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NPC Generator

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Advanced [show]


Lorilla Umbodoben, Female Gnome [Permalink]

Personal [hide]

Description: This malnourished woman wears an entirely blue suit with red socks and a vest with buckled shoes. Her white hair is knotted and matted. Her eyes are likewise green. Her teeth are white and perfect.

Personality: A deeply religious woman she believes everything happens for a reason. A true patriot, Lorilla would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Born to a pair of adventurers, Lorilla grew up listening to her mother's many stories. Her mother was a soldier and died while she was still young. Lorilla was left her mother's suit of armor and trained in its use and care. She is searching for what she claims is her rightful reward.

Motivation: She's looking for her big break; and a need for knowledge about a nearby landmark

Bonds: Poor, Attractive, Religious, Military, Adventurer. Occupation: Fortune-teller

Voice: Old Prospector

Attributes [hide]

Lorilla Umbodoben, Female Gnome Aristocrat 2
Small (3'4") Gnome, Neutral Good (CR 2)
Armor Class 14
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)10 (+0) 14 (+2)12 (+1)
Skills Animal Handling +4, Nature +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: Banded agate (13 gp). Banded agate (13 gp).


Social Check DCs


Uthemar Ostoroth, Male Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he usually wears his blue robe and has his crossbow always slung over his shoulder. He wears his golden hair up. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has always had a great fascination with Half-Orc culture. He also hits on women, regardless of circumstances.

History: He comes from a rich eastern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is terrified, and will act out of fear; and he has a crush on the local sellsword

Flaws: Racist, Secretive, Fearful. Bonds: Has a crush, Rich. Occupation: Detective

Voice: Draws out vowels

Attributes [hide]

Uthemar Ostoroth, Male Elf Adept 13
Medium (5'3") Elf, Lawful Neutral (CR 13)
Armor Class 13
Hit Points 70 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)17 (+3) 13 (+1)11 (+0)
Skills History +7, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven, Orc, Terran, Sylvan
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 4000 gp. Sardonyx (80 gp). Rock crystal (80 gp). Golden yellow topaz (1200 gp). Eye agate (13 gp). Brown-green garnet (70 gp). Red garnet (70 gp). Rock crystal (80 gp). Golden pearl (70 gp). Deep green spinel (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rael Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver hair, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: His tongue was cut out and he uses sign language. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in a small village he learned the ways of the warrior from his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Guard. He has drifted from career to career and currently works as a Guard.

Motivation: Balancing his hectic life and new Guard responsibilities is difficult; and sabotage a competitor

Ideals: Fighting, Athletic. Flaws: Disease. Bonds: Attractive, Job. Occupation: Guard

Voice: Thin and wheezing

Attributes [hide]

Rael Xistsrith, Male Elf Monk 1
Medium (5'0") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)14 (+2) 14 (+2)12 (+1)
Skills Nature +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven, Auran, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 sp.


Social Check DCs


Erky Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: This tall, slender man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His white hair is thinning but still full. His eyes are blue.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He never wears the same outfit twice, unless he absolutely has to.

History: Born to a Shepherd, his mother struggled to pay the bills. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Shepherd they were divorced and he won custody of their daughter. He worked as a Animal Trainer, and he later adopted a second daughter.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his sister

Ideals: Artistic. Bonds: Attractive, Poor, Family. Occupation: Animal Trainer

Voice: Speaks like tongue is numb

Attributes [hide]

Erky Scheppen, Male Gnome Warrior 4
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)17 (+3) 13 (+1)12 (+1)
Skills Arcana +5, History +5
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Sylvan, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 60 pp. Sard (60 gp). Coral (60 gp).


Social Check DCs


Henry Acton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He has styled his chestnut hair well, parting it to the left. His amber eyes are passionate and lively.

Personality: He is mildly Human supremacist, though he does not identify as such. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: He was born blind and as such lacked many opportunities for work. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Crown-heir they were divorced and he won custody of their son. He worked as a Glassblower, and he later adopted a second son.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Artistic. Flaws: Ugly, Racist, Disease. Bonds: Family. Occupation: Glassblower

Voice: Squeaky

Attributes [hide]

Henry Acton, Male Human Fighter 2
Medium (5'6") Human, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 26 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)15 (+2) 13 (+1)13 (+1)
Skills Athletics +3, Performance +3
Senses Passive Perception 11
Languages Common, Draconic, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3

Possessions: 150 gp.


Social Check DCs


Andram Frailty, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man is dressed in an above average manner. He wears a wide-brimmed hat to hide his balding. He wears large thick round spectacles.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He invites people to come help in his community garden.

History: He was born in the west, but his parents moved at a very young age to the south. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He used his abilities to travel the world and help people.

Motivation: He feels kind of lost in life; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist. Flaws: Depressed. Bonds: Attractive, Immigrant, Religious. Occupation: Miller

Voice: Creaky witch voice

Attributes [hide]

Andram Frailty, Male Tiefling Ranger 8
Medium (6'3") Tiefling, True Neutral (CR 8)
Armor Class 7
Hit Points 55 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 14 (+2)8 (-1) 14 (+2)19 (+4)
Skills Deception +7, Sleight of Hand +0
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +0 / 2d10-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 60 pp. Jet (70 gp). Azurite (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rathkran Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is generally well dressed albeit a few years behind the times. He has wavy scarlet crest. His gold eyes have a joyful gleam in them most of the time.

Personality: He is a Mayor first and foremost. He believes firmly that knowledge should be universal. He is a great chef.

History: He was born blind and as such lacked many opportunities for work. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now owns his own business.

Motivation: Sabotage a competitor; and to be a fletcher again

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Job, Military. Occupation: Mayor

Voice: Excited and jittery

Attributes [hide]

Rathkran Shestendeliath, Male Dragonborn Commoner 6
Medium (6'4") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 28 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)12 (+1) 14 (+2)16 (+3)
Skills Intimidation +6, Survival +5
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 30 pp.


Social Check DCs

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