Doudra Bhenkumbyrznaax, Female Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender woman wears a green vest and prefers brown and black shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her crest, while still mostly scarlet, has prominent grey streaks. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She likes to make people angry or surprised. She loves her children and doesn't want them to worry about her. She loves to share her dancing with anyone who is interested.
History: She was born to loving parents in a slum to the east. Her first spouse was a Stableman, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has never given up on her dancing dream.
Motivation: She's repulsed by the PC; and an old rival family wants her found
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Family, Poor. Occupation: Fisher
Voice: Scandinavian accent
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 5)
Armor Class 10
Hit Points 12 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 10 (+0) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 700 gp. 1 Minor magic item.
Heian Floshem, Male Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing the road beaten gear of a warrior. He has a very tight haircut. His eyes are brown and he is always smoking a pipe.
Personality: His tongue was cut out and he uses sign language. He believes the world needs to unite to get rid of orcs once and for all.
History: His parents moved while he was still in utero so he is the first generation to be born here. He made a point of taking high paying jobs and getting most of it up front. He left for the north, certain he would find work there.
Motivation: He's attracted to the PC; and he has passion for adventuring and risk
Ideals: Fighting. Flaws: Disease. Bonds: Enemies, Immigrant, Adventurer, Has a crush. Occupation: Slave Trader
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'8") Elf, Neutral Good (CR 10)
Armor Class 11
Hit Points 42 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 8 (-1) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Goblin, Aquan
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 |
Possessions: 200 pp. Aquamarine (600 gp). Hematite (11 gp). Lapis lazuli (11 gp). Red-brown spinel (40 gp). Golden yellow topaz (600 gp). Blue quartz (11 gp).
Zaffrab Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He usually wears his blue robe and has his sickle always slung over his shoulder. Beneath his clothing is a huge mess of scar tissue. His white hair is matted, messy, and big. His face is covered beneath a completely black helmet.
Personality: Cocky and sure of himself, he believes he is the best Ploughman born in the past three hundred years. He can't help but pocket interesting objects he comes across
History: He was born to a criminal king-pin and mafia family A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Flaws: Ugly. Bonds: Slave, Job, Criminal record. Occupation: Ploughman
Voice: Dark and ominous
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 5)
Armor Class 14
Hit Points 39 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 14 (+2) | 18 (+4) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Ignan, Terran, Dwarven
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 3000 sp. Star ruby (900 gp). Jasper (20 gp). Deep blue spinel (800 gp). Star ruby (900 gp). 1 Minor magic item.
Olunt Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He tends to wear a brown poncho over his likewise colored trousers and shirt. He wears a broad hat to cover his moderate length silver hair. He has a dull look in his amber eyes.
Personality: While he acts the brute, he is far gentler than he would appear. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Olunt took refuge in the old dungeon and found the beat up kukri and armor he uses now. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Olunt fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and several ex partners dislike his way of doing things and want revenge
Ideals: Athletic, Fighting. Flaws: Fearful. Bonds: Nature, Enemies. Occupation: Bounty Hunter
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 6)
Armor Class 9
Hit Points 60 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 18 (+4) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
Possessions: 4000 sp. 1 Minor magic item.
Balimaar Beitz, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears baggy brown pantaloons and a violet scarf. His hair, while still mostly white, has prominent grey streaks. He has gray eyes and a brown hat with a violet feather.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born to a pair of adventurers, Balimaar grew up listening to his mother's many stories. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He's attracted to the PC; and nothing but the best is good enough for him
Ideals: Impeccable, Justice. Bonds: Adventurer, Has a crush. Occupation: Bookbinder
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 16 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 | 0 |
Possessions: 300 gp. Banded agate (15 gp). 1 Minor magic item.
Quilla Waggletop, Female Gnome [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a tan vest and prefers white and tan shirts. Her boots appear to have been at one point steel toed but are quite worn down. She wears her auburn hair up in a very large beehive style do. Her eyes are likewise violet. Her teeth are yellowed and unaligned.
Personality: Her tongue was cut out and she uses sign language. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Quilla was born in the east. At a young age she loved to build and create. Her mother was a mechanic, and taught her how to fix just about anything. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: Wishes to resurrect an old love.
Ideals: Athletic, Persistence. Flaws: Ugly, Disease. Bonds: In love. Occupation: Spice Merchant
Voice: Australian accent
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Gnome, Ignan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 700 sp.
Balimaar Alston, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is cut close to his head. He wears round tiny glasses practically rammed into his face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Balimaar's homeland. Balimaar decided to take the middle way and become a bodyguard. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Balimaar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Fighting, Athletic, Joker. Bonds: Immigrant, Military. Occupation: Body Guard
Voice: Speaks with a cold
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 140 gp. Freshwater pearl (4 gp). 1 Masterwork Common Melee.
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