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NPC Generator

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Advanced [show]


Snagog Merton, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear black pants and tee shirts. He has a very tight haircut. He has hazel eyes and a black hat with a green feather.

Personality: A skeptical and narcissistic man, Snagog's first love is himself. His second love is also himself. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: A deep hatred of goblins; and to clean up the streets

Ideals: Impeccable, Justice. Bonds: Rich, Enemies, Guardian. Occupation: Layabout

Voice: Soothing and warm

Attributes [hide]

Snagog Merton, Male Half-Orc Cleric 7
Medium (5'5") Half-Orc, Lawful Good (CR 7)
Armor Class 10
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)9 (-1) 12 (+1)13 (+1)
Skills Persuasion +4, Stealth +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 700 gp. Silver comb with moonstones (600 gp).


Social Check DCs


Quick Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. He has moderate length white fur. His copper unseeing eyes seem to look past you.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was raised in a white middle class family as the only child. His mother was a soldier and died while he was still young. Quick was left his mother's suit of armor and trained in its use and care. After a long history of fighting, Quick and his spouse have recently divorced.

Motivation: He is content.

Flaws: Disease, Antagonistic, Mundane. Bonds: Poor, Military. Occupation: Soapmaker

Voice: German accent

Attributes [hide]

Quick Candle, Male Tabaxi Monk 6
Medium (6'2") Tabaxi, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 15 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 7 (-2)16 (+3) 11 (+0)6 (-2)
Skills Athletics +4, Nature +6
Senses Passive Perception 10
Languages Common, Orc, Gnoll, Elven
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +6

Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Joser Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he is generally well dressed albeit a few years behind the times. His red hair is heavily combed to the left. His fair skin shows little sign of his aristocratic breeding.

Personality: He is business-like. He takes instructions and follows them to the letter. He is a bit of a xeno-phobe, disliking non-Halflings.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and elven compassion

Ideals: Professionalism. Flaws: Racist. Bonds: Attractive, Religious, Rich. Occupation: Roofer

Voice: Excited and jittery

Attributes [hide]

Joser Tealeaf, Male Halfling Commoner 11
Small (3'4") Halfling, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 33 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)13 (+1) 16 (+3)16 (+3)
Skills Athletics +7, Insight +7
Senses Passive Perception 13
Languages Common, Halfling, Infernal
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +7

Possessions: 19000 sp.


Social Check DCs


Krimmon Stoutbridge, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a faded coat and loose pants complete with top hat. He has a very tight haircut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Krimmon took refuge in the ruined castle and found the beat up longsword and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to have a good time and be beloved; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Optimist, Logical. Bonds: Attractive, Nature. Occupation: Animal Trainer

Voice: growls and snarls, animalistic

Attributes [hide]

Krimmon Stoutbridge, Male Halfling Bard 3
Small (3'1") Halfling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 17 (+3)18 (+4) 13 (+1)13 (+1)
Skills Animal Handling +3, Stealth +2
Senses Passive Perception 11
Languages Common, Halfling, Elven, Abyssal, Dwarven, Druidic
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143100000

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Halander Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: He wears just a white suit. He is physically well-built. With a patchy chestnut beard and wild chestnut hair. He has amber eyes and a white hat with a grey feather.

Personality: Prone to second guessing himself, he comes off as nervous. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to loving parents in a slum to the south. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He seems to be bored by most things; and to end his boredom

Flaws: Shy, Mundane. Bonds: Slave, Poor, Immigrant. Occupation: Merchant

Voice: Puts emphasis on the wrong words

Attributes [hide]

Halander Honeypot, Male Halfling Adept 1
Small (2'10") Halfling, Lawful Good (CR 1)
Armor Class 15
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 13 (+1)9 (-1) 11 (+0)10 (+0)
Skills Investigation +1, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 20 pp. 1 Masterwork Common Melee.


Social Check DCs


Kipper Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: This malnourished man wears a blue cloak and cross-gartered pastel stockings. His white hair is matted, messy, and big. His eyes, though not visible through his cowl, are blue.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Kipper was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. Kipper was born on a far eastern forest where he grew up under the tutelage of his father, an expert Crown-heir. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and he feels threatened by others

Flaws: Ugly, Fearful. Bonds: Poor, Adventurer, Immigrant. Occupation: Crown-heir

Voice: pre-pubescent

Attributes [hide]

Kipper Bafflestone, Male Gnome Wizard 14
Small (3'8") Gnome, Chaotic Neutral (CR 14)
Armor Class 12
Hit Points 89 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 18 (+4)16 (+3) 14 (+2)11 (+0)
Skills Arcana +8, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Abyssal, Infernal
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day164444433

Possessions: 100 pp. Deep green spinel (150 gp). Aquamarine (1200 gp). Coral (150 gp). Red garnet (150 gp). Violet garnet (1200 gp). Coral (150 gp). Blue sapphire (400 gp). Canary diamond (5000 gp). Black pearl (1200 gp). White opal (400 gp).


Social Check DCs


Gilbert Dryden, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. With bright red hair and a scraggly beard. His eyes are a pleasant amber.

Personality: Cocky and sure of himself, he believes he is the best Stableman born in the past three hundred years. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: The child of western immigrants he idolized his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has achieved small success as a Stableman.

Motivation: Further expansion of business; and to be a sage again

Flaws: Antagonistic. Bonds: Attractive, Job, Mentor, Immigrant. Occupation: Stableman

Voice: Ums and uhs a lot

Attributes [hide]

Gilbert Dryden, Male Human Monk 2
Medium (5'11") Human, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)12 (+1) 16 (+3)11 (+0)
Skills Persuasion +2, Stealth +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 270 gp. Large well-done wool tapestry (100 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Large well-done wool tapestry (100 gp). 1 Chain shirt.


Social Check DCs

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