Nemeia Mayhem, Female Tiefling [Permalink]
Personal [hide]
Description: 6'3" and lanky with angular features, she is an attractive figure. She wears silk and lounges about seductively. Her black hair is heavily combed to the right. Her black eyes dart from person to person.
Personality: She has always had a great fascination with Half-Orc culture. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born in the south to a Soapmaker, Nemeia learned a great deal about her father's area of expertise. A gifted student she started as a Unemployed, but she got bored and became a Soapmaker. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Half-Orc compassion.
Ideals: Logical. Flaws: Racist. Bonds: Attractive, Rich, Job. Occupation: Soapmaker
Voice: American accent
Attributes [hide]
Medium (6'3") Tiefling, Lawful Good (CR 14)
Armor Class 13
Hit Points 71 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 17 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Druidic, Gnoll
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +7
Possessions: 700 pp. Star rose quartz (30 gp). Black pearl (1600 gp). Bloodstone (30 gp). Alexandrite (1600 gp). Black pearl (1600 gp). Blue sapphire (1200 gp). Chrysoprase (30 gp). Onyx (30 gp). Deep green spinel (50 gp). Fire opal (1200 gp). Black star sapphire (1200 gp). Rose (30 gp). Red garnet (50 gp). Star ruby (1200 gp). Onyx (30 gp). Jade (50 gp).
Armara Dread, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she prefers to wear black clothing when she does not wear armor. She has no hair. She has several tiny amber earrings on each ear.
Personality: She is overprotective of those who hire her services. She is a great chef.
History: She got into the Dyer business at a young age. Her childhood dream was to be a Stableman, but she was a colossal failure. Some 7 years later her spouse died after the birth of her daughter. Heartbroken, Armara never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.
Motivation: She is unsatisfied with her job; and she is greedy
Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Guardian, Job, In love. Occupation: Dyer
Voice: Booming voice
Attributes [hide]
Medium (4'7") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 16 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon, Auran, Goblin
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp.
Suhnae Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a tight fitting tan shirt and pants. His black hair and beard is wavy and long. He has several tiny ruby earrings on each ear.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His childhood dream was to be a Locksmith, but he was a colossal failure. He's also a talented Locksmith, but doesn't like to broadcast it.
Motivation: He's repulsed by the PC; and wants to open a new tavern
Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Rich, Job. Occupation: Spice Merchant
Voice: Jamaican accent
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 5 (-3) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 6000 cp.
Alexandre Altham, Male Human [Permalink]
Personal [hide]
Description: This man wears a brown armored body suit, with a simple black line shooting up and back down. He is muscular with a powerful set of arms. His blonde hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Architect arts, while his mother instructed him in etiquette, music and courtly manner. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now spends his time doing works of charity.
Motivation: He is greedy.
Ideals: Philantrophist. Bonds: Attractive, Rich, Mentor. Occupation: Architect
Voice: Smoker's lung
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 400 sp.
Left-Handed Of Ebony, Female Tabaxi [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She dresses well, typically a more casual-formal manner. Her red fur is knotted and matted. Her otherwise smooth face is marked with small tiny scars.
Personality: While she acts the brute, she is far gentler than she would appear. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Left-Handed was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Brilliant and gifted she never wanted to apply herself. She was granted necromantic powers by her dying sister.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Fighting, Gifted. Flaws: Hedonist. Bonds: Attractive, Poor. Occupation: Bowyer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 21 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 17 (+3) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Dwarven, Auran, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 320 gp.
Myria Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears bulky red painted plate armor. She has styled her blonde hair well, parting it to the left. She has several tiny topaz earrings on each ear.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is a very good compulsive liar and kleptomaniac.
History: She was born to a pair of big game hunters, but was frequently ill as a child. When Myria reached her early adolescence her Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Being a Slave Trader kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Flaws: Secretive, Disease. Bonds: Rich, Criminal record, Military. Occupation: Slave Trader
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 16
Hit Points 49 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 20 (+5) | 18 (+4) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Terran
Attacks Melee +4 / 2d6+1, Ranged +8 / 2d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Hûra Hailey, Male Half-Orc [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep white leather and dull brown iron scale mail. His long brown hair reaches down to his waist. He wears an eyepatch.
Personality: He is a hateful person. He taunts others and blames them for his problems. He uses divination through singing.
History: He was raised by priests from a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His religion dominates his actions.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Religious, Mentor. Occupation: Ploughman
Voice: Relaxed voice
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Good (CR 6)
Armor Class 11
Hit Points 34 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 7 (-2) | 9 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
