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NPC Generator

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Advanced [show]


Arjhan Imbixtellrhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is well dressed, but even with his fine clothing he looks run-down. His crest is greying and his face has many wrinkles. This red eyed westerner is not easily forgotten.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born to a poor family in the city he treasured whatever gifts he got. He was taken from his home at a very young age. By chance he met his brother recently and the two have been together since.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Flaws: Antagonistic. Bonds: Family, Poor, Slave, Adventurer. Occupation: Actor

Voice: Booming voice

Attributes [hide]

Arjhan Imbixtellrhyst, Male Dragonborn Rogue 9
Medium (6'4") Dragonborn, Chaotic Good (CR 9)
Armor Class 11
Hit Points 42 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)12 (+1) 11 (+0)14 (+2) 9 (-1)9 (-1)
Skills Religion +5, Survival +2
Senses Passive Perception 9
Languages Common, Sylvan, Elven
Attacks Melee +8 / 3d4+5, Ranged +4 / 3d4+1, Grapple +5

Possessions: 1800 gp. 1 Minor magic item.


Social Check DCs


Balam Grief, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses like a well dressed Gardener does. He has a moderate pudge and is not very fit. He sports a flattop hair cut. His eyes are likewise black.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has a minor phobia of water and hates getting wet.

History: Balam was born the youngest of three triplets. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has drifted from career to career and currently works as a Gardener.

Motivation: He is terrified, and will act out of fear; and wants to open a new tavern

Ideals: Impeccable. Flaws: Fearful. Bonds: Job, Family, Religious. Occupation: Gardener

Voice: Thin and wheezing

Attributes [hide]

Balam Grief, Male Tiefling Adept 7
Medium (5'6") Tiefling, Neutral Good (CR 7)
Armor Class 11
Hit Points 35 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)7 (-2) 11 (+0)11 (+0)
Skills Insight +3, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 70 pp.


Social Check DCs


Cask Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He has a slight overbite and is overall scrawny. His fur is short and red. His eyes are a pleasant green.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He always tries to repair and not replace. It was this mentality that drove him into the Merchant business.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was a mechanic, and taught him how to fix just about anything. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To end his boredom.

Ideals: Passionate, Persistence. Flaws: Mundane, Secretive. Bonds: Attractive. Occupation: Merchant

Voice: Soft and mumbly

Attributes [hide]

Cask Moon, Male Tabaxi Druid 1
Medium (6'3") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 6 (-2)10 (+0) 16 (+3)12 (+1)
Skills Intimidation +3, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp).


Social Check DCs


Ovina Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: She wears long strands of ruby and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She is portly but not overly obese. Her chestnut hair is well kept. Her eyes are hazel and she is always smoking a pipe.

Personality: She is calm most of the time but flees social interaction. She never wears the same outfit twice, unless she absolutely has to.

History: Ovina lived on a farm with her mother, near the main road leading to a nearby town. In her 17th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Due to her spouse's obsession with being a Merchant they were divorced and she won custody of their daughter. She worked as a Map Maker, and she later adopted a second daughter.

Motivation: She feels threatened by others; and find a way to reverse the transformation of her brother

Ideals: Artistic. Flaws: Shy, Fearful. Bonds: Rich, Family. Occupation: Map Maker

Voice: Old Prospector

Attributes [hide]

Ovina Balderk, Female Dwarf Druid 4
Medium (4'3") Dwarf, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)11 (+0) 13 (+1)14 (+2)
Skills Acrobatics +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 29000 sp.


Social Check DCs


Olivia Tealeaf, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she is dressed in an above average manner. Her hair is cut close to her head. Her amber eyes are passionate and lively.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. As long as the job gets done she does not care how it got done.

History: She was raised in a desert tribe. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She has recently gotten a pet goose that steals things from people.

Motivation: She feels that her past leaves her morally obligated to help; and she is a bit of a kleptomaniac

Ideals: Gifted, Professionalism. Bonds: Attractive, Nature, Criminal record. Occupation: Architect

Voice: Old thin voice

Attributes [hide]

Olivia Tealeaf, Female Halfling Commoner 6
Small (2'11") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 14 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
2 (-4)13 (+1) 8 (-1)11 (+0) 11 (+0)15 (+2)
Skills Intimidation +5, Religion +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee -1 / 2d6-4, Ranged +4 / 2d6+1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Smoking Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She wears just a brown suit. Her long red fur is drawn into a two foot long braid. She wears large thick round spectacles.

Personality: She acts crazy and hedonistic. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Born to a pair of adventurers, Smoking grew up listening to her mother's many stories. Cursed with vampirism at a very young age, Smoking has worked very hard to control her curse. Being a Spice Merchant kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She desires power and/or immortality.

Flaws: Ugly, Hedonist, Disease. Bonds: Adventurer, Criminal record. Occupation: Spice Merchant

Voice: High pitched and raspy

Attributes [hide]

Smoking Wind, Female Tabaxi Barbarian 1
Medium (5'10") Tabaxi, Neutral Evil (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)13 (+1) 8 (-1)16 (+3)
Skills Medicine +1, Survival +1
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 3000 cp. Tourmaline (80 gp). 1 Banded mail.


Social Check DCs


Naill Netyoive, Male Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time and is in decent physical shape. His blonde hair is lengthy and is close to two feet long. His eyes are hazel and he is always smoking a pipe.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a font of random trivia from the lore and stories he has discovered

History: Naill was raised in a hard working conservative environment. A few years later when the west was not economically sound they moved to his current location. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To reunite with his absent father; and he is unsatisfied with his job

Ideals: Logical. Flaws: Antagonistic. Bonds: Job, Immigrant, Family. Occupation: Dyer

Voice: Cold and demanding tone

Attributes [hide]

Naill Netyoive, Male Half-Elf Aristocrat 8
Medium (5'10") Half-Elf, Chaotic Good (CR 8)
Armor Class 9
Hit Points 59 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)10 (+0) 11 (+0)13 (+1)
Skills Deception +4, Stealth +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0

Possessions: 600 gp. Citrine (50 gp). Bloodstone (50 gp).


Social Check DCs

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