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NPC Generator

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Advanced [show]


Mantus Fate, Male Tiefling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears green painted combat armor at almost all times. He has a hunchback. He has no hair. He has gleaming, smiling gold eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Mantus lived on a farm with his mother, near the main road leading to a nearby town. In his 17th year, his parents were killed by a illithids raid, leaving Mantus alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: An old rival family wants him found.

Flaws: Ugly, Antagonistic. Bonds: Enemies, Family. Occupation: Mason

Voice: High pitched, excited

Attributes [hide]

Mantus Fate, Male Tiefling Druid 11
Medium (5'8") Tiefling, Neutral Evil (CR 11)
Armor Class 12
Hit Points 49 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 8 (-1)14 (+2) 12 (+1)9 (-1)
Skills Athletics +8, Investigation +6
Senses Passive Perception 11
Languages Common, Infernal, Gnoll
Attacks Melee +8 / 3d8+4, Ranged +6 / 3d8+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13654

Possessions: 2500 gp.


Social Check DCs


Sannl Lutgehr, Female Dwarf [Permalink]

Personal [hide]

Description: She dresses well, wearing grey shirts, loose pants, and blazers most of the time. Her golden hair has been sun bleached extensively. Her amber eyes dart from person to person to random spaces in the air.

Personality: Confrontational and typically high on some drug or another. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was born on a small isolated farm. A few years later when the south was not economically sound they moved to her current location. She got away from her former life and has fallen to alcoholism.

Motivation: To prove her worth to the world.

Flaws: Addict, Impulsive. Bonds: Attractive, Nature, Immigrant. Occupation: Unemployed

Voice: Switch between two voices

Attributes [hide]

Sannl Lutgehr, Female Dwarf Adept 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)15 (+2) 14 (+2)14 (+2)
Skills Deception +4, Religion +4
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Goblin
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 600 sp. 4 Holy water.


Social Check DCs


Aelar Holimion, Male Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a fine chain shirt which he covers with blue colored cloaks and clothing. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: Aelar is depressed about a lot of things. He tends to be a nihilist. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the east to a Painter, Aelar learned a great deal about his father's area of expertise. His childhood dream was to be a Interpreter, but he was a colossal failure. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Adventurer, Job. Occupation: Painter

Voice: Prounounces S like Z

Attributes [hide]

Aelar Holimion, Male Elf Paladin 4
Medium (4'8") Elf, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 12 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 8 (-1)13 (+1) 7 (-2)10 (+0)
Skills Medicine +0, Stealth +1
Senses Passive Perception 8
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Mumpena Cobblelob, Female Gnome [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is wearing the road beaten gear of a warrior. Her auburn hair, when down, is lengthy. Her eyes are a pleasant violet.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She also has developed a complete distrust of the Fortune-teller profession.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She went to a religious school and was inspired by the priests there in charitable deeds. She inherited the family business which she has now maintained for 3 years.

Motivation: Sabotage a competitor; and expand her business

Ideals: Fighting, Athletic. Flaws: Mundane, Disease. Bonds: Job, Religious. Occupation: Cook

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Mumpena Cobblelob, Female Gnome Cleric 4
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 24 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)14 (+2) 14 (+2)8 (-1)
Skills Animal Handling +4, History +4
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Infernal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 500 gp.


Social Check DCs


Great Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a missing right arm. She wears a simple burlap shirt and baggy pants. She conceals her trident with her veritable burlap sack of a shirt. Her white fur is long and unkept. She has yellow eyes and a pastel hat with a grey feather.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She cannot resist a sob story and will often dote over anyone who has one.

History: Born in the north to a Unemployed, Great learned a great deal about her mother's area of expertise. She worked as a nervous Unemployed and found it very stressful. She then took over the family business and is one of the better Unemployed for hire.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Job. Occupation: Unemployed

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Great Prim Posies, Female Tabaxi Paladin 2
Medium (4'11") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 12 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)12 (+1) 17 (+3)13 (+1)
Skills Insight +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 7000 cp. 3 Antitoxin.


Social Check DCs


Flask Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: An older woman who wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a longbow, but if one is not available she will default to her trident, she is not a threatening figure. Her cinnamon fur, when down, is lengthy. She has gleaming, smiling yellow eyes.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She cannot resist a sob story and will often dote over anyone who has one.

History: Born to a poor family in the city she treasured whatever gifts she got. Flask abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature trident.

Motivation: She desires power and/or immortality; and obtaining odd cultural halfling artifacts is her passion

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Seamstress

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Flask Treat, Female Tabaxi Fighter 6
Medium (5'11") Tabaxi, Neutral Good (CR 6)
Armor Class 8
Hit Points 30 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 10 (+0)12 (+1) 14 (+2)13 (+1)
Skills Insight +5, Nature +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0

Possessions: 1 Minor magic item.


Social Check DCs


Duvamil Dunben, Female Gnome [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft blue waves gently in the breeze. Her hair, while still mostly golden, has prominent grey streaks. Her face is covered beneath a completely black helmet.

Personality: She hates dire rats. She views them as having robbed her home of its proper glory. A friendly and beautiful Gnome, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: Duvamil was born in the west. At a young age she loved to build and create. She has chosen to use the inheritance that was left to her frivolously. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and money/treasure

Ideals: Persistence. Flaws: Disease. Bonds: Rich, Enemies, Attractive. Occupation: Ruler

Voice: Posh accent

Attributes [hide]

Duvamil Dunben, Female Gnome Paladin 4
Small (3'0") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)15 (+2) 10 (+0)15 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Elven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 gp. 1 Half-Plate. 1 Banded mail. 1 Half-Plate.


Social Check DCs

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