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NPC Generator

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Advanced [show]


Ethereal Running, Female Tabaxi [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is dressed in a clean pastel cloak covering her clean studded leather. She has red fur. Her copper eyes have a joyful gleam in them most of the time.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is lazy and tries to find solutions quickly.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She was an athlete and attended two major summer competitions. She never won. She has drifted from career to career and currently works as a Spy.

Motivation: To be a Stylist again; and wants to work out more often

Ideals: Athletic. Flaws: Insane, Lazy. Bonds: Job, Immigrant. Occupation: Spy

Voice: Deep voice with rolling R's

Attributes [hide]

Ethereal Running, Female Tabaxi Aristocrat 4
Medium (6'0") Tabaxi, Neutral Good (CR 4)
Armor Class 10
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 8 (-1)14 (+2) 13 (+1)14 (+2)
Skills Medicine +3, Stealth +2
Senses Passive Perception 11
Languages Common, Druidic, Draconic
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Nurkara Holderhek, Female Dwarf [Permalink]

Personal [hide]

Description: This light-skinned female is dressed in an above average manner. She is tall, broad shouldered and powerfully built. She has wavy golden hair. She has gleaming, smiling brown eyes.

Personality: She is overprotective of those who hire her services. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. She moved from fad to fad and when she turned 15 she discovered music. After a long history of fighting, Nurkara and her spouse have recently divorced.

Motivation: To clean up the streets; and sabotage a competitor

Ideals: Artistic. Flaws: Secretive, Antagonistic. Bonds: Attractive, Guardian. Occupation: Layabout

Voice: Irish accent

Attributes [hide]

Nurkara Holderhek, Female Dwarf Monk 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)13 (+1) 9 (-1)13 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 9
Languages Common, Dwarven, Ignan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 700 sp.


Social Check DCs


Oblar Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest, and he perpetually has his flail ready. With a patchy black beard and wild black hair. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Fighting, Philantrophist. Flaws: Shy, Disease. Bonds: Attractive, Rich. Occupation: Painter

Voice: Middle-eastern accent

Attributes [hide]

Oblar Silvereyes, Male Halfling Paladin 6
Small (3'0") Halfling, Neutral Good (CR 6)
Armor Class 11
Hit Points 43 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)15 (+2) 17 (+3)8 (-1)
Skills Acrobatics +3, Deception +2
Senses Passive Perception 13
Languages Common, Halfling, Orc, Draconic
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Vanchu Axton, Female Half-Orc [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She has a moderate pudge and is not very fit. Her auburn hair, when down, is lengthy. Her skin is flawless and her green eyes scan people very quickly.

Personality: She is business-like. She takes instructions and follows them to the letter. She also is a firm believer in the womanly ideal.

History: She served in the navy to pay for her family's outstanding loans. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Mason work with an outfit from a few towns over. Mason work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has achieved small success as a Mason.

Motivation: To be a Carter again; and she is unsatisfied with her job

Ideals: Professionalism. Flaws: Impulsive. Bonds: Attractive, Military, Job. Occupation: Mason

Voice: Dutch accent

Attributes [hide]

Vanchu Axton, Female Half-Orc Fighter 7
Medium (5'9") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 69 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)13 (+1) 15 (+2)6 (-2)
Skills History +4
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 5000 sp. Jasper (40 gp). Zircon (40 gp). Blue star sapphire (400 gp). Golden pearl (140 gp).


Social Check DCs


Ernest Yardley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is generally well dressed albeit a few years behind the times. His black hair is slicked back into a classic pompadour. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He will rave to anyone who will listen. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Ernest reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He's since become an addict/alcoholic.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting. Flaws: Addict, Insane. Bonds: Attractive, Military. Occupation: Actor

Voice: Speaks with lips pursed

Attributes [hide]

Ernest Yardley, Male Human Rogue 1
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 18 (+4)13 (+1) 12 (+1)10 (+0)
Skills Animal Handling +3, Performance +2
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 120 gp. 2 Alchemist’s fire.


Social Check DCs


Marigold Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: A plain young-adult woman, she is dressed in a clean red cloak covering her clean studded leather. Her hair is chestnut and curly. She wears round tiny glasses practically rammed into her face.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: The child of southern immigrants she idolized her mother. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has achieved small success as a Merchant.

Motivation: Wants to open a new tavern.

Bonds: Job, Slave, Immigrant, Family. Occupation: Merchant

Voice: Creaky witch voice

Attributes [hide]

Marigold Goodearth, Female Halfling Rogue 3
Small (3'1") Halfling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 2 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 6 (-2)14 (+2) 8 (-1)7 (-2)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 9
Languages Common, Halfling, Goblin, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Seraphina Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She is wearing colorful clothing, dressed as a Bather. Her auburn hair is braided into rings. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She uses divination through singing.

History: She was born at the edge of vast island. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Bather. She was granted martial powers by her dying sister.

Motivation: She is unsatisfied with her job; and a deep hatred of gnolls

Ideals: Gifted. Flaws: Shy. Bonds: Nature, Job, Enemies. Occupation: Bather

Voice: Cold and demanding tone

Attributes [hide]

Seraphina Wildheart, Female Halfling Cleric 14
Small (3'2") Halfling, True Neutral (CR 14)
Armor Class 14
Hit Points 76 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)15 (+2) 6 (-2)11 (+0)
Skills Animal Handling +3, Investigation +7
Senses Passive Perception 8
Languages Common, Halfling, Goblin, Terran
Attacks Melee +4 / 4d6-1, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 4000 gp. Alexandrite (800 gp). Rose (60 gp). Banded agate (11 gp). Golden yellow topaz (800 gp). Blue star sapphire (1000 gp). Golden pearl (60 gp). 1 Medium magic item.


Social Check DCs

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