Jebeddo Timbers, Male Gnome [Permalink]
Personal [hide]
Description: He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greataxe, but if one is not available he will default to his whip. He has relatively light skin and is very physically imposing due to his abundance of muscles. His silver hair, when down, is lengthy. His amber eyes peer out from beneath his deerstalker tan hat.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He pushes his goals aggressively. He is also a coward if confronted.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Money/treasure; and he is terrified, and will act out of fear
Flaws: Fearful, Disease. Bonds: Guardian, Rich. Occupation: Courier
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 16 (+3) | 12 (+1) | 6 (-2) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 2000 sp.
Ivellios Goltorah, Male Elf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a worn and beaten armor. He sports a flattop hair cut. He is very pretty but has cold, dead eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a bit of a xeno-phobe, disliking non-Elves.
History: Born in the north to a Beggar, Ivellios learned a great deal about his father's area of expertise. When Ivellios reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He ran away from his former home and has been making his living as a Beggar for the past few years.
Motivation: Balancing his hectic life and new Beggar responsibilities is difficult; and wants to open a new tavern
Ideals: Persistence. Flaws: Racist. Bonds: Attractive, Job, Military. Occupation: Beggar
Voice: Posh accent
Attributes [hide]
Medium (5'1") Elf, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 9 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 8 (-1) | 14 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Druidic
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Naivara Mellerelel, Female Elf [Permalink]
Personal [hide]
Description: She stands about 4'7" and is wearing a long, blue cloak. Her right leg appears badly burned and disfigured. She wears a colorful flower in her golden hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was born in the north. Her homeland was ravaged by war and she spent much of her life rebuilding it. She moves from town to town, unable to find a place to settle.
Motivation: Balancing her hectic life and new Engraver responsibilities is difficult.
Flaws: Depressed, PTSD. Bonds: Attractive, Job, Immigrant. Occupation: Engraver
Voice: Whispers
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 65 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 5 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Elven, Goblin
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
Possessions: 1900 gp. Blue quartz (16 gp). Alexandrite (400 gp). Moss agate (16 gp). Lapis lazuli (16 gp). Alexandrite (400 gp). Eye agate (16 gp). Jasper (50 gp).
Orsik Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He very much looks the part of a Fortune-teller. He wears a colorful flower in his golden hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has always had a great fascination with Halfling culture. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He got into the Fortune-teller business at a young age. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He struck the Fortune-teller job and began his own company from there.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Athletic. Flaws: Insane, Racist. Bonds: Job, Attractive. Occupation: Fortune-teller
Voice: Australian accent
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. 1 Breastplate.
Nemeia Amuse, Female Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she dresses in green turtlenecks beneath a black coat with blue slacks. Her small hat is riddled with cuts and holes. Her eyes are gold and catlike.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.
History: Born to a poor family in the city she treasured whatever gifts she got. Nemeia was born on a far western island where she grew up under the tutelage of her mother, an expert Mercenary. After a long history of fighting, Nemeia and her spouse have recently divorced.
Motivation: She's repulsed by the PC.
Flaws: Ugly, Antagonistic. Bonds: Immigrant, Poor. Occupation: Mercenary
Voice: Aggressive tone
Attributes [hide]
Medium (6'4") Tiefling, Neutral Good (CR 9)
Armor Class 12
Hit Points 34 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 8 (-1) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
Possessions: 2000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).
Jezebeth Music, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with small hat. She has a moderate pudge and is not very fit. Her hair is dark red and curly. She wears crescent spectacles with a black brim.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Like her father and her sister before her, after school she went straight into learning to become a Priest. She has set out to sabotage the competition.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and an old rival family wants her found
Ideals: Optimist. Flaws: Greedy. Bonds: Family, Religious, Job. Occupation: Priest
Voice: Speaks in third person
Attributes [hide]
Medium (5'0") Tiefling, Lawful Evil (CR 8)
Armor Class 11
Hit Points 50 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Abyssal, Infernal
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 30000 cp.
Salanop Miggledy, Female Gnome [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a blue cloak and cross-gartered tan stockings. Her blonde hair is still thick. She has a dull look in her brown eyes.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She also hits on women, regardless of circumstances.
History: She was born in the east, but her parents moved at a very young age to the south. A few years later when the south was not economically sound they moved to her current location. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's attracted to the PC.
Flaws: Ugly, Selfish. Bonds: Poor, Has a crush, Immigrant. Occupation: Barkeep
Voice: Smoker's lung
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 17 (+3) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Celestial
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 40 gp. Chrysoberyl (50 gp).
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