation: Further expansion of business; and she'd like to take her coworkers down a peg
Flaws: Ugly, Secretive, Disease. Bonds: Job, Rich. Occupation: Glassblower
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Ignan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 150 pp.
Seere Quest, Female Tiefling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she is wearing a long, green, dusty cloak. Her hair is red and curly. Her skin is flawless and her black eyes scan people very quickly.
Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born the only child of a wealthy merchant. Her childhood dream was to be a Fletcher, but she was a colossal failure. She's also a talented Fletcher, but doesn't like to broadcast it.
Motivation: She doesn't get along with people that don't share her tastes; and to be a fletcher again
Ideals: Entrepeneur, Impeccable. Flaws: Impulsive. Bonds: Attractive, Job. Occupation: Bricklayer
Voice: Spits words with contempt
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Good (CR 1)
Armor Class 8
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
Possessions: 100 sp. Blue quartz (13 gp).
Geoffrey Birkenhead, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He does not wear sleeves and tends to eschew shirts when he can avoid it. His red hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: From birth he was tutored by a cruel and relentless mentor. He was an apprentice working in his father's forge. He has taken up work as a Shepherd and fed both sides of the war false information with the goal of increasing casualties.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is unsatisfied with his job
Ideals: Gifted. Flaws: PTSD. Bonds: Job, Mentor, Criminal record. Occupation: Shepherd
Voice: Jamaican accent
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 8 (-1) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Celestial, Elven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 50 gp. Lapis lazuli (15 gp).
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Their contribution stands as a beacon of hope for all adventurers!