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NPC Generator

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Advanced [show]


Windy Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has no fur. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is calm most of the time but flees social interaction. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others.

Flaws: Ugly, Shy, Fearful, Disease, Insomniac. Occupation: Bather

Voice: Nasally tone

Attributes [hide]

Windy Of Claws, Male Tabaxi Barbarian 5
Medium (5'0") Tabaxi, Lawful Good (CR 5)
Armor Class 12
Hit Points 49 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)13 (+1) 8 (-1)9 (-1)
Skills Animal Handling +2, Deception +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp. Black pearl (1300 gp). Chrysoprase (30 gp). 1 Minor magic item.


Social Check DCs


Jo Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Halfling, and stands approximately 2'8". She wears a well pressed and immaculate suit (or dress), and her gloved hand is found clutching a club. She wears a colorful flower in her blonde hair. She has hazel eyes and a white hat with a grey feather.

Personality: She has always had a great fascination with Tabaxi culture. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: From birth she was tutored by a cruel and relentless mentor. Cursed with unlife at a very young age, Jo has worked very hard to control her curse. She's also a talented Bounty Hunter, but doesn't like to broadcast it.

Motivation: Expand her business; and balancing her hectic life and new architect responsibilities is difficult

Flaws: Racist, Disease. Bonds: Attractive, Job, Mentor. Occupation: Architect

Voice: Low rumbling, strings words together

Attributes [hide]

Jo Jamjar, Female Halfling Wizard 10
Small (2'8") Halfling, Neutral Good (CR 10)
Armor Class 12
Hit Points 48 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 15 (+2)13 (+1) 10 (+0)16 (+3)
Skills Arcana +5, Persuasion +7
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +2 / 3d6-2, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134443

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sindri Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a tan shirt with thin pastel vertical stripes and brown pants. He sports a long black beard, and similarly colored long hair. He wears round tiny glasses practically rammed into his face.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the west to a Adventurer, Sindri learned a great deal about his father's area of expertise. Sindri was born on a far western plains where he grew up under the tutelage of his father, an expert Adventurer. He now owns his own business.

Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Artistic, Entrepeneur. Bonds: Job, Immigrant, Criminal record. Occupation: Adventurer

Voice: High pitched and raspy

Attributes [hide]

Sindri Scheppen, Male Gnome Sorcerer 1
Small (3'5") Gnome, True Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)7 (-2) 10 (+0)14 (+2) 15 (+2)15 (+2)
Skills Acrobatics +0, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Gnoll
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 110 gp.


Social Check DCs


Mûzglob Birkenhead, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a black cloak and cross-gartered blue stockings. He is physically well-built. His long red hair reaches down to his waist. He wears a mask on his face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Mûzglob lived on a farm with his mother, near the main road leading to a nearby town. A gifted student he started as a Scribe, but he got bored and became a Apothecary. He has since lost track of the people in his past.

Motivation: Many drow want him driven away; and revenge

Ideals: Entrepeneur. Flaws: Depressed. Bonds: Family, Job, Enemies. Occupation: Apothecary

Voice: Scottish accent

Attributes [hide]

Mûzglob Birkenhead, Male Half-Orc Barbarian 7
Medium (6'7") Half-Orc, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 56 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 13 (+1)7 (-2) 15 (+2)7 (-2)
Skills History +1, Survival +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4

Possessions: 1200 gp. Black opal (600 gp). Jasper (50 gp). Sard (50 gp). Onyx (50 gp). 1 Minor magic item.


Social Check DCs


Clerebold Schwartz, Male Half-Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a weathered and beat up set of banded mail beneath an oversized yellow coat. His hair is chestnut and curly. His skin is flawless and his blue eyes scan people very quickly.

Personality: He has a massive crush on the younger sibling of the Fletcher who has hired him part-time. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Clerebold was born with his mother's beautiful face. Clerebold was born on a far western plains where he grew up under the tutelage of his mother, an expert Fletcher. He has gone from town to town working and never settling down anywhere, but has fallen for a local Seamstress. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's in love.

Flaws: Hedonist. Bonds: Immigrant, Attractive, Has a crush. Occupation: Fletcher

Voice: Soothing and warm

Attributes [hide]

Clerebold Schwartz, Male Half-Elf Druid 5
Medium (5'9") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)16 (+3) 12 (+1)12 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven, Auran, Abyssal, Draconic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bree Smoothhands, Female Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a red small hat and red clothes. Her white hair is well kept. She has several tiny amber earrings on each ear.

Personality: She speaks before she thinks and is too direct. She invites people to come help in her community garden.

History: She was born at the edge of vast forest. Her father had invested heavily in several trade routes and wanted her to inherit them. By chance she met her brother recently and the two have been together since.

Motivation: An old rival family wants her found.

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Rich, Nature, Family. Occupation: Banker

Voice: Timid voice

Attributes [hide]

Bree Smoothhands, Female Halfling Warrior 2
Small (2'11") Halfling, Neutral Good (CR 2)
Armor Class 13
Hit Points 12 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)8 (-1) 15 (+2)14 (+2)
Skills Nature +1, Performance +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 260 gp.


Social Check DCs


Abad Doubt, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he typically wears a sleeveless long coat of deep black leather and dull pastel iron scale mail. His brown hair is still thick. His fair skin shows little sign of his aristocratic breeding.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is lazy and tries to find solutions quickly.

History: Abad was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. Abad abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Athletic. Flaws: Lazy. Bonds: Attractive, Poor, Adventurer. Occupation: Layabout

Voice: Relaxed voice

Attributes [hide]

Abad Doubt, Male Tiefling Ranger 1
Medium (6'3") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)17 (+3) 8 (-1)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Celestial, Gnoll, Terran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 sp. Amethyst (50 gp).


Social Check DCs

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