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NPC Generator

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Advanced [show]


Mantus Fate, Male Tiefling [Permalink]

Personal [hide]

Description: This western man wears a green collared shirt and brown pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His clothes are grease stained in places. His feathered hat is riddled with cuts and holes. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born to loving parents in a slum to the west. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Someone believes him a fraud; and a deep hatred of giants

Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Enemies. Occupation: Junk Dealer

Voice: Posh accent

Attributes [hide]

Mantus Fate, Male Tiefling Adept 12
Medium (6'2") Tiefling, Chaotic Good (CR 12)
Armor Class 9
Hit Points 71 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 15 (+2)18 (+4) 12 (+1)7 (-2)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Ignan, Gnome, Goblin
Attacks Melee +4 / 3d10+0, Ranged +3 / 3d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: Bloodstone (40 gp). Malachite (16 gp). Alexandrite (1200 gp). Deep blue spinel (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Halsey, Male Human [Permalink]

Personal [hide]

Description: He wears a brown tunic with green highlights, and long black pants that bunch up around his shoes. He has a slight overbite and is overall scrawny. His moppish black hair is in a traditional bowl cut. He wears an eyepatch.

Personality: He is very quiet and rarely speaks above a whisper. He always tries to repair and not replace. It was this mentality that drove him into the Guard business.

History: He is a Yochlol in disguise. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To be a Jeweler again; and regain custody of his son

Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Adventurer, Family, Job. Occupation: Guard

Voice: Speaks with lips pursed

Attributes [hide]

Manfred Halsey, Male Human Cleric 9
Medium (5'7") Human, Chaotic Neutral (CR 9)
Armor Class 9
Hit Points 56 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)12 (+1) 10 (+0)15 (+2)
Skills Insight +3, Stealth +2
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 160 pp.


Social Check DCs


Elegant Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a husky woman, who wears silk and lounges about seductively. She wears a wide-brimmed hat to hide her balding. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: Confrontational and typically high on some drug or another. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her first spouse was a Junk Dealer, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She got away from her former life and has fallen to alcoholism.

Motivation: She's repulsed by the PC; and an old rival family wants her found

Ideals: Joker. Flaws: Addict, Antagonistic. Bonds: Attractive, Family. Occupation: Shipwright

Voice: Deep voice with rolling R's

Attributes [hide]

Elegant Grass, Female Tabaxi Aristocrat 2
Medium (5'6") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)7 (-2) 11 (+0)12 (+1)
Skills Persuasion +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 3000 cp.


Social Check DCs


Frederick Soames, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a grey vest and prefers blue and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his white hair in a pixie cut. He wears large thick round spectacles.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born to loving parents in a slum to the south. He moved from fad to fad and when he turned 15 he discovered dancing. He became a Bounty Hunter soon after.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new bounty hunter responsibilities is difficult

Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Poor, Job. Occupation: Bounty Hunter

Voice: Old thin voice

Attributes [hide]

Frederick Soames, Male Human Sorcerer 1
Medium (6'2") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)5 (-3) 12 (+1)10 (+0)
Skills Athletics +3, Deception +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: Just what you see.


Social Check DCs


Nora Frostbeard, Female Dwarf [Permalink]

Personal [hide]

Description: She dresses in brown turtlenecks beneath a blue coat with black slacks. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her moppish white hair is in a traditional bowl cut. Her gray eyes are slightly larger than normal.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She invites people to come help in her community garden.

History: She got into the Fisher business at a young age. From her teen years she was always beautiful and desirable, so people have always doted on her. She ran away from her former home and has been making her living as a Fisher for the past few years.

Motivation: To be a Apothecary again; and expand her business

Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Job. Occupation: Fisher

Voice: Scratchy, weak

Attributes [hide]

Nora Frostbeard, Female Dwarf Adept 5
Medium (3'11") Dwarf, Neutral Good (CR 5)
Armor Class 12
Hit Points 29 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)11 (+0) 12 (+1)11 (+0)
Skills Acrobatics +5, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 1000 sp. Brown-green garnet (150 gp). Deep green spinel (150 gp).


Social Check DCs


Great Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: This malnourished woman dresses well, typically a more casual-formal manner. Her orange fur is braided into rings. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: Born to a pair of adventurers, Great grew up listening to her mother's many stories. She made a point of taking high paying jobs and getting most of it up front. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and she has passion for adventuring and risk

Ideals: Impeccable. Flaws: Addict. Bonds: Attractive, Poor, Adventurer. Occupation: Beggar

Voice: pre-pubescent

Attributes [hide]

Great Prim Posies, Female Tabaxi Adept 3
Medium (4'9") Tabaxi, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)16 (+3) 14 (+2)17 (+3)
Skills Animal Handling +4, Investigation +5
Senses Passive Perception 12
Languages Common, Elven, Orc, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 200 gp. 1 Masterwork studded leather.


Social Check DCs


Barfa Emsworth, Male Half-Orc [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his hair in dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is an amazing painter.

History: Barfa was born with his father's beautiful face. Barfa abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Find a way to reverse the transformation of his brother; and regain custody of his daughter

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Enemies, Family. Occupation: Carter

Voice: Sleepy voice

Attributes [hide]

Barfa Emsworth, Male Half-Orc Warrior 7
Medium (5'0") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 41 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)12 (+1) 15 (+2)11 (+0)
Skills Intimidation +3, Medicine +5
Senses Passive Perception 12
Languages Common, Orc, Auran
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 60 pp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Silver chalice with lapis lazuli gems (80 gp). Old masterpiece painting (1500 gp). Embroidered and bejeweled glove (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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