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Lone Of World, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a custom-built plate barding that's adorned with pastel lining and desert motifs. She sports a flattop fur cut. Her eyes are yellow and she is always smoking a pipe.

Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She misses her home and complains about the freezing weather, even in summer.

History: She was born in a small forest village. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Lone took refuge in the large cave and found the beat up hammer and armor she uses now. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has decided she is irredeemable

Bonds: Enemies, Immigrant, Nature, Adventurer, Criminal record. Occupation: Herbalist

Voice: Speaks with squeezed throat

Attributes [hide]

Lone Of World, Female Tabaxi Warlock 4
Medium (5'11") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)14 (+2) 16 (+3)7 (-2)
Skills Deception +0, Intimidation +0
Senses Passive Perception 13
Languages Common, Gnoll, Infernal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 1 Minor magic item.


Social Check DCs


Theirastra Xiloscient, Female Half-Elf [Permalink]

Personal [hide]

Description: She sports yellow clothing, slightly heavier than average wear, and carries lances. Her hair is chestnut and curly. Her half smiles and violet eyes are beguiling and draw you in.

Personality: She is a Bricklayer first and foremost. She believes firmly that knowledge should be universal. She is obsessed with a lost civilization.

History: Theirastra was born in the east. At a young age she loved to build and create. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She's looking for her big break; and she desires power and/or immortality

Ideals: Fighting, Persistence. Bonds: Attractive, Job, Adventurer. Occupation: Bricklayer

Voice: Indian accent

Attributes [hide]

Theirastra Xiloscient, Female Half-Elf Bard 5
Medium (5'1") Half-Elf, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)17 (+3) 10 (+0)6 (-2)
Skills History +6, Religion +6
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Sylvan, Ignan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: 300 gp. Azurite (5 gp). Banded agate (5 gp). Fire opal (1200 gp). Obsidian (5 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kite Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She prefers to wear flannel. Beneath her clothing is a huge mess of scar tissue. Her yellow fur is knotted and matted. Her thin eyebrows rest above her beady yellow eyes.

Personality: She is a Architect first and foremost. She believes firmly that knowledge should be universal. She is harsh and unforgiving.

History: A powerful brothel owner made her what she is. A gypsy cursed her at a young age, leading to her ugly appearance. She tends to her Architect job now, and dutifully fulfills any obligations she has.

Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg

Flaws: Ugly, Antagonistic. Bonds: Slave, Job, Mentor. Occupation: Architect

Voice: Mumbles to self between sentences

Attributes [hide]

Kite Paws, Female Tabaxi Aristocrat 8
Medium (6'2") Tabaxi, Chaotic Good (CR 8)
Armor Class 9
Hit Points 52 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)15 (+2) 9 (-1)13 (+1)
Skills Deception +4, Insight +2
Senses Passive Perception 9
Languages Common, Gnoll, Draconic
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2

Possessions: 5000 sp. Golden yellow topaz (1300 gp). Red spinel (70 gp). Rock crystal (50 gp). Red garnet (70 gp). Amethyst (70 gp). Golden yellow topaz (1300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anne Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a sweet of some kind. She wears baggy white pantaloons and a pastel scarf, marred by sweets. Her silver hair is still thick. Her hazel eyes peer out from beneath her broad white hat.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Anne is combative with any and all who dare try her patience in the slightest.

History: Her mother raised her in a mountain cabin. Anne liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She moves from town to town, unable to find a place to settle.

Motivation: She is currently in port desperately looking for someone to get her out; and wants her loneliness to end

Ideals: Justice. Flaws: Ugly, Secretive. Bonds: Nature, Immigrant. Occupation: Roofer

Voice: Sore throat, cough

Attributes [hide]

Anne Warmwater, Female Halfling Expert 11
Small (2'9") Halfling, Lawful Evil (CR 11)
Armor Class 13
Hit Points 57 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)10 (+0) 11 (+0)9 (-1)
Skills Investigation +4, Stealth +6
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2

Possessions: 340 pp. Deep blue spinel (900 gp). Star ruby (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drusilia Wasanthi, Female Half-Elf [Permalink]

Personal [hide]

Description: She likes to wear ponchos typically of a light yellow in addition to tight pants. She is portly but not overly obese. She has done her best to style her brown hair to look like a famous performer. Her eyes are violet and she is always smoking a pipe.

Personality: Prone to second guessing herself, she comes off as nervous. She always tries to repair and not replace. It was this mentality that drove her into the Gardener business.

History: She was born at the edge of vast plains. Cursed with a spirit at a very young age, Drusilia has worked very hard to control her curse. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She feels that her past leaves her morally obligated to help; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Persistence. Flaws: Shy, Disease. Bonds: Nature, Criminal record. Occupation: Gardener

Voice: Boston accent

Attributes [hide]

Drusilia Wasanthi, Female Half-Elf Bard 4
Medium (5'4") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)15 (+2) 10 (+0)16 (+3)
Skills Deception +5, Investigation +4
Senses Passive Perception 10
Languages Common, Elven, Aquan, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 15000 cp. 1 Minor magic item.


Social Check DCs


Nora Holderhek, Female Dwarf [Permalink]

Personal [hide]

Description: She is in excellent shape and wears bulky brown painted plate armor. She keeps her golden hair in a flapper bob. Her blue eyes have a joyful gleam in them most of the time.

Personality: She speaks before she thinks and is too direct. She cannot resist a sob story and will often dote over anyone who has one.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She now spends her time doing works of charity.

Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions

Ideals: Athletic, Philantrophist. Flaws: Impulsive, Disease. Bonds: Religious. Occupation: Baker

Voice: Uses lots of figures of speech

Attributes [hide]

Nora Holderhek, Female Dwarf Rogue 3
Medium (3'10") Dwarf, Neutral Good (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)12 (+1) 11 (+0)15 (+2) 11 (+0)12 (+1)
Skills Persuasion +3, Stealth +3
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Gnome
Attacks Melee -2 / 1d8-4, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Boddynock Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears tattered old clothes. His long auburn hair is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.

Personality: He is a hateful person. He taunts others and blames them for his problems. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Boddynock was born the youngest of three triplets. Brilliant and gifted he never wanted to apply himself. After a long history of fighting, Boddynock and his spouse have recently divorced.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Gifted. Flaws: Ugly, Antagonistic, Fearful. Bonds: Family. Occupation: Hunter

Voice: Breathy voice

Attributes [hide]

Boddynock Loofollue, Male Gnome Ranger 14
Small (3'5") Gnome, Chaotic Evil (CR 14)
Armor Class 14
Hit Points 109 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)12 (+1) 10 (+0)17 (+3)
Skills Acrobatics +8, Survival +5
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130

Possessions: 400 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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