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NPC Generator

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Advanced [show]


Trail Of Ivory, Female Tabaxi [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears an entirely pastel suit with blue socks and a vest with buckled shoes. She wears her cinnamon fur down. Her eyes are copper and catlike.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. Trail enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She was born in a small desert village. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: A rival would like her out of the picture; and her religion dominates her actions

Flaws: Hedonist. Bonds: Criminal record, Nature, Religious. Occupation: Fisher

Voice: Speaks in third person

Attributes [hide]

Trail Of Ivory, Female Tabaxi Wizard 6
Medium (4'8") Tabaxi, Neutral Evil (CR 6)
Armor Class 15
Hit Points 36 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)20 (+5) 19 (+4)10 (+0) 13 (+1)16 (+3)
Skills Deception +6, Stealth +8
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +8 / 2d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 400 gp. Amber (140 gp). Alexandrite (300 gp). Black pearl (300 gp). Alexandrite (300 gp).


Social Check DCs


Phann Ilphelkiir, Female Elf [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress). Her golden hair is thinning but still full. This blue eyed southerner is not easily forgotten.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She believes the world needs to unite to get rid of orcs once and for all.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At a young age her mother died while driving off some orcs. Her father being the stubborn sort decided to stay and helped train her in club use. She now mingles about in high society.

Motivation: Someone believes her a fraud; and she is a bit of a kleptomaniac

Ideals: Persistence, Fighting. Bonds: Enemies, Rich, Criminal record. Occupation: Navigator

Voice: Scandinavian accent

Attributes [hide]

Phann Ilphelkiir, Female Elf Sorcerer 3
Medium (5'1") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 1 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 5 (-3)14 (+2) 6 (-2)11 (+0)
Skills Deception +2, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Elven, Sylvan, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 1200 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Cask In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He wears his white fur up. His ears are large.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Cask was born in the north. At a young age he loved to build and create. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his old friends.

Ideals: Persistence, Gifted. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Spice Merchant

Voice: Puts emphasis on the wrong words

Attributes [hide]

Cask In the Wind, Male Tabaxi Commoner 6
Medium (6'2") Tabaxi, Chaotic Good (CR 6)
Armor Class 9
Hit Points 27 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)15 (+2) 14 (+2)13 (+1)
Skills Intimidation +4, Nature +5
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 20 pp. 1 Minor magic item.


Social Check DCs


Morg Kirby, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is bristling with hidden weapons, mostly hammers and spears. He has a long brown beard with little hanging trinkets. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He always tries to repair and not replace. It was this mentality that drove him into the Tanner business.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He moved out north to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Optimist, Persistence. Flaws: Addict. Bonds: Rich, Criminal record. Occupation: Tanner

Voice: Italian accent

Attributes [hide]

Morg Kirby, Male Half-Orc Cleric 4
Medium (6'3") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)9 (-1) 11 (+0)12 (+1)
Skills Animal Handling +2, History +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ronobe Serenity, Female Tiefling [Permalink]

Personal [hide]

Description: This eastern woman wears a fine chain shirt which she covers with black colored cloaks and clothing. Her clothes are grease stained in places. She wears her brown hair up. Her black eyes dart from person to person.

Personality: Ronobe speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Ronobe was born in the east. At a young age she loved to build and create. Her father was very strict, and drilled into her lessons on being the perfect lady. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.

Motivation: Someone believes her a fraud; and her name or reputation has been wronged in the past by drow, and she desires to right it

Ideals: Impeccable, Persistence. Bonds: Poor, Immigrant, Enemies. Occupation: Adventurer

Voice: High pitched, excited

Attributes [hide]

Ronobe Serenity, Female Tiefling Druid 3
Medium (5'2") Tiefling, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)18 (+4) 13 (+1)17 (+3)
Skills Deception +5, Nature +6
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Infernal, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 400 gp.


Social Check DCs


Dabbledob Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing a long, blue, dusty cloak. His skin is fair and his fingers are delicate and long. He keeps his blonde hair in a pixie cut. He has a tattooed face.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born in the south, but his parents moved at a very young age to the east. Dabbledob was born on a far southern forest where he grew up under the tutelage of his father, an expert Tanner. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He wants revenge against illithids; and several ex partners dislike his way of doing things and want revenge

Ideals: Disciplined. Flaws: Impulsive, Secretive. Bonds: Immigrant, Enemies. Occupation: Tanner

Voice: Shortens vowels

Attributes [hide]

Dabbledob Lingenhall, Male Gnome Barbarian 3
Small (3'8") Gnome, Neutral Good (CR 3)
Armor Class 13
Hit Points 28 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 18 (+4)15 (+2) 14 (+2)16 (+3)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Orc, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 10000 cp.


Social Check DCs


Sannl Trueanvil, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her silver hair is greasy and uncared for. She wears an eyepatch.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She also hits on women, regardless of circumstances.

History: Sannl was raised in a hard working conservative environment. A gifted student she started as a Bowyer, but she got bored and became a Stylist. She has set out to sabotage the competition.

Motivation: She is unsatisfied with her job; and wants to work out more often

Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Poor, Job, Has a crush. Occupation: Stylist

Voice: Australian accent

Attributes [hide]

Sannl Trueanvil, Female Dwarf Fighter 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 13 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)9 (-1) 12 (+1)8 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 7000 cp.


Social Check DCs

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