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NPC Generator

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Advanced [show]


Williamina Roscoe, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and typically wears brown cloth garments or leather armor. Her silver hair, when down, is lengthy. Her eyes are likewise hazel.

Personality: She is very quiet and rarely speaks above a whisper. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Williamina was raised in a hard working conservative environment. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting illithids, the young Williamina began to lead the lost caravan. She tends to her Unemployed job now, and dutifully fulfills any obligations she has.

Motivation: To share knowledge with the world; and many illithids want her driven away

Ideals: Entrepeneur, Logical. Flaws: Shy. Bonds: Job, Enemies. Occupation: Unemployed

Voice: Speaks like tongue is numb

Attributes [hide]

Williamina Roscoe, Female Human Barbarian 7
Medium (4'9") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 64 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)12 (+1) 16 (+3)16 (+3)
Skills Animal Handling +6, Stealth +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 1100 gp. Carnelian (70 gp). Moss agate (14 gp). Jasper (70 gp). Pink pearl (100 gp).


Social Check DCs


Kody Spaulding, Male Human [Permalink]

Personal [hide]

Description: He wears brown leather gloves, a brown jacket, and tight pants. He is portly but not overly obese. His blonde hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a poor family in the city he treasured whatever gifts he got. He found a children's book about a Human Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has a crush on the local Cook; and he's looking for his big break

Ideals: Professionalism. Flaws: Insomniac. Bonds: Poor, Adventurer, Has a crush. Occupation: Priest

Voice: Whispers

Attributes [hide]

Kody Spaulding, Male Human Adept 11
Medium (5'3") Human, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 45 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)8 (-1) 16 (+3)16 (+3)
Skills Perception +7, Stealth +4
Senses Passive Perception 14
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15333200

Possessions: 700 gp. Embroidered and bejeweled glove (3000 gp). Golden circlet with four aquamarines (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Gold music box (3000 gp).


Social Check DCs


Mardnab Garrick, Female Gnome [Permalink]

Personal [hide]

Description: This slender woman stands about 3'0". She wears a well pressed and immaculate suit (or dress). Her golden hair is thinning but still full. She has a dull look in her brown eyes.

Personality: She has always had a great fascination with Human culture. She has a habit of throwing herself into exceedingly dangerous situations.

History: She got into the Roofer business at a young age. Like her mother and her brother before her, after school she went straight into learning to become a Roofer. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern

Ideals: Fighting. Flaws: Racist, Impulsive. Bonds: Job, Enemies. Occupation: Roofer

Voice: High pitched, excited

Attributes [hide]

Mardnab Garrick, Female Gnome Monk 4
Small (3'0") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 23 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 12 (+1)11 (+0) 15 (+2)13 (+1)
Skills Acrobatics +4, Intimidation +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +3

Possessions: 8000 sp.


Social Check DCs


Therai Faith, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green wide-brimmed hat and green clothes. He is physically well-built. He has moderate length purple hair. He is very pretty but has cold, dead eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He believes the world needs to unite to get rid of dire rats once and for all.

History: He got into the Miller business at a young age. A freak accident while working with his Jeweler father left him crippled. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's repulsed by the PC; and sabotage a competitor

Ideals: Persistence. Flaws: Disease, Antagonistic. Bonds: Attractive, Enemies, Job. Occupation: Miller

Voice: Draws out vowels

Attributes [hide]

Therai Faith, Male Tiefling Barbarian 4
Medium (6'3") Tiefling, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 43 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)14 (+2) 18 (+4)16 (+3)
Skills Athletics +3, Nature +4
Senses Passive Perception 14
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +4

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Calcitro Cherrycheeks, Male Halfling [Permalink]

Personal [hide]

Description: He wears an entirely white suit with blue socks and a vest with buckled shoes. He carries a battered halberd and tarnished sai as well. His chestnut hair, when down, is lengthy. He is baby faced.

Personality: He can speak with the recently deceased. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born in the west to a Shoemaker, Calcitro learned a great deal about his father's area of expertise. His parents enrolled him in a Expert school at a young age so that he could practice his necromantic talents. He became a Shoemaker soon after.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Gifted. Bonds: Rich, Job. Occupation: Shoemaker

Voice: Breathy voice

Attributes [hide]

Calcitro Cherrycheeks, Male Halfling Expert 1
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)13 (+1) 10 (+0)11 (+0)
Skills Insight +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Halfling, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: Azurite (11 gp).


Social Check DCs


Quarethon Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His attire stands in sharp contrast to his monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a clover on it. His crest is gold and very short. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.

Personality: He is witty, but his monotone delivery comes off as unnerving He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Blacksmith arts, while his mother instructed him in etiquette, music and courtly manner. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has money and likes to spend it; and meet up once more with his childhood friend

Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Blacksmith

Voice: Spits words with contempt

Attributes [hide]

Quarethon Beryntolthropal, Male Dragonborn Barbarian 9
Medium (6'4") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 58 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)12 (+1) 6 (-2)13 (+1)
Skills Investigation +4, Sleight of Hand +6
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3

Possessions: 40 pp.


Social Check DCs


Sun Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a pastel vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his pastel boots flare out at the collars. He keeps his black fur in a pixie cut. His copper eyes are slightly larger than normal.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He found a children's book about a Tabaxi Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was granted divine powers by his dying sister.

Motivation: Obtaining odd cultural Half-Orc artifacts is his passion.

Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Slave, Adventurer. Occupation: Bookbinder

Voice: Irish accent

Attributes [hide]

Sun Moon, Male Tabaxi Commoner 7
Medium (5'2") Tabaxi, Neutral Good (CR 7)
Armor Class 10
Hit Points 19 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)13 (+1) 15 (+2)14 (+2)
Skills Deception +5, Religion +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs

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