Cairn Instinct, Male Tiefling [Permalink]
Personal [hide]
Description: This malnourished man wears skinny pants and wears a green and black robe with the hood down. His hair is chestnut and curly. His silver eyes peer out from beneath his broad green hat.
Personality: He snorts whenever he laughs or is feeling confident. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born at the edge of vast plains. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cairn fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He desires power and/or immortality; and he has comitted a past crime that haunts him to this day
Ideals: Fighting. Bonds: Poor, Criminal record, Nature, Adventurer. Occupation: Stylist
Voice: Dark and ominous
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 33 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 16000 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). Gold and topaz bottle stopper cork (1700 gp).
Andram Sarcasm, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a fancy green suit. His purple hair is braided into rings. His red eyes dart from person to person.
Personality: He will rave to anyone who will listen. He is an amazing painter.
History: Born to a poor family in the city he treasured whatever gifts he got. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. He now owns his own business.
Motivation: To be a Sailor again; and wants to open a new tavern
Ideals: Athletic, Gifted. Flaws: Insane. Bonds: Attractive, Poor, Job. Occupation: Blacksmith
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 6 (-2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 390 gp.
Clerebold Nash, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is wearing a long, brown, dusty cloak. He has a small bristly mustache and wavy blonde hair. He has several tiny amethyst earrings on each ear.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is able to fit into much smaller and tighter spaces than normal.
History: He comes from a rich southern family. Clerebold abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He struck the Detective job and began his own company from there.
Motivation: He is compelled to act according to his religious beliefs; and he loathes his own lifestyle
Ideals: Gifted. Flaws: Depressed. Bonds: Rich, Adventurer, Job, Religious. Occupation: Detective
Voice: Hollow voice
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 25 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 | 0 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Katherine Mellerelel, Female Half-Elf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Half-Elf, and stands approximately 5'1". She is wearing a long, yellow cloak, and her gloved hand is found clutching a hammer. She has moderate length red hair. She wears round tiny glasses practically rammed into her face.
Personality: A skeptical and narcissistic woman, Katherine's first love is herself. Her second love is also herself. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Cursed with lycanthropy at a very young age, Katherine has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Balancing her hectic life and new Interpreter responsibilities is difficult; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable, Fighting. Flaws: Mundane, Disease. Bonds: Job. Occupation: Interpreter
Voice: Timid voice
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 44 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 6 (-2) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fistula Marlee, Female Half-Orc [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep black leather and dull grey iron scale mail. Her hair is always cut to a buzz. Her otherwise smooth face is marked with small tiny scars.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She always tries to repair and not replace. It was this mentality that drove her into the Locksmith business.
History: Born in the south to a Locksmith, Fistula learned a great deal about her father's area of expertise. Ostracized due to the arcane powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. She was granted arcane powers by her dying sister.
Motivation: She's repulsed by the PC; and wants to open a new tavern
Ideals: Impeccable, Persistence, Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Locksmith
Voice: High pitched and raspy
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 30 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 400 gp. Black pearl (1300 gp). 1 Minor magic item.
Reeza Burton, Female Half-Orc [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a white costume with the symbols of death on her torso. Her silver hair is braided into rings. She has amber eyes.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. Animals are drawn to her, and she is able to talk to them.
History: She was born several months after her mother was called into army service. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To pay off her debts.
Ideals: Gifted. Flaws: Shy. Bonds: Military, Debt. Occupation: Fortune-teller
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Good (CR 17)
Armor Class 12
Hit Points 75 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 8 (-1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Gnome
Attacks Melee +9 / 5d4+3, Ranged +8 / 5d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 800 pp. Hematite (11 gp). Lapis lazuli (11 gp). Malachite (11 gp). Rose (80 gp). Tiger eye turquoise (11 gp). Tiger eye turquoise (11 gp). Deep blue spinel (1300 gp). Sard (80 gp). White pearl (120 gp). Sardonyx (80 gp). Hematite (11 gp). Lapis lazuli (11 gp). Obsidian (11 gp). Blue quartz (11 gp). Golden yellow topaz (1300 gp). Black pearl (1300 gp). Alexandrite (1300 gp). Eye agate (11 gp). Amethyst (120 gp). Deep blue spinel (1300 gp). Sard (80 gp). Amethyst (120 gp). Rhodochrosite (11 gp). Chalcedony (80 gp). Bloodstone (80 gp). Amber (120 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Serpent Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears pastel trousers with tan and blue striped suspenders. She wears various colorful collared shirts, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'4" when asserting herself. Her lavender fur is slicked back into a classic pompadour. She wears an eyepatch.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is a great chef.
History: She was born the only child of a wealthy merchant. After coming to the age of reason, Serpent took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She now spends her time doing works of charity.
Motivation: She's repulsed by the PC; and wants her loneliness to end
Ideals: Philantrophist, Gifted, Entrepeneur. Flaws: Ugly, Antagonistic. Occupation: Scribe
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Good (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon, Halfling
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
