Leaf Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 6'7". He wears a simple brown robe with black stripes complete with hood. His fur is greying and his face has many wrinkles. His eyes are likewise amber. His teeth are white and perfect.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is obsessed with a lost civilization.
History: Leaf was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend; and he feels kind of lost in life
Ideals: Opinionated. Flaws: Depressed. Bonds: Attractive, Adventurer, Poor. Occupation: Sculptor
Voice: Boston accent
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Good (CR 6)
Armor Class 12
Hit Points 51 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 18 (+4) | 8 (-1) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 900 gp.
Rimple Munggen, Male Gnome [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a tan deerstalker hat and tan clothes. His white hair is slicked back into a classic pompadour. He has several tiny sapphire earrings on each ear.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Rimple was raised in a hard working conservative environment. He worked as a nervous Animal Trainer and found it very stressful. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Further expansion of business.
Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: Rich, Criminal record, Job. Occupation: Animal Trainer
Voice: Timid voice
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 29 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 12 (+1) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
Possessions: 200 gp. Golden yellow topaz (300 gp). Eye agate (10 gp). 1 Good lock. 1 Masterwork Musical instrument. 1 Superior lock. 1 Average lock.
Pelt On the Mountaintop, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a brown cloak and cross-gartered black stockings, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'4" when asserting herself. Her yellow fur is knotted and matted. Her yellow eyes have a joyful gleam in them most of the time.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She has a habit of throwing herself into exceedingly dangerous situations.
History: Her father raised her in a mountain cabin. There was a wharf not far from home where she often wandered off to fish. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: She feels the way she acts is they only way to get by in the world; and marry her sister to traveling adventurers
Ideals: Impeccable. Flaws: Depressed, Impulsive. Bonds: Nature, Family. Occupation: Seamstress
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 15 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 10 (+0) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Undercommon, Gnome, Orc
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 60 pp. Jade (110 gp). Freshwater pearl (15 gp). Tiger eye turquoise (15 gp). Rhodochrosite (15 gp).
Leaf Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'7" and lanky with angular features, he is an attractive figure. He wears dark leathers with embroidery. His cinnamon fur has been sun bleached extensively. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is afraid of women and trembles around them
History: He was born several months after his father was called into army service. Leaf abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic, Shy. Bonds: Attractive, Military, Adventurer. Occupation: Mason
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Evil (CR 12)
Armor Class 11
Hit Points 75 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 18 (+4) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Terran
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 |
Possessions: 3000 gp.
Jelenneth Sylvaranth, Female Half-Elf [Permalink]
Personal [hide]
Description: This fat northern woman has a bulbous nose and wears suspenders and violet workpants. Her shirt is brown, and she wears a heavy violet leather apron most of the time. Her skin is also unnaturally pale. Her chestnut hair is smooth and relatively long. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She acts crazy and hedonistic. She is able to fit into much smaller and tighter spaces than normal.
History: Born in the north her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Carpenter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She got away from her former life and has fallen to alcoholism.
Motivation: She would like to get married and retire; and regain custody of her son
Ideals: Gifted. Flaws: Ugly, Addict, Hedonist. Bonds: Poor. Occupation: Carpenter
Voice: Soft and mumbly
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Enidda Nopenstallen, Female Gnome [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has moderate length brown hair. Her green eyes dart from person to person to random spaces in the air.
Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born to a Fortune-teller, her mother struggled to pay the bills. Enidda abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She inherited the family business which she has now maintained for 15 years.
Motivation: Wants to work out more often.
Ideals: Athletic. Bonds: Attractive, Adventurer, Poor, Job. Occupation: Navigator
Voice: American accent
Attributes [hide]
Small (3'1") Gnome, Lawful Evil (CR 8)
Armor Class 15
Hit Points 66 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 18 (+4) | 10 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 17
Languages Common, Gnome
Attacks Melee +1 / 2d10-2, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 110 pp. Eye agate (16 gp).
Arara Ofandrus, Female Elf [Permalink]
Personal [hide]
Description: She is wearing a tight blue one piece outfit complete with pants, hood, and a cape. Her skin is fair and her fingers are delicate and long. With wild auburn hair. Her brown eyes dart from person to person to random spaces in the air.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was born on a small isolated farm. She worked as a nervous Glassblower and found it very stressful. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: She has a rivalry with the Church that dominates her actions; and marry her sister to traveling adventurers
Ideals: Athletic. Bonds: Job, Nature, Family, Religious. Occupation: Glassblower
Voice: Eastern European accent
Attributes [hide]
Medium (4'11") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 10 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 8 (-1) | 8 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
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