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NPC Generator

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Advanced [show]


Quespa Vangdondalor, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears dull green sweaters, loose pastel pants, and alligator leather shoes. Beneath her sweater she keeps a concealed scythe, just in case. She is bristling with hidden weapons, mostly scythes and tridents. Her copper crest is still thick. Her fair skin shows little sign of her aristocratic breeding.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Further she is a bit of a stoner and is frequently out of it.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Recently she has begun working with bootleggers and crooks.

Motivation: A rival would like her out of the picture; and to find somewhere to settle down

Ideals: Persistence. Flaws: Addict, Mundane. Bonds: Criminal record, Attractive. Occupation: Body Guard

Voice: Smooth and feminine

Attributes [hide]

Quespa Vangdondalor, Female Dragonborn Warrior 6
Medium (6'3") Dragonborn, True Neutral (CR 6)
Armor Class 12
Hit Points 37 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)15 (+2) 15 (+2)14 (+2)
Skills Arcana +5, Survival +5
Senses Passive Perception 12
Languages Common, Druidic, Terran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lone In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He tends to wear a large brown jacket. He has moderate length yellow fur. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He dislikes all the random violence that takes place in the south. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Lone was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Lone decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bastard sword.

Motivation: Half-Elven compassion; and a rival would like him out of the picture

Ideals: Pacifist. Flaws: Insane, Racist. Bonds: Criminal record, Military, Adventurer. Occupation: Architect

Voice: Cold and demanding tone

Attributes [hide]

Lone In the Wind, Male Tabaxi Fighter 5
Medium (6'9") Tabaxi, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 15 (+2)12 (+1) 11 (+0)15 (+2)
Skills Deception +5
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 200 gp. 1 Full Plate. 1 Masterwork Light wooden shield. 1 Breastplate. 1 Full Plate.


Social Check DCs


Oppah Timbers, Female Gnome [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears dull blue sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed greatsword, just in case. Her hair is white, silky, and of moderate length. Her eyes are likewise blue. Her teeth are white and perfect.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in a small village she learned the ways of the warrior from her mother. Her first spouse was a Architect, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. After a long history of fighting, Oppah and her spouse have recently divorced.

Motivation: To unite with her sister; and her spouse's relatives view her with great suspicion

Ideals: Joker, Fighting. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Fletcher

Voice: Gruff and masculine

Attributes [hide]

Oppah Timbers, Female Gnome Rogue 14
Small (3'4") Gnome, Chaotic Neutral (CR 14)
Armor Class 12
Hit Points 102 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)14 (+2) 10 (+0)14 (+2)
Skills Acrobatics +6, Nature +7
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Druidic
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +7

Possessions: 2000 gp. A roughly beaten golden orb (50 gp). Gold and topaz bottle stopper cork (900 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). Fire opal pendant on a fine gold chain (2000 gp). Golden circlet with four aquamarines (5000 gp). Solid gold idol (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ownka Kimberley, Female Half-Orc [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears a white costume with the symbols of death on her torso. Her black hair is braided into rings. Her skin is flawless and her green eyes scan people very quickly.

Personality: She hates orcs. She views them as having robbed her home of its proper glory. She cannot resist a sob story and will often dote over anyone who has one.

History: Sold as a small child to a wizard, Ownka was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. As a young child she wandered into the woods despite her father's warnings against it. Afterwards she claimed she had encountered orcs who tried to eat her hand. Days after completing her studies, news broke out that her hometown was attacked by orcs. Ownka was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the orcs.

Motivation: A deep hatred of orcs.

Ideals: Philantrophist. Bonds: Attractive, Enemies, Mentor. Occupation: Blacksmith

Voice: Thin and wheezing

Attributes [hide]

Ownka Kimberley, Female Half-Orc Commoner 3
Medium (4'9") Half-Orc, Lawful Evil (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)13 (+1) 11 (+0)7 (-2)
Skills Intimidation +0, Religion +3
Senses Passive Perception 10
Languages Common, Orc, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Masterwork manacles. 1 Masterwork Artisan’s tools.


Social Check DCs


Adrik Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'2" has a big stupid grin on his face most of the time. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His brown hair is smooth and relatively long. This brown eyed northerner is not easily forgotten.

Personality: He is very quiet and rarely speaks above a whisper. A friendly and beautiful Dwarf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: The child of a Navigator, who enjoyed hunting, Adrik was taken on many hunting expeditions. Adrik liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has never given up on his dancing dream.

Motivation: He is content; and he has a rivalry with the church that dominates his actions

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Poor, Nature. Occupation: Mortician

Voice: Draws out vowels

Attributes [hide]

Adrik Holderhek, Male Dwarf Aristocrat 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)14 (+2) 13 (+1)15 (+2)
Skills Investigation +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Elven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 230 gp.


Social Check DCs


Nalral Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a tight fitting grey shirt and pants. His brown hair is unkempt and raggedy. He tend to wears goggles to shield his eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His parents moved while he was still in utero so he is the first generation to be born here. He went to a religious school and was inspired by the priests there in charitable deeds. Since then, he has sought to make the best of life.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Religious, Immigrant. Occupation: Ruler

Voice: Prounounces S like Z

Attributes [hide]

Nalral Thrahak, Male Dwarf Adept 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 19 (+4)10 (+0) 10 (+0)12 (+1)
Skills Performance +3, Religion +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 2000 sp.


Social Check DCs


Shivering Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a missing left leg. She wears a custom-built plate barding that's adorned with pastel lining and desert motifs. Her fur is brown and curly. Her yellow eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She also has developed a complete distrust of the Scribe profession.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Jeweler arts, while her father instructed her in etiquette, music and courtly manner. As a young adult she joined a group advocating for an improvement in Tabaxi conditions. She became a Jeweler soon after.

Motivation: She has money and likes to spend it; and expand her business

Ideals: Impeccable. Flaws: Racist. Bonds: Job, Rich. Occupation: Jeweler

Voice: Jittery and nervous

Attributes [hide]

Shivering Candle, Female Tabaxi Adept 8
Medium (6'4") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 47 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)12 (+1) 10 (+0)12 (+1)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 800 gp.


Social Check DCs

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