Melech Bedlam, Male Tiefling [Permalink]
Personal [hide]
Description: He wears black painted combat armor at almost all times. He is physically well-built. He has wavy silver hair. His red eyes peer out from beneath his wide-brimmed black hat.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He uses divination through singing.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Melech has worked very hard to control his curse. He was granted druidic powers by his dying sister.
Motivation: A deep hatred of giants.
Ideals: Gifted. Flaws: Disease, Insomniac. Bonds: Enemies. Occupation: Farmer
Voice: Voice breaks
Attributes [hide]
Medium (6'9") Tiefling, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. Citrine (60 gp). Golden yellow topaz (900 gp). Peridot (60 gp).
Balam Clever, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears tight fitting clothing which further accentuates his frame. His dark red hair has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Animals are drawn to him, and he is able to talk to them.
History: Born to a poor family in the city he treasured whatever gifts he got. A gifted student he started as a Animal Trainer, but he got bored and became a Junk Dealer. He ran away from his former home and has been making his living as a Junk Dealer for the past few years.
Motivation: His spouse's relatives view him with great suspicion; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Family, Poor, Job. Occupation: Junk Dealer
Voice: Loud with bravado
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Draconic, Terran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 340 gp.
Yurgunn Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is very fat, and wears a faded coat and loose pants complete with feathered hat. She has black hair. Her amber unseeing eyes seem to look past you.
Personality: Confrontational and typically high on some drug or another. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was born into a rich family. A freak accident while working with her Barrister father left her crippled. She has built up a small fortune and can afford her own way.
Motivation: She is greedy; and she has money and likes to spend it
Ideals: Justice. Flaws: Ugly, Disease, Addict. Bonds: Rich. Occupation: Body Guard
Voice: Australian accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 17 (+3) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 260 gp.
Tyna Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a red vest with golden trim over her white shirt. Her grey leather gloves and pants are well-kept, and her red boots flare out at the collars. She keeps her chestnut hair in a pixie cut. She has hazel eyes.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She served in the navy to pay for her family's outstanding loans. Tyna liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Many giants want her driven away; and wants to have a good time and be beloved
Ideals: Optimist. Bonds: Attractive, Enemies, Military, Nature. Occupation: Miner
Voice: Speaks like tongue is numb
Attributes [hide]
Small (2'9") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 47 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 500 gp.
Thea Leagallow, Female Halfling [Permalink]
Personal [hide]
Description: She wears dull red sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed scimitar, just in case. She is bristling with hidden weapons, mostly scimitars and kukris. Her red hair is long and unkept. Her eyes are a pleasant blue.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is a font of random trivia from the lore and stories she has discovered
History: She was born to a criminal king-pin and mafia family She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She used her abilities to trick people and travel the world for free.
Motivation: Further expansion of business; and to be a marshal again
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Job. Occupation: Fletcher
Voice: Sore throat, cough
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 32 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Giant
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 600 gp. Citrine (70 gp). Star rose quartz (70 gp). Silver pearl (50 gp). Golden yellow topaz (1600 gp).
Dynamic Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has styled her yellow fur well, parting it to the right. She tend to wears goggles to shield her eyes.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. From there she went from mercenary job to mercenary job. She now owns her own business.
Motivation: She is unsatisfied with her job.
Ideals: Joker. Flaws: Disease. Bonds: Adventurer, Job, Rich. Occupation: Merchant
Voice: Spits and sputters
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Good (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 |
Possessions: 600 gp. Aquamarine (200 gp). Black pearl (200 gp). Jet (70 gp). 1 Masterwork Common Melee.
Serpent Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears suspenders and pastel workpants. Her shirt is green, and she wears a heavy pastel leather apron most of the time. She has styled her gray fur well, parting it to the left. She has gleaming, smiling amber eyes.
Personality: She is extraordinarily eccentric. She is lazy, self-centered, vain, and jealous.
History: Born in a small village she learned the ways of the warrior from her father. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Serpent fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Regain custody of her daughter; and marry her sister to traveling adventurers
Ideals: Athletic, Fighting. Flaws: Insane, Selfish. Bonds: Family. Occupation: Brewer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 8 (-1) | 14 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Abyssal, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 100 sp.
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