Chay Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: He is renowned for his bright red suits and hats. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is white and very short. He wears round tiny glasses practically rammed into his face.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is harsh and unforgiving.
History: Chay was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He became a Guard soon after.
Motivation: An old rival family wants him found; and doesn't want to be a guard and was forced into it by his family
Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer, Family. Occupation: Guard
Voice: Slurs words
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 7 (-2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: Just what you see.
Harbek Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who dresses in collared shirts and wears a proper scarf over his head. His auburn hair is braided into rings. He is very pretty but has cold, dead eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Barber hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: Wants a kiss; and to prove his worth to the world
Ideals: Philantrophist, Joker. Bonds: Attractive, Poor, Immigrant. Occupation: Barber
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 12)
Armor Class 9
Hit Points 70 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 16 (+3) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven, Auran, Elven, Draconic
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +1
Possessions: 200 pp. 1 Minor magic item. 1 Minor magic item.
Nuraval Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His tied-back hair is red. His eyes, though not visible through his cowl, are hazel.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. A true patriot, Nuraval would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Nuraval was born the youngest of three triplets. Over the years he perfected his riding and shooting skills. He has since lost track of the people in his past.
Motivation: Expand his business; and marry his brother to traveling adventurers
Ideals: Joker. Flaws: Ugly. Bonds: Military, Family, Nature, Job. Occupation: Shoemaker
Voice: Speaks with lips pursed
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 10 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Holy water.
Gomory Decorum, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a tight fitting black shirt and pants. She is physically well-built. She wears her purple hair up. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She receives visions of the future at random moments
History: She was born to a pair of big game hunters, but was frequently ill as a child. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is a bit of a kleptomaniac; and she has decided she is irredeemable
Ideals: Joker, Gifted. Flaws: Disease. Bonds: Attractive, Criminal record. Occupation: Courier
Voice: Whispers
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 20 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Goblin, Giant
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 50 pp. 1 Masterwork Light wooden shield.
Brogg Asheton, Male Half-Orc [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he does not wear sleeves and tends to eschew shirts when he can avoid it. His tied-back hair is auburn. He wears a mask on his face.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a small toy that he constantly fidgets with.
History: Brogg was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.
Motivation: He's attracted to the PC; and he's in love
Ideals: Joker, Optimist. Flaws: Addict. Bonds: Attractive, Has a crush. Occupation: Cartwright
Voice: Timid voice
Attributes [hide]
Medium (6'1") Half-Orc, True Neutral (CR 7)
Armor Class 9
Hit Points 22 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 10 (+0) | 13 (+1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc, Aquan
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 | 2 |
Possessions: 500 gp. Aquamarine (1000 gp). Moss agate (12 gp). Golden yellow topaz (1000 gp). 1 Minor magic item.
Dayereth Floshem, Male Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears dark leathers with embroidery. With a patchy red beard and wild red hair. His eyes are a pleasant violet.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born to a Farmer, his mother struggled to pay the bills. He worked as a nervous Carter and found it very stressful. He has worked as a Carter like his mother before him.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Athletic. Bonds: Nature, Slave, Poor, Job. Occupation: Carter
Voice: Soft and melodious
Attributes [hide]
Medium (4'7") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 8 (-1) | 9 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: Chalcedony (60 gp). Violet garnet (600 gp). Blue quartz (11 gp).
Zedaar Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a green vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his green boots flare out at the collars. He is physically well-built. His bronze crest has been sun bleached extensively. He tend to wears goggles to shield his eyes.
Personality: His tongue was cut out and he uses sign language. He is obsessed with finding treasure.
History: A powerful brothel owner made him what he is. He made a point of taking high paying jobs and getting most of it up front. He has achieved small success as a Junk Dealer.
Motivation: He has a crush on the local Brewer; and he is unsatisfied with his job
Flaws: Disease. Bonds: Adventurer, Mentor, Job, Has a crush. Occupation: Junk Dealer
Voice: Smooth and feminine
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 25 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Giant
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 600 gp.
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Their contribution stands as a beacon of hope for all adventurers!